Merge "Add more docs per API council feedback"
This commit is contained in:
committed by
Android (Google) Code Review
commit
fca54fd47e
@@ -131,7 +131,8 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable {
|
||||
/** Usage: The buffer will be written to by the GPU */
|
||||
public static final long USAGE_GPU_COLOR_OUTPUT = 1 << 9;
|
||||
/**
|
||||
* The buffer will be used as a composer HAL overlay layer.
|
||||
* The buffer will be used as a hardware composer overlay layer. That is, it will be displayed
|
||||
* using the system compositor via {@link SurfaceControl}
|
||||
*
|
||||
* This flag is currently only needed when using
|
||||
* {@link android.view.SurfaceControl.Transaction#setBuffer(SurfaceControl, HardwareBuffer)}
|
||||
|
||||
@@ -3700,21 +3700,32 @@ public final class SurfaceControl implements Parcelable {
|
||||
/**
|
||||
* Sets the buffer transform that should be applied to the current buffer.
|
||||
*
|
||||
* This can be used in combination with
|
||||
* {@link AttachedSurfaceControl#addOnBufferTransformHintChangedListener(AttachedSurfaceControl.OnBufferTransformHintChangedListener)}
|
||||
* to pre-rotate the buffer for the current display orientation. This can
|
||||
* improve the performance of displaying the associated buffer.
|
||||
*
|
||||
* @param sc The SurfaceControl to update
|
||||
* @param transform The transform to apply to the buffer.
|
||||
* @return this
|
||||
*/
|
||||
public @NonNull Transaction setBufferTransform(@NonNull SurfaceControl sc,
|
||||
/* TODO: Mark the intdef */ int transform) {
|
||||
@SurfaceControl.BufferTransform int transform) {
|
||||
checkPreconditions(sc);
|
||||
nativeSetBufferTransform(mNativeObject, sc.mNativeObject, transform);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the region for the content on this surface updated in this transaction.
|
||||
* Updates the region for the content on this surface updated in this transaction. The
|
||||
* damage region is the area of the buffer that has changed since the previously
|
||||
* sent buffer. This can be used to reduce the amount of recomposition that needs
|
||||
* to happen when only a small region of the buffer is being updated, such as for
|
||||
* a small blinking cursor or a loading indicator.
|
||||
*
|
||||
* If unspecified, the complete surface is assumed to be damaged.
|
||||
* @param sc The SurfaceControl on which to set the damage region
|
||||
* @param region The region to set. If null, the entire buffer is assumed dirty. This is
|
||||
* equivalent to not setting a damage region at all.
|
||||
*/
|
||||
public @NonNull Transaction setDamageRegion(@NonNull SurfaceControl sc,
|
||||
@Nullable Region region) {
|
||||
|
||||
Reference in New Issue
Block a user