Remove obsolete shadow logic from StackScrollAlgorithm updateChildZValue
Removed childrenOnTop. When you send a bunch of delayed HUNs, the newest HUN pushes the previously pinned HUN downwards, so there's always a max of one pinned HUN. Thus childrenOnTop is no longer needed. Bug: 259278944 Test: StackScrollAlgorithmTest Change-Id: I47446170c3199769e78521f80ed3982e2e8554a4
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@@ -871,8 +871,7 @@ public class StackScrollAlgorithm {
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}
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for (int i = childCount - 1; i >= 0; i--) {
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childrenOnTop = updateChildZValue(i, childrenOnTop,
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algorithmState, ambientState, i == topHunIndex);
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updateChildZValue(i, algorithmState, ambientState, i == topHunIndex);
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}
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}
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@@ -882,15 +881,11 @@ public class StackScrollAlgorithm {
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*
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* @param isTopHun Whether the child is a top HUN. A top HUN means a HUN that shows on the
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* vertically top of screen. Top HUNs should have drop shadows
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* @param childrenOnTop It is greater than 0 when there's an existing HUN that is elevated
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* @return childrenOnTop The decimal part represents the fraction of the elevated HUN's height
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* that overlaps with QQS Panel. The integer part represents the count of
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* previous HUNs whose Z positions are greater than 0.
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*/
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protected float updateChildZValue(int i, float childrenOnTop,
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StackScrollAlgorithmState algorithmState,
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AmbientState ambientState,
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boolean isTopHun) {
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protected void updateChildZValue(int i,
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StackScrollAlgorithmState algorithmState,
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AmbientState ambientState,
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boolean isTopHun) {
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ExpandableView child = algorithmState.visibleChildren.get(i);
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ExpandableViewState childViewState = child.getViewState();
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float baseZ = ambientState.getBaseZHeight();
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@@ -904,22 +899,16 @@ public class StackScrollAlgorithm {
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// Handles HUN shadow when Shade is opened, and AmbientState.mScrollY > 0
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// Calculate the HUN's z-value based on its overlapping fraction with QQS Panel.
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// When scrolling down shade to make HUN back to in-position in Notification Panel,
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// The over-lapping fraction goes to 0, and shadows hides gradually.
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if (childrenOnTop != 0.0f) {
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// To elevate the later HUN over previous HUN
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childrenOnTop++;
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} else {
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float overlap = ambientState.getTopPadding()
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+ ambientState.getStackTranslation() - childViewState.getYTranslation();
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// To prevent over-shadow during HUN entry
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childrenOnTop += Math.min(
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1.0f,
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overlap / childViewState.height
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);
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MathUtils.saturate(childrenOnTop);
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// the overlapFraction goes to 0, and the pinned HUN's shadows hides gradually.
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float overlap = ambientState.getTopPadding()
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+ ambientState.getStackTranslation() - childViewState.getYTranslation();
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if (childViewState.height > 0) { // To avoid 0/0 problems
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// To prevent over-shadow
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float overlapFraction = MathUtils.saturate(overlap / childViewState.height);
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childViewState.setZTranslation(baseZ
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+ overlapFraction * mPinnedZTranslationExtra);
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}
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childViewState.setZTranslation(baseZ
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+ childrenOnTop * mPinnedZTranslationExtra);
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} else if (isTopHun) {
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// In case this is a new view that has never been measured before, we don't want to
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// elevate if we are currently expanded more than the notification
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@@ -947,15 +936,14 @@ public class StackScrollAlgorithm {
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}
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// Handles HUN shadow when shade is closed.
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// While HUN is showing and Shade is closed: headerVisibleAmount stays 0, shadow stays.
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// While shade is closed, and during HUN's entry: headerVisibleAmount stays 0, shadow stays.
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// While shade is closed, and HUN is showing: headerVisibleAmount stays 0, shadow stays.
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// During HUN-to-Shade (eg. dragging down HUN to open Shade): headerVisibleAmount goes
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// gradually from 0 to 1, shadow hides gradually.
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// Header visibility is a deprecated concept, we are using headerVisibleAmount only because
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// this value nicely goes from 0 to 1 during the HUN-to-Shade process.
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childViewState.setZTranslation(childViewState.getZTranslation()
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+ (1.0f - child.getHeaderVisibleAmount()) * mPinnedZTranslationExtra);
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return childrenOnTop;
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}
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public void setIsExpanded(boolean isExpanded) {
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@@ -518,7 +518,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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val childHunView = createHunViewMock(
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isShadeOpen = true,
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fullyVisible = false,
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headerVisibleAmount = 1f
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headerVisibleAmount = 1f,
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)
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val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
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algorithmState.visibleChildren.add(childHunView)
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@@ -526,7 +526,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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@@ -546,7 +545,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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val childHunView = createHunViewMock(
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isShadeOpen = true,
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fullyVisible = false,
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headerVisibleAmount = 1f
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headerVisibleAmount = 1f,
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)
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// Use half of the HUN's height as overlap
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childHunView.viewState.yTranslation = (childHunView.viewState.height + 1 shr 1).toFloat()
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@@ -556,7 +555,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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@@ -580,7 +578,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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val childHunView = createHunViewMock(
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isShadeOpen = true,
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fullyVisible = true,
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headerVisibleAmount = 1f
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headerVisibleAmount = 1f,
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)
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// HUN doesn't overlap with QQS Panel
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childHunView.viewState.yTranslation = ambientState.topPadding +
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@@ -591,7 +589,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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@@ -611,7 +608,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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val childHunView = createHunViewMock(
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isShadeOpen = false,
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fullyVisible = false,
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headerVisibleAmount = 0f
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headerVisibleAmount = 0f,
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)
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childHunView.viewState.yTranslation = 0f
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// Shade is closed, thus childHunView's headerVisibleAmount is 0
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@@ -622,7 +619,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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@@ -642,7 +638,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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val childHunView = createHunViewMock(
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isShadeOpen = false,
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fullyVisible = false,
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headerVisibleAmount = 0.5f
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headerVisibleAmount = 0.5f,
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)
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childHunView.viewState.yTranslation = 0f
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// Shade is being opened, thus childHunView's headerVisibleAmount is between 0 and 1
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@@ -654,7 +650,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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@@ -669,7 +664,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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private fun createHunViewMock(
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isShadeOpen: Boolean,
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fullyVisible: Boolean,
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headerVisibleAmount: Float
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headerVisibleAmount: Float,
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) =
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mock<ExpandableNotificationRow>().apply {
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val childViewStateMock = createHunChildViewState(isShadeOpen, fullyVisible)
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@@ -680,7 +675,10 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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}
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private fun createHunChildViewState(isShadeOpen: Boolean, fullyVisible: Boolean) =
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private fun createHunChildViewState(
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isShadeOpen: Boolean,
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fullyVisible: Boolean,
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) =
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ExpandableViewState().apply {
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// Mock the HUN's height with ambientState.topPadding +
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// ambientState.stackTranslation
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