Colors are in the [0..1] range, not [0..255]
This fixes rendering in YouTube and other applications. Change-Id: Ib5f3df632cde97374113ed42f895f136b2796373
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@@ -849,9 +849,9 @@ void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
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void OpenGLRenderer::setupDrawColor(int color) {
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mColorA = ((color >> 24) & 0xFF) / 255.0f;
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const float a = mColorA / 255.0f;
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mColorR = mColorA * ((color >> 16) & 0xFF);
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mColorG = mColorA * ((color >> 8) & 0xFF);
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mColorB = mColorA * ((color ) & 0xFF);
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mColorR = a * ((color >> 16) & 0xFF);
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mColorG = a * ((color >> 8) & 0xFF);
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mColorB = a * ((color ) & 0xFF);
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mColorSet = true;
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mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
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}
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