Remove obsolete shadow logic from StackScrollAlgorithm updateChildZValue

Removed childrenOnTop. When you send a bunch of delayed HUNs, the newest HUN pushes the previously pinned HUN downwards, so there's always a max of one pinned HUN. Thus childrenOnTop is no longer needed.

Bug: 259278944
Test: StackScrollAlgorithmTest
Change-Id: I47446170c3199769e78521f80ed3982e2e8554a4
This commit is contained in:
Yining Liu
2022-11-28 21:46:27 +00:00
parent aa031de794
commit fcb74a62f2
2 changed files with 26 additions and 40 deletions

View File

@@ -871,8 +871,7 @@ public class StackScrollAlgorithm {
}
for (int i = childCount - 1; i >= 0; i--) {
childrenOnTop = updateChildZValue(i, childrenOnTop,
algorithmState, ambientState, i == topHunIndex);
updateChildZValue(i, algorithmState, ambientState, i == topHunIndex);
}
}
@@ -882,15 +881,11 @@ public class StackScrollAlgorithm {
*
* @param isTopHun Whether the child is a top HUN. A top HUN means a HUN that shows on the
* vertically top of screen. Top HUNs should have drop shadows
* @param childrenOnTop It is greater than 0 when there's an existing HUN that is elevated
* @return childrenOnTop The decimal part represents the fraction of the elevated HUN's height
* that overlaps with QQS Panel. The integer part represents the count of
* previous HUNs whose Z positions are greater than 0.
*/
protected float updateChildZValue(int i, float childrenOnTop,
StackScrollAlgorithmState algorithmState,
AmbientState ambientState,
boolean isTopHun) {
protected void updateChildZValue(int i,
StackScrollAlgorithmState algorithmState,
AmbientState ambientState,
boolean isTopHun) {
ExpandableView child = algorithmState.visibleChildren.get(i);
ExpandableViewState childViewState = child.getViewState();
float baseZ = ambientState.getBaseZHeight();
@@ -904,22 +899,16 @@ public class StackScrollAlgorithm {
// Handles HUN shadow when Shade is opened, and AmbientState.mScrollY > 0
// Calculate the HUN's z-value based on its overlapping fraction with QQS Panel.
// When scrolling down shade to make HUN back to in-position in Notification Panel,
// The over-lapping fraction goes to 0, and shadows hides gradually.
if (childrenOnTop != 0.0f) {
// To elevate the later HUN over previous HUN
childrenOnTop++;
} else {
float overlap = ambientState.getTopPadding()
+ ambientState.getStackTranslation() - childViewState.getYTranslation();
// To prevent over-shadow during HUN entry
childrenOnTop += Math.min(
1.0f,
overlap / childViewState.height
);
MathUtils.saturate(childrenOnTop);
// the overlapFraction goes to 0, and the pinned HUN's shadows hides gradually.
float overlap = ambientState.getTopPadding()
+ ambientState.getStackTranslation() - childViewState.getYTranslation();
if (childViewState.height > 0) { // To avoid 0/0 problems
// To prevent over-shadow
float overlapFraction = MathUtils.saturate(overlap / childViewState.height);
childViewState.setZTranslation(baseZ
+ overlapFraction * mPinnedZTranslationExtra);
}
childViewState.setZTranslation(baseZ
+ childrenOnTop * mPinnedZTranslationExtra);
} else if (isTopHun) {
// In case this is a new view that has never been measured before, we don't want to
// elevate if we are currently expanded more than the notification
@@ -947,15 +936,14 @@ public class StackScrollAlgorithm {
}
// Handles HUN shadow when shade is closed.
// While HUN is showing and Shade is closed: headerVisibleAmount stays 0, shadow stays.
// While shade is closed, and during HUN's entry: headerVisibleAmount stays 0, shadow stays.
// While shade is closed, and HUN is showing: headerVisibleAmount stays 0, shadow stays.
// During HUN-to-Shade (eg. dragging down HUN to open Shade): headerVisibleAmount goes
// gradually from 0 to 1, shadow hides gradually.
// Header visibility is a deprecated concept, we are using headerVisibleAmount only because
// this value nicely goes from 0 to 1 during the HUN-to-Shade process.
childViewState.setZTranslation(childViewState.getZTranslation()
+ (1.0f - child.getHeaderVisibleAmount()) * mPinnedZTranslationExtra);
return childrenOnTop;
}
public void setIsExpanded(boolean isExpanded) {

