Fixed to call computeVisibleRegions() when transparent value changed
When some Surfaces are overlapping and one of them changed to transparent or opaque, the back Surfaces should appear or disappear. This patch calls SurfaceFlinger::computeVisibleRegions() to re-calculate region of each Surface to implement the behavior. Change-Id: Iffb1caf1b4ce28dff252e114fe5b9b07d9c84a6f
This commit is contained in:
committed by
Johan Redestig
parent
93552de8e3
commit
fbce6ac4cb
@@ -93,6 +93,9 @@ bool LayerBuffer::needsBlending() const {
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}
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void LayerBuffer::setNeedsBlending(bool blending) {
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if (mNeedsBlending != blending) {
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mFlinger->invalidateLayerVisibility(this);
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}
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mNeedsBlending = blending;
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}
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