Support multiple sizes at specific progress t in RippleShader.

Bug: 269124200
Test: adb shell cmd statusbar docking-ripple
Test: RippleShaderTest
Change-Id: Ic56314b48f96beac95a3fac02c1dabd8f630e042
This commit is contained in:
Yein Jo
2023-02-15 19:32:25 +00:00
parent 160d907036
commit fabc17ea4e
6 changed files with 250 additions and 32 deletions

View File

@@ -68,7 +68,7 @@ class RippleAnimation(private val config: RippleAnimationConfig) {
private fun applyConfigToShader() {
with(rippleShader) {
setCenter(config.centerX, config.centerY)
setMaxSize(config.maxWidth, config.maxHeight)
rippleSize.setMaxSize(config.maxWidth, config.maxHeight)
pixelDensity = config.pixelDensity
color = ColorUtils.setAlphaComponent(config.color, config.opacity)
sparkleStrength = config.sparkleStrength

View File

@@ -15,9 +15,10 @@
*/
package com.android.systemui.surfaceeffects.ripple
import android.graphics.PointF
import android.graphics.RuntimeShader
import android.util.Log
import android.util.MathUtils
import androidx.annotation.VisibleForTesting
import com.android.systemui.animation.Interpolators
import com.android.systemui.surfaceeffects.shaderutil.SdfShaderLibrary
import com.android.systemui.surfaceeffects.shaderutil.ShaderUtilLibrary
@@ -44,6 +45,8 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
}
// language=AGSL
companion object {
private val TAG = RippleShader::class.simpleName
// Default fade in/ out values. The value range is [0,1].
const val DEFAULT_FADE_IN_START = 0f
const val DEFAULT_FADE_OUT_END = 1f
@@ -184,13 +187,6 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_center", x, y)
}
/** Max width of the ripple. */
private var maxSize: PointF = PointF()
fun setMaxSize(width: Float, height: Float) {
maxSize.x = width
maxSize.y = height
}
/**
* Blur multipliers for the ripple.
*
@@ -200,6 +196,9 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
var blurStart: Float = 1.25f
var blurEnd: Float = 0.5f
/** Size of the ripple. */
val rippleSize = RippleSize()
/**
* Linear progress of the ripple. Float value between [0, 1].
*
@@ -220,13 +219,15 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
set(value) {
field = value
currentWidth = maxSize.x * value
currentHeight = maxSize.y * value
setFloatUniform("in_size", currentWidth, currentHeight)
rippleSize.update(value)
setFloatUniform("in_thickness", maxSize.y * value * 0.5f)
// radius should not exceed width and height values.
setFloatUniform("in_cornerRadius", Math.min(maxSize.x, maxSize.y) * value)
setFloatUniform("in_size", rippleSize.currentWidth, rippleSize.currentHeight)
setFloatUniform("in_thickness", rippleSize.currentHeight * 0.5f)
// Corner radius is always max of the min between the current width and height.
setFloatUniform(
"in_cornerRadius",
Math.min(rippleSize.currentWidth, rippleSize.currentHeight)
)
setFloatUniform("in_blur", MathUtils.lerp(blurStart, blurEnd, value))
}
@@ -275,12 +276,6 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_pixelDensity", value)
}
var currentWidth: Float = 0f
private set
var currentHeight: Float = 0f
private set
/** Parameters that are used to fade in/ out of the sparkle ring. */
val sparkleRingFadeParams =
FadeParams(
@@ -353,4 +348,101 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
/** The endpoint of the fade out, given that the animation goes from 0 to 1. */
var fadeOutEnd: Float = DEFAULT_FADE_OUT_END,
)
/**
* Desired size of the ripple at a point t in [progress].
*
* <p>Note that [progress] is curved and normalized. Below is an example usage:
* SizeAtProgress(t= 0f, width= 0f, height= 0f), SizeAtProgress(t= 0.2f, width= 500f, height=
* 700f), SizeAtProgress(t= 1f, width= 100f, height= 300f)
*
* <p>For simple ripple effects, you will want to use [setMaxSize] as it is translated into:
* SizeAtProgress(t= 0f, width= 0f, height= 0f), SizeAtProgress(t= 1f, width= maxWidth, height=
* maxHeight)
*/
data class SizeAtProgress(
/** Time t in [0,1] progress range. */
var t: Float,
/** Target width size of the ripple at time [t]. */
var width: Float,
/** Target height size of the ripple at time [t]. */
var height: Float
)
/** Updates and stores the ripple size. */
inner class RippleSize {
@VisibleForTesting var sizes = mutableListOf<SizeAtProgress>()
@VisibleForTesting var currentSizeIndex = 0
@VisibleForTesting val initialSize = SizeAtProgress(0f, 0f, 0f)
var currentWidth: Float = 0f
private set
var currentHeight: Float = 0f
private set
/**
* Sets the max size of the ripple.
*
* <p>Use this if the ripple shape simply changes linearly.
*/
fun setMaxSize(width: Float, height: Float) {
setSizeAtProgresses(initialSize, SizeAtProgress(1f, width, height))
}
/**
* Sets the list of [sizes].
*
* <p>Note that setting this clears the existing sizes.
*/
fun setSizeAtProgresses(vararg sizes: SizeAtProgress) {
// Reset everything.
this.sizes.clear()
currentSizeIndex = 0
this.sizes.addAll(sizes)
this.sizes.sortBy { it.t }
}
/**
* Updates the current ripple size based on the progress.
*
* <p>Should be called when progress updates.
*/
fun update(progress: Float) {
val targetIndex = updateTargetIndex(progress)
val prevIndex = Math.max(targetIndex - 1, 0)
val targetSize = sizes[targetIndex]
val prevSize = sizes[prevIndex]
val subProgress = subProgress(prevSize.t, targetSize.t, progress)
currentWidth = targetSize.width * subProgress + prevSize.width
currentHeight = targetSize.height * subProgress + prevSize.height
}
private fun updateTargetIndex(progress: Float): Int {
if (sizes.isEmpty()) {
// It could be empty on init.
if (progress > 0f) {
Log.e(
TAG,
"Did you forget to set the ripple size? Use [setMaxSize] or " +
"[setSizeAtProgresses] before playing the animation."
)
}
// If there's no size is set, we set everything to 0.
setSizeAtProgresses(initialSize)
}
var candidate = sizes[currentSizeIndex]
while (progress > candidate.t) {
currentSizeIndex = Math.min(currentSizeIndex + 1, sizes.size - 1)
candidate = sizes[currentSizeIndex]
}
return currentSizeIndex
}
}
}

