Ensure to reset seamless transform after transition

If the start transaction of rotation transition is committed
after transition timeout, the unrotate transform will be applied
after resetting transform for timeout. That will cause the
surfaces of seamless windows (e.g. cutout or button bar) to show
in wrong rotation. So by using sync transaction, the sync engine
can apply the reset in correct order from CommitCallback.

Also make shell transition no longer use setOrientationChanging,
because it is used for legacy frozen state that shell transition
doesn't use. That avoids prematurely notifing the async rotation
controller that a window has completed rotation.

Bug: 266711229
Test: atest TransitionTests#testDisplayRotationChange
Change-Id: I8484d38c1a2dfc77f371d2ba3c9848f2341b8f4a
This commit is contained in:
Riddle Hsu
2023-02-09 16:04:21 +00:00
parent e1c119c76a
commit fba3215754
3 changed files with 19 additions and 27 deletions

View File

@@ -223,7 +223,7 @@ class AsyncRotationController extends FadeAnimationController implements Consume
if (op == null) return;
if (op.mDrawTransaction != null) {
// Unblock the window to show its latest content.
mDisplayContent.getPendingTransaction().merge(op.mDrawTransaction);
windowToken.getSyncTransaction().merge(op.mDrawTransaction);
op.mDrawTransaction = null;
if (DEBUG) Slog.d(TAG, "finishOp merge transaction " + windowToken.getTopChild());
}
@@ -235,7 +235,7 @@ class AsyncRotationController extends FadeAnimationController implements Consume
} else if (op.mAction == Operation.ACTION_SEAMLESS && mRotator != null
&& op.mLeash != null && op.mLeash.isValid()) {
if (DEBUG) Slog.d(TAG, "finishOp undo seamless " + windowToken.getTopChild());
mRotator.setIdentityMatrix(mDisplayContent.getPendingTransaction(), op.mLeash);
mRotator.setIdentityMatrix(windowToken.getSyncTransaction(), op.mLeash);
}
}
@@ -322,7 +322,8 @@ class AsyncRotationController extends FadeAnimationController implements Consume
if (mTimeoutRunnable == null) {
mTimeoutRunnable = () -> {
synchronized (mService.mGlobalLock) {
Slog.i(TAG, "Async rotation timeout: " + mTargetWindowTokens);
Slog.i(TAG, "Async rotation timeout: " + (!mIsStartTransactionCommitted
? " start transaction is not committed" : mTargetWindowTokens));
mIsStartTransactionCommitted = true;
mDisplayContent.finishAsyncRotationIfPossible();
mService.mWindowPlacerLocked.performSurfacePlacement();
@@ -484,12 +485,17 @@ class AsyncRotationController extends FadeAnimationController implements Consume
* by this controller.
*/
boolean handleFinishDrawing(WindowState w, SurfaceControl.Transaction postDrawTransaction) {
if (mTransitionOp == OP_LEGACY || postDrawTransaction == null || !mIsSyncDrawRequested) {
if (mTransitionOp == OP_LEGACY) {
return false;
}
final Operation op = mTargetWindowTokens.get(w.mToken);
if (op == null || op.canDrawBeforeStartTransaction()) return false;
if (op == null) return false;
if (DEBUG) Slog.d(TAG, "handleFinishDrawing " + w);
if (postDrawTransaction == null || !mIsSyncDrawRequested
|| op.canDrawBeforeStartTransaction()) {
mDisplayContent.finishAsyncRotation(w.mToken);
return false;
}
if (op.mDrawTransaction == null) {
if (w.isClientLocal()) {
// Use a new transaction to merge the draw transaction of local window because the

