Merge "Unlock effect chains in the middle of two if's"

This commit is contained in:
Glenn Kasten
2012-02-28 07:23:42 -08:00
committed by Android (Google) Code Review

View File

@@ -2133,13 +2133,19 @@ bool AudioFlinger::MixerThread::threadLoop()
if (mSuspended) {
sleepTime = suspendSleepTimeUs();
}
// sleepTime == 0 means we must write to audio hardware
// only process effects if we're going to write
if (sleepTime == 0) {
for (size_t i = 0; i < effectChains.size(); i ++) {
effectChains[i]->process_l();
}
// enable changes in effect chain
unlockEffectChains(effectChains);
}
// enable changes in effect chain
unlockEffectChains(effectChains);
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
mLastWriteTime = systemTime();
mInWrite = true;
mBytesWritten += mixBufferSize;
@@ -2163,8 +2169,6 @@ bool AudioFlinger::MixerThread::threadLoop()
}
mStandby = false;
} else {
// enable changes in effect chain
unlockEffectChains(effectChains);
usleep(sleepTime);
}
@@ -2932,7 +2936,8 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
if (mSuspended) {
sleepTime = suspendSleepTimeUs();
}
// sleepTime == 0 means we must write to audio hardware
// only process effects if we're going to write
if (sleepTime == 0) {
if (mixerStatus == MIXER_TRACKS_READY) {
applyVolume(leftVol, rightVol, rampVolume);
@@ -2940,8 +2945,13 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
for (size_t i = 0; i < effectChains.size(); i ++) {
effectChains[i]->process_l();
}
unlockEffectChains(effectChains);
}
// enable changes in effect chain
unlockEffectChains(effectChains);
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
mLastWriteTime = systemTime();
mInWrite = true;
mBytesWritten += mixBufferSize;
@@ -2951,7 +2961,6 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
mInWrite = false;
mStandby = false;
} else {
unlockEffectChains(effectChains);
usleep(sleepTime);
}
@@ -3195,14 +3204,19 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
if (mSuspended) {
sleepTime = suspendSleepTimeUs();
}
// sleepTime == 0 means we must write to audio hardware
// only process effects if we're going to write
if (sleepTime == 0) {
for (size_t i = 0; i < effectChains.size(); i ++) {
effectChains[i]->process_l();
}
// enable changes in effect chain
unlockEffectChains(effectChains);
}
// enable changes in effect chain
unlockEffectChains(effectChains);
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
standbyTime = systemTime() + mStandbyTimeInNsecs;
for (size_t i = 0; i < outputTracks.size(); i++) {
outputTracks[i]->write(mMixBuffer, writeFrames);
@@ -3210,8 +3224,6 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
mStandby = false;
mBytesWritten += mixBufferSize;
} else {
// enable changes in effect chain
unlockEffectChains(effectChains);
usleep(sleepTime);
}