View File

@@ -45,12 +45,8 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
var duration: Long = 1750
private var maxWidth: Float = 0.0f
private var maxHeight: Float = 0.0f
fun setMaxSize(maxWidth: Float, maxHeight: Float) {
this.maxWidth = maxWidth
this.maxHeight = maxHeight
rippleShader.setMaxSize(maxWidth, maxHeight)
rippleShader.rippleSize.setMaxSize(maxWidth, maxHeight)
}
private var centerX: Float = 0.0f
@@ -94,6 +90,15 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
rippleShader.blurEnd = end
}
/**
* Sets the list of [RippleShader.SizeAtProgress].
*
* <p>Note that this clears the list before it sets with the new data.
*/
fun setSizeAtProgresses(vararg targetSizes: RippleShader.SizeAtProgress) {
rippleShader.rippleSize.setSizeAtProgresses(*targetSizes)
}
@JvmOverloads
fun startRipple(onAnimationEnd: Runnable? = null) {
if (animator.isRunning) {
@@ -145,11 +150,11 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
// active effect area. Values here should be kept in sync with the animation implementation
// in the ripple shader. (Twice bigger)
if (rippleShape == RippleShape.CIRCLE) {
val maskRadius = rippleShader.currentWidth
val maskRadius = rippleShader.rippleSize.currentWidth
canvas.drawCircle(centerX, centerY, maskRadius, ripplePaint)
} else {
val maskWidth = rippleShader.currentWidth * 2
val maskHeight = rippleShader.currentHeight * 2
val maskWidth = rippleShader.rippleSize.currentWidth * 2
val maskHeight = rippleShader.rippleSize.currentHeight * 2
canvas.drawRect(
/* left= */ centerX - maskWidth,
/* top= */ centerY - maskHeight,

