AI 147211: Update emulator doc for new usage with avds.
BUG=1790234 Automated import of CL 147211
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The Android Open Source Project
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@@ -14,30 +14,31 @@ using your mouse or keyboard to generate events for your application. It also
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provides a screen in which your application is displayed, together with any other
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Android applications running. </p>
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<p>To help you model and test your application, the emulator lets your application
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use the services of the Android platform to invoke other applications, access the
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network, play audio and video, store and retrieve data, notify the user, and render
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graphical transitions and themes. </p>
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<p>To let you model and test your application more easily, the emulator supports
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Android Virtual Device (AVD) configurations. AVDs let you specify the Android
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platform that you want to run on the emulator, as well as the hardware options
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and emulator skin files tht you want to use. Once your application is running on
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the emulator, it can use the services of the Android platform to invoke other
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applications, access the network, play audio and video, store and retrieve data,
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notify the user, and render graphical transitions and themes. </p>
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<p>The emulator also includes a variety of debug capabilities, such as a console
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from which you can log kernel output, simulate application interrupts (such as
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arriving SMS messages or phone calls), and simulate latency effects and dropouts
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on the data channel.</p>
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<div class="inline-toc" style="whitespace:nowrap;">
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<h4>In this document:</h4>
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<div class="g-unit g-first" style="whitespace:nowrap;width:35%;">
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<ol class="toc">
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<li><a href="#overview">Overview</a></li>
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<li><a href="#starting">Starting and Stopping the Emulator</a></li>
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<li><a href="#starting">Android Virtual Devices and the Emulator</a></li>
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<li><a href="#controlling">Controlling the Emulator</a></li>
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<li><a href="#startup-options">Emulator Startup Options</a></li>
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<li><a href="#diskimages">Working with Emulator Disk Images</a>
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<ol class="toc">
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<li><a href="#systemimages">System Images</a></li>
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<li><a href="#defaultimages">Default Images</a></li>
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<li><a href="#runtimeimages">Runtime Images: User Data and SD Card</a></li>
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<li><a href="#temporaryimages">Temporary Images</a></li>
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</ol></li>
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@@ -76,7 +77,8 @@ on the data channel.</p>
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<li><a href="#apps">Installing Applications on the Emulator</a></li>
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<li><a href="#sdcard">SD Card Emulation</a>
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<ol class="toc">
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<li><a href="#creating">Creating a Disk Image</a></li>
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<li><a href="#creatinga">Creating an SD card image using the android tool</li>
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<li><a href="#creatingm">Creating an SD card image using mksdcard</a></li>
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<li><a href="#copying">Copying Files to a Disk Image</a></li>
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<li><a href="#loading">Loading the Disk Image at Emulator Startup</a></li>
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</ol></li>
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@@ -92,12 +94,14 @@ on the data channel.</p>
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<h2>Overview</h2>
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<p>The Android emulator is a QEMU-based application that provides a virtual ARM
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mobile device on which you can run your Android applications. It provides a full
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Android system stack, down to the kernel level, and includes a set of
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mobile device on which you can run your Android applications. It runs a full
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Android system stack, down to the kernel level, that includes a set of
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preinstalled applications (such as the dialer) that you can access from your
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applications. It provides a skinnable mobile device UI, customizable key
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mappings, and a variety of commands and options for controlling the behaviors of
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the emulated environment. </p>
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applications. You can choose what version of the Android system you want to
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run in the emulator by configuring AVDs, and you can also customize the
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mobile device skin and key mappings. When launching the emulator and at runtime,
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you can use a variety of commands and options to control the its behaviors.
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</p>
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<p>The Android system image distributed in the SDK contains ARM machine code for
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the Android Linux kernel, the native libraries, the Dalvik VM, and the various
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@@ -132,9 +136,9 @@ it for developing Android applications.</p>
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<p>During development and testing of your application, you install and run your
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application in the Android emulator. You can launch the emulator as a standalone
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application, from a command line, or you can use it as part of your Eclipse
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development environment. In either case, you can specify the startup options
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described in this document to control the emulator.
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</p>
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development environment. In either case, you specify the AVD configuration to
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load and any startup options you want to use, as described in this document.
