Increase API coverage for android.app.GameState
Test: atest com.android.server.app.GameManagerServiceTests Bug: 215435581 Change-Id: I30e9157133bb6e35f9c8d00b4150c233919c4137 Merged-In: I30e9157133bb6e35f9c8d00b4150c233919c4137
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@@ -1167,7 +1167,14 @@ public class GameManagerServiceTests {
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startUser(gameManagerService, USER_ID_1);
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gameManagerService.setGameMode(
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mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_1);
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GameState gameState = new GameState(isLoading, GameState.MODE_NONE);
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int testMode = GameState.MODE_NONE;
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int testLabel = 99;
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int testQuality = 123;
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GameState gameState = new GameState(isLoading, testMode, testLabel, testQuality);
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assertEquals(isLoading, gameState.isLoading());
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assertEquals(testMode, gameState.getMode());
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assertEquals(testLabel, gameState.getLabel());
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assertEquals(testQuality, gameState.getQuality());
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gameManagerService.setGameState(mPackageName, gameState, USER_ID_1);
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mTestLooper.dispatchAll();
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verify(mMockPowerManager, times(1)).setPowerMode(Mode.GAME_LOADING, isLoading);
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