Delete dead code function SpotShadow::makeClockwise
Delete SpotShadow::makeClockwise, which is unused and does not link when compiler optimizations are disabled (for debugging). SpotShadow::makeClockwise calls non-existent function ShadowTessellator::isClockwise, which only works because the optimizer deletes the function. Change-Id: Ib8a014bf168782772faa1da7d75a079c1fd28ed9
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@@ -80,8 +80,6 @@ public:
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static Vector2 centroid2d(const Vector2* poly, int polyLength);
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static bool isClockwise(const Vector2* polygon, int len);
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static Vector2 calculateNormal(const Vector2& p1, const Vector2& p2);
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static int getExtraVertexNumber(const Vector2& vector1, const Vector2& vector2,
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@@ -301,21 +301,6 @@ bool SpotShadow::testPointInsidePolygon(const Vector2 testPoint,
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return c;
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}
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/**
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* Make the polygon turn clockwise.
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*
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* @param polygon the polygon as a Vector2 array.
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* @param len the number of points of the polygon
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*/
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void SpotShadow::makeClockwise(Vector2* polygon, int len) {
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if (polygon == nullptr || len == 0) {
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return;
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}
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if (!ShadowTessellator::isClockwise(polygon, len)) {
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reverse(polygon, len);
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}
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}
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/**
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* Reverse the polygon
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*
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@@ -54,7 +54,6 @@ private:
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static void quicksortX(Vector2* points, int low, int high);
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static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
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static void makeClockwise(Vector2* polygon, int len);
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static void reverse(Vector2* polygon, int len);
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static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
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