View File

@@ -2137,6 +2137,10 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp
if (!shellTransitions) {
forAllWindows(w -> {
w.seamlesslyRotateIfAllowed(transaction, oldRotation, rotation, rotateSeamlessly);
if (!rotateSeamlessly && w.mHasSurface) {
ProtoLog.v(WM_DEBUG_ORIENTATION, "Set mOrientationChanging of %s", w);
w.setOrientationChanging(true);
}
}, true /* traverseTopToBottom */);
mPinnedTaskController.startSeamlessRotationIfNeeded(transaction, oldRotation, rotation);
if (!mDisplayRotation.hasSeamlessRotatingWindow()) {
@@ -2148,14 +2152,6 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp
mWmService.mDisplayManagerInternal.performTraversal(transaction);
scheduleAnimation();
forAllWindows(w -> {
if (!w.mHasSurface) return;
if (!rotateSeamlessly) {
ProtoLog.v(WM_DEBUG_ORIENTATION, "Set mOrientationChanging of %s", w);
w.setOrientationChanging(true);
}
}, true /* traverseTopToBottom */);
for (int i = mWmService.mRotationWatchers.size() - 1; i >= 0; i--) {
final WindowManagerService.RotationWatcher rotationWatcher
= mWmService.mRotationWatchers.get(i);

View File

@@ -863,9 +863,6 @@ public class TransitionTests extends WindowTestsBase {
final AsyncRotationController asyncRotationController =
mDisplayContent.getAsyncRotationController();
assertNotNull(asyncRotationController);
for (WindowState w : windows) {
w.setOrientationChanging(true);
}
player.startTransition();
assertFalse(mDisplayContent.mTransitionController.isCollecting(statusBar.mToken));
@@ -875,15 +872,11 @@ public class TransitionTests extends WindowTestsBase {
assertTrue(asyncRotationController.isTargetToken(decorToken));
assertShouldFreezeInsetsPosition(asyncRotationController, statusBar, true);
if (TransitionController.SYNC_METHOD != BLASTSyncEngine.METHOD_BLAST) {
// Only seamless window syncs its draw transaction with transition.
assertFalse(asyncRotationController.handleFinishDrawing(statusBar, mMockT));
assertTrue(asyncRotationController.handleFinishDrawing(screenDecor, mMockT));
}
screenDecor.setOrientationChanging(false);
// Only seamless window syncs its draw transaction with transition.
assertTrue(asyncRotationController.handleFinishDrawing(screenDecor, mMockT));
// Status bar finishes drawing before the start transaction. Its fade-in animation will be
// executed until the transaction is committed, so it is still in target tokens.
statusBar.setOrientationChanging(false);
assertFalse(asyncRotationController.handleFinishDrawing(statusBar, mMockT));
assertTrue(asyncRotationController.isTargetToken(statusBar.mToken));
final SurfaceControl.Transaction startTransaction = mock(SurfaceControl.Transaction.class);
@@ -897,7 +890,7 @@ public class TransitionTests extends WindowTestsBase {
// Navigation bar finishes drawing after the start transaction, so its fade-in animation
// can execute directly.
navBar.setOrientationChanging(false);
asyncRotationController.handleFinishDrawing(navBar, mMockT);
assertFalse(asyncRotationController.isTargetToken(navBar.mToken));
assertNull(mDisplayContent.getAsyncRotationController());
}
@@ -931,7 +924,6 @@ public class TransitionTests extends WindowTestsBase {
assertNotNull(asyncRotationController);
assertShouldFreezeInsetsPosition(asyncRotationController, statusBar, true);
statusBar.setOrientationChanging(true);
player.startTransition();
// Non-app windows should not be collected.
assertFalse(statusBar.mToken.inTransition());
@@ -994,7 +986,6 @@ public class TransitionTests extends WindowTestsBase {
mDisplayContent.mTransitionController.dispatchLegacyAppTransitionFinished(app);
assertTrue(mDisplayContent.hasTopFixedRotationLaunchingApp());
statusBar.setOrientationChanging(true);
player.startTransition();
// Non-app windows should not be collected.
assertFalse(mDisplayContent.mTransitionController.isCollecting(statusBar.mToken));
@@ -1006,7 +997,6 @@ public class TransitionTests extends WindowTestsBase {
// The controller should be cleared if the target windows are drawn.
statusBar.finishDrawing(mWm.mTransactionFactory.get(), Integer.MAX_VALUE);
statusBar.setOrientationChanging(false);
assertNull(mDisplayContent.getAsyncRotationController());
}