Merge "Clarify frame rate as frames per second"
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Android (Google) Code Review
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f3d1ce018d
@@ -858,11 +858,12 @@ public class Surface implements Parcelable {
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* surface is consumed by something other than the system compositor, e.g. a media
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* codec, this call has no effect.
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*
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* @param frameRate The intended frame rate of this surface. 0 is a special value that
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* indicates the app will accept the system's choice for the display frame rate, which
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* is the default behavior if this function isn't called. The frameRate param does
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* *not* need to be a valid refresh rate for this device's display - e.g., it's fine
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* to pass 30fps to a device that can only run the display at 60fps.
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* @param frameRate The intended frame rate of this surface, in frames per second. 0
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* is a special value that indicates the app will accept the system's choice for the
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* display frame rate, which is the default behavior if this function isn't
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* called. The frameRate param does *not* need to be a valid refresh rate for this
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* device's display - e.g., it's fine to pass 30fps to a device that can only run the
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* display at 60fps.
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*/
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public void setFrameRate(@FloatRange(from = 0.0) float frameRate) {
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int error = nativeSetFrameRate(mNativeObject, frameRate);
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@@ -2801,12 +2801,12 @@ public final class SurfaceControl implements Parcelable {
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* the system releases buffers back to the application.
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*
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* @param sc The SurfaceControl to specify the frame rate of.
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* @param frameRate The intended frame rate for this surface. 0 is a special value that
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* indicates the app will accept the system's choice for the display frame
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* rate, which is the default behavior if this function isn't called. The
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* frameRate param does *not* need to be a valid refresh rate for this
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* device's display - e.g., it's fine to pass 30fps to a device that can
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* only run the display at 60fps.
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* @param frameRate The intended frame rate for this surface, in frames per second. 0 is a
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* special value that indicates the app will accept the system's choice for
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* the display frame rate, which is the default behavior if this function
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* isn't called. The frameRate param does *not* need to be a valid refresh
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* rate for this device's display - e.g., it's fine to pass 30fps to a
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* device that can only run the display at 60fps.
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* @return This transaction object.
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*/
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@NonNull
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