View File

@@ -518,7 +518,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
val childHunView = createHunViewMock(
isShadeOpen = true,
fullyVisible = false,
headerVisibleAmount = 1f
headerVisibleAmount = 1f,
)
val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
algorithmState.visibleChildren.add(childHunView)
@@ -526,7 +526,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
// When: updateChildZValue() is called for the top HUN
stackScrollAlgorithm.updateChildZValue(
/* i= */ 0,
/* childrenOnTop= */ 0.0f,
/* StackScrollAlgorithmState= */ algorithmState,
/* ambientState= */ ambientState,
/* shouldElevateHun= */ true
@@ -546,7 +545,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
val childHunView = createHunViewMock(
isShadeOpen = true,
fullyVisible = false,
headerVisibleAmount = 1f
headerVisibleAmount = 1f,
)
// Use half of the HUN's height as overlap
childHunView.viewState.yTranslation = (childHunView.viewState.height + 1 shr 1).toFloat()
@@ -556,7 +555,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
// When: updateChildZValue() is called for the top HUN
stackScrollAlgorithm.updateChildZValue(
/* i= */ 0,
/* childrenOnTop= */ 0.0f,
/* StackScrollAlgorithmState= */ algorithmState,
/* ambientState= */ ambientState,
/* shouldElevateHun= */ true
@@ -580,7 +578,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
val childHunView = createHunViewMock(
isShadeOpen = true,
fullyVisible = true,
headerVisibleAmount = 1f
headerVisibleAmount = 1f,
)
// HUN doesn't overlap with QQS Panel
childHunView.viewState.yTranslation = ambientState.topPadding +
@@ -591,7 +589,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
// When: updateChildZValue() is called for the top HUN
stackScrollAlgorithm.updateChildZValue(
/* i= */ 0,
/* childrenOnTop= */ 0.0f,
/* StackScrollAlgorithmState= */ algorithmState,
/* ambientState= */ ambientState,
/* shouldElevateHun= */ true
@@ -611,7 +608,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
val childHunView = createHunViewMock(
isShadeOpen = false,
fullyVisible = false,
headerVisibleAmount = 0f
headerVisibleAmount = 0f,
)
childHunView.viewState.yTranslation = 0f
// Shade is closed, thus childHunView's headerVisibleAmount is 0
@@ -622,7 +619,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
// When: updateChildZValue() is called for the top HUN
stackScrollAlgorithm.updateChildZValue(
/* i= */ 0,
/* childrenOnTop= */ 0.0f,
/* StackScrollAlgorithmState= */ algorithmState,
/* ambientState= */ ambientState,
/* shouldElevateHun= */ true
@@ -642,7 +638,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
val childHunView = createHunViewMock(
isShadeOpen = false,
fullyVisible = false,
headerVisibleAmount = 0.5f
headerVisibleAmount = 0.5f,
)
childHunView.viewState.yTranslation = 0f
// Shade is being opened, thus childHunView's headerVisibleAmount is between 0 and 1
@@ -654,7 +650,6 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
// When: updateChildZValue() is called for the top HUN
stackScrollAlgorithm.updateChildZValue(
/* i= */ 0,
/* childrenOnTop= */ 0.0f,
/* StackScrollAlgorithmState= */ algorithmState,
/* ambientState= */ ambientState,
/* shouldElevateHun= */ true
@@ -669,7 +664,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
private fun createHunViewMock(
isShadeOpen: Boolean,
fullyVisible: Boolean,
headerVisibleAmount: Float
headerVisibleAmount: Float,
) =
mock<ExpandableNotificationRow>().apply {
val childViewStateMock = createHunChildViewState(isShadeOpen, fullyVisible)
@@ -680,7 +675,10 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
}
private fun createHunChildViewState(isShadeOpen: Boolean, fullyVisible: Boolean) =
private fun createHunChildViewState(
isShadeOpen: Boolean,
fullyVisible: Boolean,
) =
ExpandableViewState().apply {
// Mock the HUN's height with ambientState.topPadding +
// ambientState.stackTranslation