Merge "Skip deferring draw for non seamless rotation window" into tm-qpr-dev
This commit is contained in:
@@ -202,8 +202,7 @@ class AsyncRotationController extends FadeAnimationController implements Consume
|
||||
// target windows. But the windows still need to use sync transaction to keep the appearance
|
||||
// in previous rotation, so request a no-op sync to keep the state.
|
||||
for (int i = mTargetWindowTokens.size() - 1; i >= 0; i--) {
|
||||
if (TransitionController.SYNC_METHOD != BLASTSyncEngine.METHOD_BLAST
|
||||
&& mTargetWindowTokens.valueAt(i).mAction != Operation.ACTION_SEAMLESS) {
|
||||
if (mTargetWindowTokens.valueAt(i).canDrawBeforeStartTransaction()) {
|
||||
// Expect a screenshot layer will cover the non seamless windows.
|
||||
continue;
|
||||
}
|
||||
@@ -489,7 +488,7 @@ class AsyncRotationController extends FadeAnimationController implements Consume
|
||||
return false;
|
||||
}
|
||||
final Operation op = mTargetWindowTokens.get(w.mToken);
|
||||
if (op == null) return false;
|
||||
if (op == null || op.canDrawBeforeStartTransaction()) return false;
|
||||
if (DEBUG) Slog.d(TAG, "handleFinishDrawing " + w);
|
||||
if (op.mDrawTransaction == null) {
|
||||
if (w.isClientLocal()) {
|
||||
@@ -554,5 +553,14 @@ class AsyncRotationController extends FadeAnimationController implements Consume
|
||||
Operation(@Action int action) {
|
||||
mAction = action;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@code true} if the corresponding window can draw its latest content before the
|
||||
* start transaction of rotation transition is applied.
|
||||
*/
|
||||
boolean canDrawBeforeStartTransaction() {
|
||||
return TransitionController.SYNC_METHOD != BLASTSyncEngine.METHOD_BLAST
|
||||
&& mAction != ACTION_SEAMLESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -732,6 +732,11 @@ public class TransitionTests extends WindowTestsBase {
|
||||
assertTrue(asyncRotationController.isTargetToken(decorToken));
|
||||
assertShouldFreezeInsetsPosition(asyncRotationController, statusBar, true);
|
||||
|
||||
if (TransitionController.SYNC_METHOD != BLASTSyncEngine.METHOD_BLAST) {
|
||||
// Only seamless window syncs its draw transaction with transition.
|
||||
assertFalse(asyncRotationController.handleFinishDrawing(statusBar, mMockT));
|
||||
assertTrue(asyncRotationController.handleFinishDrawing(screenDecor, mMockT));
|
||||
}
|
||||
screenDecor.setOrientationChanging(false);
|
||||
// Status bar finishes drawing before the start transaction. Its fade-in animation will be
|
||||
// executed until the transaction is committed, so it is still in target tokens.
|
||||
|
||||
Reference in New Issue
Block a user