Merge "Note to self"
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@@ -77,6 +77,8 @@ const char* gVS_Header_Varyings_PointHasBitmap[2] = {
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// High precision
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"varying highp vec2 outPointBitmapTexCoords;\n"
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};
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// TODO: These values are used to sample from textures,
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// they may need to be highp
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const char* gVS_Header_Varyings_HasGradient[3] = {
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// Linear
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"varying vec2 linear;\n",
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