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</p>
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<p>You can run your application on a single instance of the emulator or,
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depending on your needs, you can start multiple emulator instances and run your
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@@ -146,9 +150,14 @@ Emulation</a>, <a href="#sms">SMS Emulation</a>, and
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<a href="#emulatornetworking">Emulator Networking</a></p>
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<p>To start an instance of the emulator from the command line, change to the
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<code>tools/</code> folder of the SDK and enter <code>emulator</code> or
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<code>./emulator</code>. This initializes the Android system and you will see
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the emulator window appear on your screen. </p>
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<code>tools/</code> folder of the SDK. Enter <code>emulator</code> command
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like this: </p>
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<pre>emulator -avd <avd_name></pre>
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<p>This initializes the emulator and loads an AVD configuration (see the next
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section for more information about AVDs). You will see the emulator window
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appear on your screen. </p>
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<p>If you are working in Eclipse, the ADT plugin for Eclipse installs your
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application and starts the emulator automatically, when you run or debug
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@@ -163,6 +172,27 @@ on the Emulator</a> for information about how to install your application.</p>
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<a name="controlling"></a>
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<a name="avds"></a>
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<h2>Android Virtual Devices and the Emulator</h2>
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<p>To use the emulator, you first must create one or more AVD configurations. In each
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configuration, you specify an Android platform to run in the emulator and the set of hardware
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options and emulator skin you want to use. Then, when you launch the emulator, you specify
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the AVD configuration that you want to load. </p>
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<p>To specify the AVD you want to load when starting the emulator, you use the
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<code>-avd</code> argument, as shown in the previous section. </p>
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<p>Each AVD functions as an independent device, with its own private storage for
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user data, SD card, and so on. When you launch the emulator with an AVD configuration,
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it automatically loads the user data and SD card data from the AVD directory. By default,
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the emulator stores the user data, SD card data, and cache in the AVD directory.</p>
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<p>To create and manage AVDs you use the android tool, a command-line utility
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included in the SDK. For complete information about how to set up AVDs, see <a
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href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a>.</p>
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<h2>Controlling the Emulator</h2>
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<p>You can use emulator <a href="#startup-options">startup options</a> and <a
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@@ -279,7 +309,7 @@ the keys of your keyboard. </p>
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when launching the emulator, to control its appearance or behavior.
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Here's the command-line usage for launching the emulator with options: </p>
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<pre>emulator [-<option> [<value>]] ... [-<qemu args>]</pre>
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<pre>emulator -avd <avd_name> [-<option> [<value>]] ... [-<qemu args>]</pre>
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<p>The table below summarizes the available options.</p>
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@@ -292,7 +322,7 @@ Here's the command-line usage for launching the emulator with options: </p>
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</tr>
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<tr>
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<td rowspan="8">Help</td>
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<td rowspan="9">Help</td>
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<td><code>-help</code></td>
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<td>Print a list of all emulator options.</td>
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<td> </td>
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@@ -331,9 +361,22 @@ Here's the command-line usage for launching the emulator with options: </p>
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<td>Print help for defining a custom key mappings file.</td>
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<td> </td>
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</tr>
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<tr>
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<td rowspan="10">Disk Images</td>
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<td><code>-help-virtual-device</code></td>
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<td>Print help for Android Virtual Device usage.</td>
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<td> </td>
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</tr>
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<tr>
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<td>AVD</td>
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<td><code>-avd <avd_name></code> or <br>
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<code>@<avd_name></code></td>
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<td><strong>Required</strong>. Specifies the AVD to load for this emulator
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instance.</td>
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<td>You must create an AVD configuration before launching the emulator. For
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information, see <a href="{@docRoot}guide/developing/tools/avd.html">Android
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Virtual Devices</a>.</td>
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<tr>
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<td rowspan="7">Disk Images</td>
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<td><code>-cache <filepath></code></td>
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<td>Use <filepath> as the working cache partition image. </td>
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<td>Optionally, you can specify a path relative to the current working directory.
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@@ -345,13 +388,7 @@ Here's the command-line usage for launching the emulator with options: </p>
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<td>Use <filepath> as the working user-data disk image. </td>
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<td>Optionally, you can specify a path relative to the current working directory.
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If <code>-data</code> is not used, the emulator looks for a file named "userdata-qemu.img"
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in the directory specified in <datadir>. ~/.android/SDK-1.0 (on Linux/Mac) or
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C:\Documents and Settings\<user>\Local Settings\Application Data\Android\SDK-1.0 (on Windows).
