Merge "Updated StretchEffect types" into sc-dev
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@@ -84,7 +84,7 @@ float Properties::defaultSdrWhitePoint = 200.f;
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bool Properties::useHintManager = true;
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int Properties::targetCpuTimePercentage = 70;
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StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::Shader;
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StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
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bool Properties::load() {
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bool prevDebugLayersUpdates = debugLayersUpdates;
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@@ -200,8 +200,9 @@ enum class OverdrawColorSet { Default = 0, Deuteranomaly };
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enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 };
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enum class StretchEffectBehavior {
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Shader,
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LinearScale,
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ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF
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Shader, // Stretch shader in both HWUI and SF
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LinearScale // Linear stretch everywhere
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};
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/**
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@@ -573,8 +573,9 @@ static void android_view_RenderNode_requestPositionUpdates(JNIEnv* env, jobject,
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const RenderProperties& props = node.properties();
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uirenderer::Rect bounds(props.getWidth(), props.getHeight());
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if (Properties::stretchEffectBehavior == StretchEffectBehavior::Shader &&
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info.stretchEffectCount) {
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bool useStretchShader = Properties::stretchEffectBehavior !=
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StretchEffectBehavior::LinearScale;
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if (useStretchShader && info.stretchEffectCount) {
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handleStretchEffect(info, bounds);
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}
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@@ -679,30 +680,32 @@ static void android_view_RenderNode_requestPositionUpdates(JNIEnv* env, jobject,
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stretchTargetBounds(*effect, result.width, result.height,
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childRelativeBounds,targetBounds);
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JNIEnv* env = jnienv();
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if (Properties::stretchEffectBehavior == StretchEffectBehavior::Shader) {
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JNIEnv* env = jnienv();
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jobject localref = env->NewLocalRef(mWeakRef);
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if (CC_UNLIKELY(!localref)) {
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env->DeleteWeakGlobalRef(mWeakRef);
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mWeakRef = nullptr;
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return;
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}
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jobject localref = env->NewLocalRef(mWeakRef);
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if (CC_UNLIKELY(!localref)) {
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env->DeleteWeakGlobalRef(mWeakRef);
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mWeakRef = nullptr;
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return;
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}
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#ifdef __ANDROID__ // Layoutlib does not support CanvasContext
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SkVector stretchDirection = effect->getStretchDirection();
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env->CallVoidMethod(localref, gPositionListener_ApplyStretchMethod,
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info.canvasContext.getFrameNumber(),
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result.width,
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result.height,
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stretchDirection.fX,
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stretchDirection.fY,
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effect->maxStretchAmountX,
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effect->maxStretchAmountY,
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childRelativeBounds.left(),
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childRelativeBounds.top(),
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childRelativeBounds.right(),
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childRelativeBounds.bottom());
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SkVector stretchDirection = effect->getStretchDirection();
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env->CallVoidMethod(localref, gPositionListener_ApplyStretchMethod,
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info.canvasContext.getFrameNumber(),
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result.width,
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result.height,
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stretchDirection.fX,
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stretchDirection.fY,
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effect->maxStretchAmountX,
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effect->maxStretchAmountY,
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childRelativeBounds.left(),
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childRelativeBounds.top(),
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childRelativeBounds.right(),
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childRelativeBounds.bottom());
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#endif
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env->DeleteLocalRef(localref);
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env->DeleteLocalRef(localref);
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}
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}
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void doUpdatePositionAsync(jlong frameNumber, jint left, jint top,
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@@ -172,7 +172,7 @@ void RenderNodeDrawable::forceDraw(SkCanvas* canvas) const {
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}
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static bool stretchNeedsLayer(const LayerProperties& properties) {
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return Properties::stretchEffectBehavior == StretchEffectBehavior::Shader &&
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return Properties::stretchEffectBehavior != StretchEffectBehavior::LinearScale &&
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!properties.getStretchEffect().isEmpty();
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}
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@@ -253,7 +253,7 @@ void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
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const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
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if (stretch.isEmpty() ||
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Properties::stretchEffectBehavior != StretchEffectBehavior::Shader) {
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Properties::stretchEffectBehavior == StretchEffectBehavior::LinearScale) {
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// If we don't have any stretch effects, issue the filtered
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// canvas draw calls to make sure we still punch a hole
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// with the same canvas transformation + clip into the target
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