Preset remote animation proc for transient launch

So RecentsTransitionHandler#startAnimation ->
setRunningRemoteTransitionDelegate doesn't need to enter wm lock.
That can avoid the latency to notify IRecentsAnimationRunner#
onAnimationStart, e.g. if it is not preset, the set-running-remote
may be blocked by surface placement for several milliseconds.

Reference: I137fcdff3cb5658aad5f7452c33bbc8d70f42398

Bug: 275508603
Test: TransitionTests

Change-Id: Ifa772d7576c42163af2c64a14cee684d117c0b43
This commit is contained in:
Riddle Hsu
2023-03-28 21:51:26 +08:00
parent 6d3448628d
commit f9f91bfd2e
3 changed files with 15 additions and 11 deletions

View File

@@ -574,7 +574,9 @@ public class ActivityStartController {
mService.deferWindowLayout();
try {
final TransitionController controller = r.mTransitionController;
if (controller.getTransitionPlayer() != null) {
final Transition transition = controller.getCollectingTransition();
if (transition != null) {
transition.setRemoteAnimationApp(r.app.getThread());
controller.collect(task);
controller.setTransientLaunch(r, TaskDisplayArea.getRootTaskAbove(rootTask));
}

View File

@@ -66,6 +66,7 @@ import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.app.ActivityManager;
import android.app.IApplicationThread;
import android.content.pm.ActivityInfo;
import android.graphics.Point;
import android.graphics.Rect;
@@ -83,7 +84,6 @@ import android.util.SparseArray;
import android.view.Display;
import android.view.SurfaceControl;
import android.view.WindowManager;
import android.window.RemoteTransition;
import android.window.ScreenCapture;
import android.window.TransitionInfo;
@@ -160,7 +160,7 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
private final TransitionController mController;
private final BLASTSyncEngine mSyncEngine;
private final Token mToken;
private RemoteTransition mRemoteTransition = null;
private IApplicationThread mRemoteAnimApp;
/** Only use for clean-up after binder death! */
private SurfaceControl.Transaction mStartTransaction = null;
@@ -1075,12 +1075,13 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
return mForcePlaying;
}
void setRemoteTransition(RemoteTransition remoteTransition) {
mRemoteTransition = remoteTransition;
void setRemoteAnimationApp(IApplicationThread app) {
mRemoteAnimApp = app;
}
RemoteTransition getRemoteTransition() {
return mRemoteTransition;
/** Returns the app which will run the transition animation. */
IApplicationThread getRemoteAnimationApp() {
return mRemoteAnimApp;
}
void setNoAnimation(WindowContainer wc) {

View File

@@ -549,7 +549,9 @@ class TransitionController {
transition.mLogger.mRequestTimeNs = SystemClock.elapsedRealtimeNanos();
transition.mLogger.mRequest = request;
mTransitionPlayer.requestStartTransition(transition.getToken(), request);
transition.setRemoteTransition(remoteTransition);
if (remoteTransition != null) {
transition.setRemoteAnimationApp(remoteTransition.getAppThread());
}
} catch (RemoteException e) {
Slog.e(TAG, "Error requesting transition", e);
transition.start();
@@ -761,9 +763,8 @@ class TransitionController {
mRemotePlayer.clear();
return;
}
final RemoteTransition remote = transition.getRemoteTransition();
if (remote == null) return;
final IApplicationThread appThread = remote.getAppThread();
final IApplicationThread appThread = transition.getRemoteAnimationApp();
if (appThread == null || appThread == mTransitionPlayerProc.getThread()) return;
final WindowProcessController delegate = mAtm.getProcessController(appThread);
if (delegate == null) return;
mRemotePlayer.update(delegate, isPlaying, true /* predict */);