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<p> If you use <code>-data <filepath></code> but the file does not exist, the emulator creates
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a file at that location using the specified name. </p>
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<p>See <a href="#multipleinstances">Running Multiple Emulator Instances</a> for information about how
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to use <code>-data</code> to let multiple emulator instances preserve their user data across sessions.</p>
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<p>For more information on disk images, use <code>-help-disk-images</code>.</p>
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in the storage area of the AVD being used (see <code>-avd</code>).
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</td></tr>
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<!--
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<tr>
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@@ -359,28 +396,32 @@ Here's the command-line usage for launching the emulator with options: </p>
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<td>Search for the user-data disk image specified in <code>-data</code> in <dir></td>
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<td><code><dir></code> is a path relative to the current working directory.
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<p>If you do not specify <code>-datadir</code>, the emulator looks for the user-data image in the
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directory ~/.android/SDK-1.0 (on Linux/Mac) or C:\Documents and Settings\<user>\Local Settings\Application
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Data\Android\SDK-1.0 (on Windows). </p><p>For more information on disk images, use <code>-help-disk-images</code>.</p>
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<p>If you do not specify <code>-datadir</code>, the emulator looks for the user-data image
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in the storage area of the AVD being used (see <code>-avd</code>)</p><p>For more information
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on disk images, use <code>-help-disk-images</code>.</p>
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</td></tr>
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-->
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<!--
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<tr>
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<td><code>-image <filepath></code></td>
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<td>Use <filepath> as the system image.</td>
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<td>Optionally, you can specify a path relative to the current working directory.
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Default is <system>/system.img.</td>
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</tr>
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-->
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<tr>
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<td><code>-initdata <filepath></code></td>
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<td>When resetting the user-data image (through <code>-wipe-data</code>), copy the contents
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of this file to the new user-data disk image. By default, the emulator copies the <code><system>/userdata.img</code>.</td>
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<td>Optionally, you can specify a path relative to the current working directory. See also <code>-wipe-data</code>. <p>For more information on disk images, use <code>-help-disk-images</code>.</p></td>
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</tr>
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<!--
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<tr>
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<td><code>-kernel <filepath></code></td>
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<td>Use <filepath> as the emulated kernel.</td>
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<td>Optionally, you can specify a path relative to the current working directory. </td>
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</tr>
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-->
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<tr>
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<td><code>-nocache</code></td>
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<td>Start the emulator without a cache partition.</td>
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@@ -400,12 +441,14 @@ Here's the command-line usage for launching the emulator with options: </p>
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<p>Optionally, you can specify a path relative to the current working directory. For more information on disk images, use <code>-help-disk-images</code>.</p>
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</td>
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</tr>
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<!--
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<tr>
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<td><code>-system <dirpath></code></td>
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<td>Search for system, ramdisk and user data images in <dir>.</td>
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<td><code><dir></code> is a directory path relative to the current
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working directory.</td>
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</tr>
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-->
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<tr>
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<td><code>-wipe-data</code></td>
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<td>Reset the current user-data disk image (that is, the file specified by <code>-datadir</code> and
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@@ -679,7 +722,8 @@ scale in direct relationship with <delay> values.</p>
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<tr>
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<td><code>-skin <skinID></code></td>
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<td>Start the emulator with the specified skin. </td>
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<td>The SDK includes a <a href="#skins">choice of four skins</a>:<br />
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<td>The standard Android platforms includes a <a href="#skins">choice of
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four skins</a>:<br />
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<li>HVGA-L (480x320, landscape)</li>
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<li>HVGA-P (320x480, portrait) (default) </li>
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<li>QVGA-L (320x240, landscape)</li>
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@@ -702,10 +746,16 @@ disk image containing an emulator-specific kernel, the Android system, a
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ramdisk image, and writeable images for user data and simulated SD card.</p>
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<p>To run properly, the emulator requires access to a specific set of disk image
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files. The Android SDK includes default versions of the required images, stored
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in predetermined locations in the SDK directory structure. At startup, the
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emulator looks for and reads the image files, using their default names and
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storage locations. </p>
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files. By default, the Emulator always looks for the disk images in the
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private storage area of the AVD in use. If no images exist there when
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the Emulator is launched, it creates the images in the AVD directory based on
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default versions stored in the SDK. </p>
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<p class="note"><strong>Note:</strong> The default storage location for
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AVDs is in <code>~/.android/avd</code> on OS X and Linux, <code>C:\Documents and
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Settings\<user>\.android\</code> on Windows XP, and
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<code>C:\Users\<user>\.android\</code>
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on Windows Vista<code>.</p>
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<p>To let you use alternate or custom versions of the image files, the emulator
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provides startup options that override the default locations and filenames of
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@@ -713,32 +763,26 @@ the image files. When you use the options, the emulator searches for the image
