Merge "Clarify frame rate as frames per second"

This commit is contained in:
TreeHugger Robot
2020-01-25 01:43:31 +00:00
committed by Android (Google) Code Review
2 changed files with 12 additions and 11 deletions

View File

@@ -858,11 +858,12 @@ public class Surface implements Parcelable {
* surface is consumed by something other than the system compositor, e.g. a media
* codec, this call has no effect.
*
* @param frameRate The intended frame rate of this surface. 0 is a special value that
* indicates the app will accept the system's choice for the display frame rate, which
* is the default behavior if this function isn't called. The frameRate param does
* *not* need to be a valid refresh rate for this device's display - e.g., it's fine
* to pass 30fps to a device that can only run the display at 60fps.
* @param frameRate The intended frame rate of this surface, in frames per second. 0
* is a special value that indicates the app will accept the system's choice for the
* display frame rate, which is the default behavior if this function isn't
* called. The frameRate param does *not* need to be a valid refresh rate for this
* device's display - e.g., it's fine to pass 30fps to a device that can only run the
* display at 60fps.
*/
public void setFrameRate(@FloatRange(from = 0.0) float frameRate) {
int error = nativeSetFrameRate(mNativeObject, frameRate);

View File

@@ -2801,12 +2801,12 @@ public final class SurfaceControl implements Parcelable {
* the system releases buffers back to the application.
*
* @param sc The SurfaceControl to specify the frame rate of.
* @param frameRate The intended frame rate for this surface. 0 is a special value that
* indicates the app will accept the system's choice for the display frame
* rate, which is the default behavior if this function isn't called. The
* frameRate param does *not* need to be a valid refresh rate for this
* device's display - e.g., it's fine to pass 30fps to a device that can
* only run the display at 60fps.
* @param frameRate The intended frame rate for this surface, in frames per second. 0 is a
* special value that indicates the app will accept the system's choice for
* the display frame rate, which is the default behavior if this function
* isn't called. The frameRate param does *not* need to be a valid refresh
* rate for this device's display - e.g., it's fine to pass 30fps to a
* device that can only run the display at 60fps.
* @return This transaction object.
*/
@NonNull