hwui: ro.hwui.render_ahead=0 queue on high FPS
ro.hwui.render_ahead was behaving the same as -1 when it was set to zero. Correct it so that ro.hwui.render_ahead will queue frames when set to zero on any display rate FPS. Fixes: 131340980 Test: Test presence or not of timestamps with -1,0,1,2 settings Change-Id: Ibd1974253e947130fb03a0b86f599e0e5f5eac38
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@@ -153,7 +153,8 @@ void CanvasContext::setSurface(sp<Surface>&& surface) {
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mNativeSurface = nullptr;
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}
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if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f) {
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if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f &&
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!mFixedRenderAhead) {
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mFixedRenderAhead = false;
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mRenderAheadCapacity = 1;
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} else {
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