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file under the image name or location that you specify; if it can not locate the
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image, it reverts to using the default names and location.</p>
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<p>The emulator uses three types of image files: system image files, runtime
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<p>The emulator uses three types of image files: default image files, runtime
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image files, and temporary image files. The sections below describe how to
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override the location/name of each type of file. </p>
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<a name="systemimages"></a>
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<h3>System Images</h3>
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<a name="defaultimages"></a>
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<h3>Default Images</h3>
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<p>System images contain system data and default settings without which the
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emulator can not run. The image files are read-only — the emulator reads
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the images at startup and does not modify them during the session.</p>
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<p>All of the system image files are stored in a single directory. By default,
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the system images are stored in the <code>lib/images</code>' under the
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emulator's program location. </p>
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<p>When the emulator launches but does not find an existing user data image in
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the active AVD's storage area, it creates a new one from a default version
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included in the SDK. The default user data image is read-only. The image
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files are read-only.</p>
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<p>The emulator provides the <code>-system <dir></code> startup option to
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let you override the location under which the emulator looks for the system
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images files. </p>
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let you override the location under which the emulator looks for the default
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user data image. </p>
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<p>The emulator also provides startup options that let you override the names of
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the system images, as described in the table below. When you use one of the
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options, the emulator looks in the default directory, or in a custom location
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(if you specified <code>-system <dir></code>). Note that, if you provide
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alternate system image file, it must contain the same type of data as the
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default. For example, your override of the system.img file must point to a disk
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image containing an Android system. </p>
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<p>The emulator also provides a startup option that lets you override the name
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of the default user data image, as described in the table below. When you use the
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option, the emulator looks in the default directory, or in a custom location
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(if you specified <code>-system <dir></code>). </p>
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<table>
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@@ -748,6 +792,7 @@ image containing an Android system. </p>
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<th width="40%" >Comments</th>
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</tr>
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<!--
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<tr>
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<td><code>kernel-qemu.img</code></td>
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<td>The emulator-specific Linux kernel image</td>
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@@ -765,7 +810,7 @@ image containing an Android system. </p>
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<td>The <em>initial</em> Android system image.</td>
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<td>Override using <code>-image <file></code></td>
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</tr>
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-->
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<tr>
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<td><code>userdata.img</code></td>
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<td>The <em>initial</em> user-data disk image</td>
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@@ -784,13 +829,7 @@ partition and removable storage media on actual device. </p>
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<p>The emulator provides a default user-data disk image. At startup, the emulator
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creates the default image as a copy of the system user-data image (user-data.img),
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described above. The emulator stores the default image in this location on
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on your development machine: </p>
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<ul>
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<li>Linux and OS X: <code>~/.android/SDK-1.0</code></li>
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<li>Windows: <code>C:\Documents and Settings\<user>\Local Settings\Application Data\Android\SDK-1.0</code></li>
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</ul>
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described above. The emulator stores the new image with the files of the active AVD.</p>
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<!--
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<p>The emulator provides a startup option, <code>-datadir <dir></code>,
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@@ -801,7 +840,7 @@ image files. </p>
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<p>The emulator provides startup options to let you override the actual names and storage
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locations of the runtime images to load, as described in the table below. When you use one
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of these options, the emulator looks for the specified file(s) in the current working directory,
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in the default directory, or in a custom location (if you specified a path with the filename. </p>
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in the AVD directory, or in a custom location (if you specified a path with the filename). </p>
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<table>
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<tr>
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@@ -837,12 +876,12 @@ installed application data, settings, databases, and files. </p>
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<p>At startup, the emulator attempts to load a user-data image stored during
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a previous session. It looks for the file in the current working directory,
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at the default location, as described above, and at the custom location/name
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in the AVD directory as described above, and at the custom location/name
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that you specified at startup. </p>
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<ul>
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<li>If it finds a user-data image, it mounts the image and makes it available to the system
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for reading/writing of user data. </li>
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<li>If it finds a user-data image, it mounts the image and makes it available
|
||||
to the system for reading/writing of user data. </li>
|
||||
<li>If it does not find one, it creates an image by copying the system user-data
|
||||
image (userdata.img), described above. At device power-off, the system persists
|
||||
the user data to the image, so that it will be available in the next session.
