Merge "Update GLTextureView sample to do something real."

This commit is contained in:
Romain Guy
2011-06-24 18:52:47 -07:00
committed by Android (Google) Code Review

View File

@@ -19,13 +19,17 @@ package com.android.test.hwui;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.SurfaceTexture;
import android.opengl.GLES20;
import android.opengl.GLUtils;
import android.os.Bundle;
import android.util.Log;
import android.view.Gravity;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import javax.microedition.khronos.egl.EGL10;
@@ -36,6 +40,12 @@ import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import static android.opengl.GLES20.*;
@SuppressWarnings({"UnusedDeclaration"})
public class GLTextureViewActivity extends Activity implements TextureView.SurfaceTextureListener {
private RenderThread mRenderThread;
@@ -48,12 +58,14 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
mTextureView = new TextureView(this);
mTextureView.setSurfaceTextureListener(this);
setContentView(mTextureView, new FrameLayout.LayoutParams(500, 400, Gravity.CENTER));
setContentView(mTextureView, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT,
Gravity.CENTER));
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mRenderThread = new RenderThread(surface);
mRenderThread = new RenderThread(getResources(), surface);
mRenderThread.start();
mTextureView.setCameraDistance(5000);
@@ -97,7 +109,8 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
private volatile boolean mFinished;
private SurfaceTexture mSurface;
private final Resources mResources;
private final SurfaceTexture mSurface;
private EGL10 mEgl;
private EGLDisplay mEglDisplay;
@@ -106,26 +119,96 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
private EGLSurface mEglSurface;
private GL mGL;
RenderThread(SurfaceTexture surface) {
RenderThread(Resources resources, SurfaceTexture surface) {
mResources = resources;
mSurface = surface;
}
private static final String sSimpleVS =
"attribute vec4 position;\n" +
"attribute vec2 texCoords;\n" +
"varying vec2 outTexCoords;\n" +
"\nvoid main(void) {\n" +
" outTexCoords = texCoords;\n" +
" gl_Position = position;\n" +
"}\n\n";
private static final String sSimpleFS =
"precision mediump float;\n\n" +
"varying vec2 outTexCoords;\n" +
"uniform sampler2D texture;\n" +
"\nvoid main(void) {\n" +
" gl_FragColor = texture2D(texture, outTexCoords);\n" +
"}\n\n";
private static final int FLOAT_SIZE_BYTES = 4;
private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
private final float[] mTriangleVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
-1.0f, 1.0f, 0, 0.f, 1.f,
1.0f, 1.0f, 0, 1.f, 1.f,
};
@Override
public void run() {
initGL();
FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length
* FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
triangleVertices.put(mTriangleVerticesData).position(0);
float red = 1.0f;
int texture = loadTexture(R.drawable.large_photo);
int program = buildProgram(sSimpleVS, sSimpleFS);
int attribPosition = glGetAttribLocation(program, "position");
checkGlError();
int attribTexCoords = glGetAttribLocation(program, "texCoords");
checkGlError();
int uniformTexture = glGetUniformLocation(program, "texture");
checkGlError();
glBindTexture(GL_TEXTURE_2D, texture);
checkGlError();
glUseProgram(program);
checkGlError();
glEnableVertexAttribArray(attribPosition);
checkGlError();
glEnableVertexAttribArray(attribTexCoords);
checkGlError();
glUniform1i(texture, 0);
checkGlError();
while (!mFinished) {
checkCurrent();
Log.d(LOG_TAG, "Rendering frame");
GLES20.glClearColor(red, 0.0f, 0.0f, 1.0f);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
checkGlError();
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
checkGlError();
// drawQuad
triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
throw new RuntimeException("Cannot swap buffers");
}
@@ -136,14 +219,90 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
} catch (InterruptedException e) {
// Ignore
}
red += 0.021f;
if (red > 1.0f) red = 0.0f;
}
finishGL();
}
private int loadTexture(int resource) {
int[] textures = new int[1];
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, textures, 0);
checkGlError();
int texture = textures[0];
glBindTexture(GL_TEXTURE_2D, texture);
checkGlError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Bitmap bitmap = BitmapFactory.decodeResource(mResources, resource);
GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
checkGlError();
bitmap.recycle();
return texture;
}
private int buildProgram(String vertex, String fragment) {
int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
if (vertexShader == 0) return 0;
int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
if (fragmentShader == 0) return 0;
int program = glCreateProgram();
glAttachShader(program, vertexShader);
checkGlError();
glAttachShader(program, fragmentShader);
checkGlError();
glLinkProgram(program);
checkGlError();
int[] status = new int[1];
glGetProgramiv(program, GL_LINK_STATUS, status, 0);
if (status[0] != GL_TRUE) {
String error = glGetProgramInfoLog(program);
Log.d(LOG_TAG, "Error while linking program:\n" + error);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
glDeleteProgram(program);
return 0;
}
return program;
}
private int buildShader(String source, int type) {
int shader = glCreateShader(type);
glShaderSource(shader, source);
checkGlError();
glCompileShader(shader);
checkGlError();
int[] status = new int[1];
glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
if (status[0] != GL_TRUE) {
String error = glGetShaderInfoLog(shader);
Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
glDeleteShader(shader);
return 0;
}
return shader;
}
private void checkEglError() {
int error = mEgl.eglGetError();
if (error != EGL10.EGL_SUCCESS) {
@@ -152,8 +311,8 @@ public class GLTextureViewActivity extends Activity implements TextureView.Surfa
}
private void checkGlError() {
int error = GLES20.glGetError();
if (error != GLES20.GL_NO_ERROR) {
int error = glGetError();
if (error != GL_NO_ERROR) {
Log.w(LOG_TAG, "GL error = 0x" + Integer.toHexString(error));
}
}