Increase max shader cache size
Bumps maxTotalSize (max size of the entire cache) to align with the previous bump to maxValueSize (max size of an single entry in the cache) in I1be3da0458c4b64f7082a2e1bc0d08b0824bbeba, which was discussed on b/190348616. I chose 4 MiB here to keep the new values linearly proportionate to their original values. Note: this entire cache is stored in both RAM and flash. If 4 MiB is too much, we could alternatively set maxTotalSize to 2 MiB and reduce maxValueSize to 1 MiB (if maintaining the original proportions is important). Bug: 190348616 Test: builds (with new static_assert) and passes hwui_unit_tests Change-Id: Ib101d1c432f3547483f52e64fad81bf0a1e20f07
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@@ -33,7 +33,8 @@ namespace skiapipeline {
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// Cache size limits.
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static const size_t maxKeySize = 1024;
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static const size_t maxValueSize = 2 * 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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static const size_t maxTotalSize = 4 * 1024 * 1024;
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static_assert(maxKeySize + maxValueSize < maxTotalSize);
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ShaderCache::ShaderCache() {
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// There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
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