Merge "Update GLTextureView sample to do something real."
This commit is contained in:
@@ -19,13 +19,17 @@ package com.android.test.hwui;
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import android.animation.ObjectAnimator;
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import android.animation.ValueAnimator;
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import android.app.Activity;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.SurfaceTexture;
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import android.opengl.GLES20;
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import android.opengl.GLUtils;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.Gravity;
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import android.view.TextureView;
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import android.view.View;
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import android.view.ViewGroup;
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import android.widget.FrameLayout;
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import javax.microedition.khronos.egl.EGL10;
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@@ -36,6 +40,12 @@ import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.egl.EGLSurface;
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import javax.microedition.khronos.opengles.GL;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import static android.opengl.GLES20.*;
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@SuppressWarnings({"UnusedDeclaration"})
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public class GLTextureViewActivity extends Activity implements TextureView.SurfaceTextureListener {
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private RenderThread mRenderThread;
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@@ -48,12 +58,14 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
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mTextureView = new TextureView(this);
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mTextureView.setSurfaceTextureListener(this);
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setContentView(mTextureView, new FrameLayout.LayoutParams(500, 400, Gravity.CENTER));
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setContentView(mTextureView, new FrameLayout.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT,
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Gravity.CENTER));
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}
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@Override
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public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
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mRenderThread = new RenderThread(surface);
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mRenderThread = new RenderThread(getResources(), surface);
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mRenderThread.start();
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mTextureView.setCameraDistance(5000);
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@@ -97,7 +109,8 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
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private volatile boolean mFinished;
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private SurfaceTexture mSurface;
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private final Resources mResources;
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private final SurfaceTexture mSurface;
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private EGL10 mEgl;
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private EGLDisplay mEglDisplay;
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@@ -106,26 +119,96 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
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private EGLSurface mEglSurface;
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private GL mGL;
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RenderThread(SurfaceTexture surface) {
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RenderThread(Resources resources, SurfaceTexture surface) {
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mResources = resources;
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mSurface = surface;
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}
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private static final String sSimpleVS =
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"attribute vec4 position;\n" +
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"attribute vec2 texCoords;\n" +
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"varying vec2 outTexCoords;\n" +
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"\nvoid main(void) {\n" +
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" outTexCoords = texCoords;\n" +
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" gl_Position = position;\n" +
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"}\n\n";
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private static final String sSimpleFS =
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"precision mediump float;\n\n" +
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"varying vec2 outTexCoords;\n" +
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"uniform sampler2D texture;\n" +
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"\nvoid main(void) {\n" +
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" gl_FragColor = texture2D(texture, outTexCoords);\n" +
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"}\n\n";
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private static final int FLOAT_SIZE_BYTES = 4;
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private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
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private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
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private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
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private final float[] mTriangleVerticesData = {
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// X, Y, Z, U, V
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-1.0f, -1.0f, 0, 0.f, 0.f,
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1.0f, -1.0f, 0, 1.f, 0.f,
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-1.0f, 1.0f, 0, 0.f, 1.f,
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1.0f, 1.0f, 0, 1.f, 1.f,
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};
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@Override
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public void run() {
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initGL();
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FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length
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* FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
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triangleVertices.put(mTriangleVerticesData).position(0);
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float red = 1.0f;
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int texture = loadTexture(R.drawable.large_photo);
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int program = buildProgram(sSimpleVS, sSimpleFS);
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int attribPosition = glGetAttribLocation(program, "position");
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checkGlError();
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int attribTexCoords = glGetAttribLocation(program, "texCoords");
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checkGlError();
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int uniformTexture = glGetUniformLocation(program, "texture");
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checkGlError();
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glBindTexture(GL_TEXTURE_2D, texture);
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checkGlError();
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glUseProgram(program);
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checkGlError();
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glEnableVertexAttribArray(attribPosition);
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checkGlError();
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glEnableVertexAttribArray(attribTexCoords);
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checkGlError();
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glUniform1i(texture, 0);
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checkGlError();
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while (!mFinished) {
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checkCurrent();
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Log.d(LOG_TAG, "Rendering frame");
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GLES20.glClearColor(red, 0.0f, 0.0f, 1.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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checkGlError();
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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checkGlError();
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// drawQuad
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triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
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glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false,
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TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
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triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
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glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false,
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TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
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throw new RuntimeException("Cannot swap buffers");
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}
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@@ -136,14 +219,90 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
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} catch (InterruptedException e) {
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// Ignore
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}
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red += 0.021f;
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if (red > 1.0f) red = 0.0f;
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}
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finishGL();
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}
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private int loadTexture(int resource) {
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int[] textures = new int[1];
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glActiveTexture(GL_TEXTURE0);
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glGenTextures(1, textures, 0);
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checkGlError();
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int texture = textures[0];
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glBindTexture(GL_TEXTURE_2D, texture);
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checkGlError();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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Bitmap bitmap = BitmapFactory.decodeResource(mResources, resource);
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GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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checkGlError();
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bitmap.recycle();
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return texture;
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}
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private int buildProgram(String vertex, String fragment) {
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int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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if (vertexShader == 0) return 0;
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int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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if (fragmentShader == 0) return 0;
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int program = glCreateProgram();
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glAttachShader(program, vertexShader);
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checkGlError();
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glAttachShader(program, fragmentShader);
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checkGlError();
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glLinkProgram(program);
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checkGlError();
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int[] status = new int[1];
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glGetProgramiv(program, GL_LINK_STATUS, status, 0);
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if (status[0] != GL_TRUE) {
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String error = glGetProgramInfoLog(program);
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Log.d(LOG_TAG, "Error while linking program:\n" + error);
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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glDeleteProgram(program);
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return 0;
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}
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return program;
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}
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private int buildShader(String source, int type) {
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int shader = glCreateShader(type);
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glShaderSource(shader, source);
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checkGlError();
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glCompileShader(shader);
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checkGlError();
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int[] status = new int[1];
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glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
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if (status[0] != GL_TRUE) {
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String error = glGetShaderInfoLog(shader);
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Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
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glDeleteShader(shader);
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return 0;
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}
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return shader;
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}
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private void checkEglError() {
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int error = mEgl.eglGetError();
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if (error != EGL10.EGL_SUCCESS) {
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@@ -152,8 +311,8 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
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}
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private void checkGlError() {
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int error = GLES20.glGetError();
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if (error != GLES20.GL_NO_ERROR) {
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int error = glGetError();
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if (error != GL_NO_ERROR) {
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Log.w(LOG_TAG, "GL error = 0x" + Integer.toHexString(error));
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}
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}
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