Add overdraw debugging feature to Skia pipelines

Test: Compared to OpenGL pipeline and sanity checked
with understanding of the drawing pipeline.  Also
wrote a unit test.

BUG:32370375

Change-Id: Iab397d21f0def725fa89551d48c764c67fd2bda8
This commit is contained in:
Matt Sarett
2016-11-14 18:33:38 -05:00
parent a53e2bc3c0
commit f58cc92066
5 changed files with 143 additions and 24 deletions

View File

@@ -188,8 +188,9 @@ void RenderNode::prepareTree(TreeInfo& info) {
ATRACE_CALL();
LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
// Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
bool functorsNeedLayer = Properties::debugOverdraw;
// The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
// will need to be drawn in a layer.
bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
prepareTreeImpl(info, functorsNeedLayer);
}

View File

@@ -165,13 +165,22 @@ void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
}
renderNode->getLayerSurface()->draw(canvas, 0, 0, paint);
if (CC_UNLIKELY(Properties::debugLayersUpdates
&& !renderNode->getSkiaLayer()->hasRenderedSinceRepaint)) {
if (!renderNode->getSkiaLayer()->hasRenderedSinceRepaint) {
renderNode->getSkiaLayer()->hasRenderedSinceRepaint = true;
SkPaint layerPaint;
layerPaint.setColor(0x7f00ff00);
canvas->drawRect(bounds, layerPaint);
if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
SkPaint layerPaint;
layerPaint.setColor(0x7f00ff00);
canvas->drawRect(bounds, layerPaint);
} else if (CC_UNLIKELY(Properties::debugOverdraw)) {
// Render transparent rect to increment overdraw for repaint area.
// This can be "else if" because flashing green on layer updates
// will also increment the overdraw if it happens to be turned on.
SkPaint transparentPaint;
transparentPaint.setColor(SK_ColorTRANSPARENT);
canvas->drawRect(bounds, transparentPaint);
}
}
// composing a software layer with alpha
} else if (properties.effectiveLayerType() == LayerType::Software) {
SkPaint paint;

View File

@@ -18,6 +18,8 @@
#include "utils/TraceUtils.h"
#include <SkOSFile.h>
#include <SkOverdrawCanvas.h>
#include <SkOverdrawColorFilter.h>
#include <SkPicture.h>
#include <SkPictureRecorder.h>
#include <SkPixelSerializer.h>
@@ -192,6 +194,34 @@ void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& cli
}
}
renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas);
if (skpCaptureEnabled() && recordingPicture) {
sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
if (picture->approximateOpCount() > 0) {
SkFILEWStream stream(prop);
if (stream.isValid()) {
PngPixelSerializer serializer;
picture->serialize(&stream, &serializer);
stream.flush();
SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
}
}
surface->getCanvas()->drawPicture(picture);
}
if (CC_UNLIKELY(Properties::debugOverdraw)) {
renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
}
ATRACE_NAME("flush commands");
canvas->flush();
}
void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
SkCanvas* canvas) {
canvas->clipRect(clip, SkRegion::kReplace_Op);
if (!opaque) {
@@ -250,23 +280,6 @@ void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& cli
canvas->restoreToCount(count);
layer++;
}
if (skpCaptureEnabled() && recordingPicture) {
sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
if (picture->approximateOpCount() > 0) {
SkFILEWStream stream(prop);
if (stream.isValid()) {
PngPixelSerializer serializer;
picture->serialize(&stream, &serializer);
stream.flush();
SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
}
}
surface->getCanvas()->drawPicture(picture);
}
ATRACE_NAME("flush commands");
canvas->flush();
}
void SkiaPipeline::dumpResourceCacheUsage() const {
@@ -283,6 +296,40 @@ void SkiaPipeline::dumpResourceCacheUsage() const {
ALOGD("%s", log.c_str());
}
// Overdraw debugging
// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
// This implementation:
// (1) Requires transparent entries for "no overdraw" and "single draws".
// (2) Requires premul colors (instead of unpremul).
// (3) Requires RGBA colors (instead of BGRA).
static const uint32_t kOverdrawColors[2][6] = {
{ 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
{ 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
};
void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
sk_sp<SkSurface> surface) {
// Set up the overdraw canvas.
SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
// Fake a redraw to replay the draw commands. This will increment the alpha channel
// each time a pixel would have been drawn.
// Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
// initialized.
renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas);
sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
// Draw overdraw colors to the canvas. The color filter will convert counts to colors.
SkPaint paint;
const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -107,6 +107,18 @@ protected:
renderthread::RenderThread& mRenderThread;
private:
void renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
SkCanvas* canvas);
/**
* Debugging feature. Draws a semi-transparent overlay on each pixel, indicating
* how many times it has been drawn.
*/
void renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
const std::vector< sp<RenderNode> >& nodes, const Rect &contentDrawBounds,
sk_sp<SkSurface>);
TaskManager mTaskManager;
std::vector<sk_sp<SkImage>> mPinnedImages;
static float mLightRadius;

View File

@@ -179,3 +179,53 @@ RENDERTHREAD_TEST(SkiaPipeline, renderLayer) {
redNode->setLayerSurface(sk_sp<SkSurface>());
blueNode->setLayerSurface(sk_sp<SkSurface>());
}
RENDERTHREAD_TEST(SkiaPipeline, renderOverdraw) {
ScopedProperty<bool> prop(Properties::debugOverdraw, true);
auto whiteNode = TestUtils::createSkiaNode(0, 0, 1, 1,
[](RenderProperties& props, SkiaRecordingCanvas& canvas) {
canvas.drawColor(SK_ColorWHITE, SkBlendMode::kSrcOver);
});
LayerUpdateQueue layerUpdateQueue;
SkRect dirty = SkRect::MakeXYWH(0, 0, 1, 1);
std::vector<sp<RenderNode>> renderNodes;
renderNodes.push_back(whiteNode);
bool opaque = true;
android::uirenderer::Rect contentDrawBounds(0, 0, 1, 1);
auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
auto surface = SkSurface::MakeRasterN32Premul(1, 1);
// Initialize the canvas to blue.
surface->getCanvas()->drawColor(SK_ColorBLUE, SkBlendMode::kSrcOver);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
// Single draw, should be white.
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);
// 1 Overdraw, should be blue blended onto white.
renderNodes.push_back(whiteNode);
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffd0d0ff);
// 2 Overdraw, should be green blended onto white
renderNodes.push_back(whiteNode);
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffd0ffd0);
// 3 Overdraw, should be pink blended onto white.
renderNodes.push_back(whiteNode);
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffffc0c0);
// 4 Overdraw, should be red blended onto white.
renderNodes.push_back(whiteNode);
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffff8080);
// 5 Overdraw, should be red blended onto white.
renderNodes.push_back(whiteNode);
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffff8080);
}