|
||||
@@ -850,13 +889,9 @@ Note that the emulator stores the new disk image at the location/name that you
|
||||
specify in <code>-data</code> startup option.</li>
|
||||
</ul>
|
||||
|
||||
<p>If you are planning to run multiple emulator instances concurrently, note
|
||||
that only the first emulator instance can persist user-data, if no explicit
|
||||
user-data image file is specified in the startup command. When running multiple
|
||||
emulator instances, you must specify a name for the image file to use (or
|
||||
create), by using the <code>-data <name></code> option with a unique
|
||||
<code><name></code> value. For more information, see
|
||||
<a href="#multipleinstances">Running Multiple Emulator Instances</a>.</p>
|
||||
<p class="note"><strong>Note:</strong> Because of the AVD configurations used in the emulator,
|
||||
each emulator instance now gets its own dedicated storage. There is no need
|
||||
to use the <code>-d</code> option to specify an instance-specific storage area.</p>
|
||||
|
||||
<h4>SD Card</h4>
|
||||
|
||||
@@ -864,6 +899,10 @@ create), by using the <code>-data <name></code> option with a unique
|
||||
to simulate removeable storage in an actual device. For information about how to create an
|
||||
emulated SD card and load it in the emulator, see <a href="#sdcard">SD Card Emulation</a></p>
|
||||
|
||||
<p>You can also use the android tool to automatically create an SD Card image
|
||||
for you, when creating an AVD. For more information, see <a
|
||||
href="{@docRoot}guide/developing/tools/avd.html#options">Command-line options for AVDs</a>.
|
||||
|
||||
<a name="temporaryimages"></a>
|
||||
<h3>Temporary Images</h3>
|
||||
|
||||
@@ -1637,21 +1676,11 @@ kilobits/sec):</p>
|
||||
|
||||
<h2>Running Multiple Emulator Instances</h2>
|
||||
|
||||
<p>You can run multiple instances of the emulator concurrently, if necessary. Each emulator instance can use a separate user-data image file and a different console port. This lets you manage each instance in isolation. </p>
|
||||
|
||||
<p>However, if you will run multiple emulator instances, note that there are limitations on the capability of each instance to maintain its persistent user data — user settings and installed applications — across sessions. Specifically:</p>
|
||||
|
||||
<ul>
|
||||
<li>By default, only the first-launched emulator instance can preserve user data across sessions. When a session closes,
|
||||
the emulator stores the user data to a user-data image file — by default, it stores the data in the file
|
||||
<code>~/.android/SDK-1.0/userdata-qemu.img </code>(on Linux and Mac) or <code>C:\Documents and Settings\<user>\Local
|
||||
Settings\Application Data\Android\SDK-1.0\userdata-qemu.img</code> (on Windows) in your development computer.</li>
|
||||
|
||||
<li>Emulator instances that you start after the first instance (that are running concurrently) can also store user data during a session, but they <em>do not</em> preserve it for the next session, unless you have specified a unique user-data image file in which the data should be stored. </li>
|
||||
|
||||
</ul>
|
||||
|
||||
<p>To run multiple emulator instances and let each maintain user data across sessions, start the instances with the <code>-data</code> option (see <a href="#startup-options">Startup Options</a>) and supply the path to a user-data file. </p>
|
||||
<p>Through the AVDs configurations used by the emulator, you can run multiple
|
||||
instances of the emulator concurrently, each with its own AVD configuration and
|
||||
storage area for user data, SD card, and so on. You no longer need to use the
|
||||
<code>-d</code> option when launching the emulator, to point to an
|
||||
instance-specific storage area. </p>
|
||||
|
||||
<a name="apps"></a>
|
||||
|
||||
@@ -1675,19 +1704,43 @@ For more information about the user-data partition and other emulator storage,
|
||||
see <a href="#diskimages">Working with Emulator Disk Images</a>.</p>
|
||||
|
||||
<a name="sdcard"></a>
|
||||
|
||||
<h2>SD Card Emulation</h2>
|
||||
<p>You can create a disk image and then load it to the emulator at startup, to simulate the presence of a user's SD card in the device. The sections below describe how to create the disk image, how to copy files to it, and how to load it in the emulator at startup. </p>
|
||||
|
||||