View File

@@ -75,7 +75,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
}
private var radius: Float = 0f
set(value) {
rippleShader.setMaxSize(value * 2f, value * 2f)
rippleShader.rippleSize.setMaxSize(value * 2f, value * 2f)
field = value
}
private var origin: Point = Point()
@@ -364,7 +364,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
if (drawRipple) {
canvas?.drawCircle(origin.x.toFloat(), origin.y.toFloat(),
rippleShader.currentWidth, ripplePaint)
rippleShader.rippleSize.currentWidth, ripplePaint)
}
}
}

View File

@@ -98,7 +98,7 @@ class ReceiverChipRippleView(context: Context?, attrs: AttributeSet?) : RippleVi
// Calculates the actual starting percentage according to ripple shader progress set method.
// Check calculations in [RippleShader.progress]
fun calculateStartingPercentage(newHeight: Float): Float {
val ratio = rippleShader.currentHeight / newHeight
val ratio = rippleShader.rippleSize.currentHeight / newHeight
val remainingPercentage = (1 - ratio).toDouble().pow(1 / 3.toDouble()).toFloat()
return 1 - remainingPercentage
}

View File

@@ -0,0 +1,121 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.surfaceeffects.ripple
import android.testing.AndroidTestingRunner
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import com.google.common.truth.Truth.assertThat
import org.junit.Before
import org.junit.Test
import org.junit.runner.RunWith
@SmallTest
@RunWith(AndroidTestingRunner::class)
class RippleShaderTest : SysuiTestCase() {
private lateinit var rippleShader: RippleShader
@Before
fun setup() {
rippleShader = RippleShader()
}
@Test
fun setMaxSize_hasCorrectSizes() {
val expectedMaxWidth = 300f
val expectedMaxHeight = 500f
rippleShader.rippleSize.setMaxSize(expectedMaxWidth, expectedMaxHeight)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(2)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(rippleShader.rippleSize.initialSize)
val maxSize = rippleShader.rippleSize.sizes[1]
assertThat(maxSize.t).isEqualTo(1f)
assertThat(maxSize.width).isEqualTo(expectedMaxWidth)
assertThat(maxSize.height).isEqualTo(expectedMaxHeight)
}
@Test
fun setSizeAtProgresses_hasCorrectSizes() {
val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
rippleShader.rippleSize.setSizeAtProgresses(expectedSize0, expectedSize1, expectedSize2)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(3)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(expectedSize0)
assertThat(rippleShader.rippleSize.sizes[1]).isEqualTo(expectedSize1)
assertThat(rippleShader.rippleSize.sizes[2]).isEqualTo(expectedSize2)
}
@Test
fun setSizeAtProgresses_sizeListIsSortedByT() {
val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
val expectedSize3 = RippleShader.SizeAtProgress(t = 0.8f, width = 300f, height = 900f)
val expectedSize4 = RippleShader.SizeAtProgress(t = 1f, width = 500f, height = 300f)
// Add them in unsorted order
rippleShader.rippleSize.setSizeAtProgresses(
expectedSize0,
expectedSize3,
expectedSize2,
expectedSize4,
expectedSize1
)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(5)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(expectedSize0)
assertThat(rippleShader.rippleSize.sizes[1]).isEqualTo(expectedSize1)
assertThat(rippleShader.rippleSize.sizes[2]).isEqualTo(expectedSize2)
assertThat(rippleShader.rippleSize.sizes[3]).isEqualTo(expectedSize3)
assertThat(rippleShader.rippleSize.sizes[4]).isEqualTo(expectedSize4)
}
@Test
fun update_getsCorrectNextTargetSize() {
val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
val expectedSize3 = RippleShader.SizeAtProgress(t = 0.8f, width = 300f, height = 900f)
val expectedSize4 = RippleShader.SizeAtProgress(t = 1f, width = 500f, height = 300f)
rippleShader.rippleSize.setSizeAtProgresses(
expectedSize0,
expectedSize1,
expectedSize2,
expectedSize3,
expectedSize4
)
rippleShader.rippleSize.update(0.5f)
// Progress is between 0.4 and 0.8 (expectedSize3 and 4), so the index should be 3.
assertThat(rippleShader.rippleSize.currentSizeIndex).isEqualTo(3)
}
@Test
fun update_sizeListIsEmpty_setsInitialSize() {
assertThat(rippleShader.rippleSize.sizes).isEmpty()
rippleShader.rippleSize.update(0.3f)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(1)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(rippleShader.rippleSize.initialSize)
}
}