Merge "Skip syncing draw for non seamless rotation window" into tm-qpr-dev
This commit is contained in:
@@ -202,10 +202,16 @@ class AsyncRotationController extends FadeAnimationController implements Consume
|
||||
// target windows. But the windows still need to use sync transaction to keep the appearance
|
||||
// in previous rotation, so request a no-op sync to keep the state.
|
||||
for (int i = mTargetWindowTokens.size() - 1; i >= 0; i--) {
|
||||
if (TransitionController.SYNC_METHOD != BLASTSyncEngine.METHOD_BLAST
|
||||
&& mTargetWindowTokens.valueAt(i).mAction != Operation.ACTION_SEAMLESS) {
|
||||
// Expect a screenshot layer will cover the non seamless windows.
|
||||
continue;
|
||||
}
|
||||
final WindowToken token = mTargetWindowTokens.keyAt(i);
|
||||
for (int j = token.getChildCount() - 1; j >= 0; j--) {
|
||||
// TODO(b/234585256): The consumer should be handleFinishDrawing().
|
||||
token.getChildAt(j).applyWithNextDraw(t -> {});
|
||||
if (DEBUG) Slog.d(TAG, "Sync draw for " + token.getChildAt(j));
|
||||
}
|
||||
}
|
||||
mIsSyncDrawRequested = true;
|
||||
|
||||
Reference in New Issue
Block a user