Merge "Add some basic DA unit tests" into mnc-dev
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@@ -27,6 +27,7 @@ include $(LOCAL_PATH)/Android.common.mk
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LOCAL_SRC_FILES += \
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unit_tests/ClipAreaTests.cpp \
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unit_tests/DamageAccumulatorTests.cpp \
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unit_tests/LinearAllocatorTests.cpp \
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unit_tests/main.cpp
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81
libs/hwui/unit_tests/DamageAccumulatorTests.cpp
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81
libs/hwui/unit_tests/DamageAccumulatorTests.cpp
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@@ -0,0 +1,81 @@
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <DamageAccumulator.h>
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#include <Matrix.h>
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#include <utils/LinearAllocator.h>
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#include <SkRect.h>
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using namespace android;
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using namespace android::uirenderer;
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// Test that push & pop are propegating the dirty rect
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// There is no transformation of the dirty rect, the input is the same
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// as the output.
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TEST(DamageAccumulator, identity) {
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DamageAccumulator da;
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Matrix4 identity;
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SkRect curDirty;
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identity.loadIdentity();
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da.pushTransform(&identity);
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da.dirty(50, 50, 100, 100);
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da.pushTransform(&identity);
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da.peekAtDirty(&curDirty);
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ASSERT_EQ(SkRect(), curDirty);
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da.popTransform();
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da.peekAtDirty(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty);
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da.popTransform();
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da.finish(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty);
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}
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// Test that transformation is happening at the correct levels via
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// peekAtDirty & popTransform. Just uses a simple translate to test this
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TEST(DamageAccumulator, translate) {
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DamageAccumulator da;
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Matrix4 translate;
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SkRect curDirty;
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translate.loadTranslate(25, 25, 0);
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da.pushTransform(&translate);
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da.dirty(50, 50, 100, 100);
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da.peekAtDirty(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty);
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da.popTransform();
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da.finish(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(75, 75, 125, 125), curDirty);
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}
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// Test that dirty rectangles are being unioned across "siblings
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TEST(DamageAccumulator, union) {
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DamageAccumulator da;
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Matrix4 identity;
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SkRect curDirty;
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identity.loadIdentity();
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da.pushTransform(&identity);
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da.pushTransform(&identity);
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da.dirty(50, 50, 100, 100);
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da.popTransform();
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da.pushTransform(&identity);
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da.dirty(150, 50, 200, 125);
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da.popTransform();
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da.popTransform();
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da.finish(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 200, 125), curDirty);
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}
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