Colors are in the [0..1] range, not [0..255]

This fixes rendering in YouTube and other applications.

Change-Id: Ib5f3df632cde97374113ed42f895f136b2796373
This commit is contained in:
Romain Guy
2010-12-14 13:45:54 -08:00
parent 5536841e54
commit fa7952dbb8

View File

@@ -849,9 +849,9 @@ void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
void OpenGLRenderer::setupDrawColor(int color) {
mColorA = ((color >> 24) & 0xFF) / 255.0f;
const float a = mColorA / 255.0f;
mColorR = mColorA * ((color >> 16) & 0xFF);
mColorG = mColorA * ((color >> 8) & 0xFF);
mColorB = mColorA * ((color ) & 0xFF);
mColorR = a * ((color >> 16) & 0xFF);
mColorG = a * ((color >> 8) & 0xFF);
mColorB = a * ((color ) & 0xFF);
mColorSet = true;
mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
}