Merge "Replace object tag with img tag in javadoc" am: db5da1ce28

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1733752

Change-Id: Ie27d970cb766bfd8291380585c1ab9ff0d6a665b
This commit is contained in:
Treehugger Robot
2021-11-09 10:22:02 +00:00
committed by Automerger Merge Worker

View File

@@ -60,10 +60,10 @@ import java.util.concurrent.locks.ReentrantLock;
with {@link MediaExtractor}, {@link MediaSync}, {@link MediaMuxer}, {@link MediaCrypto},
{@link MediaDrm}, {@link Image}, {@link Surface}, and {@link AudioTrack}.)
<p>
<center><object style="width: 540px; height: 205px;" type="image/svg+xml"
data="../../../images/media/mediacodec_buffers.svg"><img
src="../../../images/media/mediacodec_buffers.png" style="width: 540px; height: 205px"
alt="MediaCodec buffer flow diagram"></object></center>
<center>
<img src="../../../images/media/mediacodec_buffers.svg" style="width: 540px; height: 205px"
alt="MediaCodec buffer flow diagram">
</center>
<p>
In broad terms, a codec processes input data to generate output data. It processes data
asynchronously and uses a set of input and output buffers. At a simplistic level, you request
@@ -268,10 +268,10 @@ import java.util.concurrent.locks.ReentrantLock;
Uninitialized, Configured and Error, whereas the Executing state conceptually progresses through
three sub-states: Flushed, Running and End-of-Stream.
<p>
<center><object style="width: 516px; height: 353px;" type="image/svg+xml"
data="../../../images/media/mediacodec_states.svg"><img
src="../../../images/media/mediacodec_states.png" style="width: 519px; height: 356px"
alt="MediaCodec state diagram"></object></center>
<center>
<img src="../../../images/media/mediacodec_states.svg" style="width: 519px; height: 356px"
alt="MediaCodec state diagram">
</center>
<p>
When you create a codec using one of the factory methods, the codec is in the Uninitialized
state. First, you need to configure it via {@link #configure configure(&hellip;)}, which brings
@@ -513,10 +513,10 @@ import java.util.concurrent.locks.ReentrantLock;
Similarly, upon an initial call to {@code start} the codec will move directly to the Running
sub-state and start passing available input buffers via the callback.
<p>
<center><object style="width: 516px; height: 353px;" type="image/svg+xml"
data="../../../images/media/mediacodec_async_states.svg"><img
src="../../../images/media/mediacodec_async_states.png" style="width: 516px; height: 353px"
alt="MediaCodec state diagram for asynchronous operation"></object></center>
<center>
<img src="../../../images/media/mediacodec_async_states.svg" style="width: 516px; height: 353px"
alt="MediaCodec state diagram for asynchronous operation">
</center>
<p>
MediaCodec is typically used like this in asynchronous mode:
<pre class=prettyprint>