Delete dead code function SpotShadow::makeClockwise

Delete SpotShadow::makeClockwise, which is unused and does
not link when compiler optimizations are disabled (for debugging).
SpotShadow::makeClockwise calls non-existent function
ShadowTessellator::isClockwise, which only works because the
optimizer deletes the function.

Change-Id: Ib8a014bf168782772faa1da7d75a079c1fd28ed9
This commit is contained in:
Stan Iliev
2016-07-27 18:08:06 -04:00
parent eadd9ca5ac
commit fdb625a309
3 changed files with 0 additions and 18 deletions

View File

@@ -80,8 +80,6 @@ public:
static Vector2 centroid2d(const Vector2* poly, int polyLength);
static bool isClockwise(const Vector2* polygon, int len);
static Vector2 calculateNormal(const Vector2& p1, const Vector2& p2);
static int getExtraVertexNumber(const Vector2& vector1, const Vector2& vector2,

View File

@@ -301,21 +301,6 @@ bool SpotShadow::testPointInsidePolygon(const Vector2 testPoint,
return c;
}
/**
* Make the polygon turn clockwise.
*
* @param polygon the polygon as a Vector2 array.
* @param len the number of points of the polygon
*/
void SpotShadow::makeClockwise(Vector2* polygon, int len) {
if (polygon == nullptr || len == 0) {
return;
}
if (!ShadowTessellator::isClockwise(polygon, len)) {
reverse(polygon, len);
}
}
/**
* Reverse the polygon
*

View File

@@ -54,7 +54,6 @@ private:
static void quicksortX(Vector2* points, int low, int high);
static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
static void makeClockwise(Vector2* polygon, int len);
static void reverse(Vector2* polygon, int len);
static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,