<p>Note that you can only load disk image at emulator startup. Similarly, you can not remove a simulated SD card from a running emulator. However, you can browse, send files to, and copy/remove files from a simulated SD card either with adb or the emulator. </p>
|
||||
|
||||
<p>The emulator supports emulated SDHC cards, so you can create an SD card image of any size up to 128 gigabytes.</p>
|
||||
|
||||
<a name="creating"></a>
|
||||
|
||||
<h3>Creating a Disk Image</h3>
|
||||
<h2>SD Card Emulation</h2>
|
||||
|
||||
<p>You can use the mksdcard tool, included in the SDK, to create a FAT32 disk image that you can load in the emulator at startup. You can access mksdcard in the tools/ directory of the SDK and create a disk image like this: </p>
|
||||
<p>You can create a disk image and then load it to the emulator at startup, to
|
||||
simulate the presence of a user's SD card in the device. To do this, you can use
|
||||
the android tool to create a new SD card image with a new AVD, or you can use
|
||||
the mksdcard utility included in the SDK. </p>
|
||||
|
||||
<p>The sections below describe how to create an SD card disk image, how to copy
|
||||
files to it, and how to load it in the emulator at startup. </p>
|
||||
|
||||
<p>Note that you can only load disk image at emulator startup. Similarly, you
|
||||
can not remove a simulated SD card from a running emulator. However, you can
|
||||
browse, send files to, and copy/remove files from a simulated SD card either
|
||||
with adb or the emulator. </p>
|
||||
|
||||
<p>The emulator supports emulated SDHC cards, so you can create an SD card image
|
||||
of any size up to 128 gigabytes.</p>
|
||||
|
||||
<h3 id="creatinga">Creating an SD card image using the android tool</h3>
|
||||
|
||||
<p>The easiest way to create a new SD card is to use the android tool. When
|
||||
creating an AVD, you simply specify the <code>-c</code> option, like this: </p>
|
||||
|
||||
<pre>android create avd -n <avd_name> -t <targetID> -c <size>[K|M]</pre>
|
||||
|
||||
<p>You can also use the <code>-c</code> option to specify a path to an SD card
|
||||
image to use in the new AVD. For more information, see <a
|
||||
href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a>.
|
||||
</p>
|
||||
|
||||
<h3 id="creatingm">Creating an SD card image using mksdcard</h3>
|
||||
|
||||
<p>You can use the mksdcard tool, included in the SDK, to create a FAT32 disk
|
||||
image that you can load in the emulator at startup. You can access mksdcard in
|
||||
the tools/ directory of the SDK and create a disk image like this: </p>
|
||||
|
||||
<pre>mksdcard <size> <file></pre>
|
||||
|
||||
@@ -1700,13 +1753,23 @@ see <a href="#diskimages">Working with Emulator Disk Images</a>.</p>
|
||||
<a name="copying"></a>
|
||||
<h3>Copying Files to a Disk Image</h3>
|
||||
|
||||
<p>Once you have created the disk image, you can copy files to it prior to loading it in the emulator. To copy files, you can mount the image as a loop device and then copy the files to it, or you can use a utility such as mtools to copy the files directly to the image. The mtools package is available for Linux, Mac, and Windows.</p>
|
||||
<p>Once you have created the disk image, you can copy files to it prior to
|
||||
loading it in the emulator. To copy files, you can mount the image as a loop
|
||||
device and then copy the files to it, or you can use a utility such as mtools to
|
||||
copy the files directly to the image. The mtools package is available for Linux,
|
||||
Mac, and Windows.</p>
|
||||
|
||||
<a name="loading"></a>
|
||||
<a name="step3" id="step3"></a>
|
||||
|
||||
<h3>Loading the Disk Image at Emulator Startup</h3>
|
||||
<p>To load FAT32 disk image in the emulator, start the emulator with the <code>-sdcard</code> flag and specify the name and path of your image (relative to the current working directory): </p>
|
||||
|
||||
<p>By default, the emulator loads the SD card image that is stored with the active
|
||||
AVD (see the <code>-avd</code> startup option).</p>
|
||||
|
||||
<p>Alternatively, you ca start the emulator with the
|
||||
<code>-sdcard</code> flag and specify the name and path of your image (relative
|
||||
to the current working directory): </p>
|
||||
|
||||
<pre>emulator -sdcard <filepath></pre>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user