Merge "Fix the bug that user setting is removed when switching"
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@@ -1314,16 +1314,9 @@ public final class GameManagerService extends IGameManagerService.Stub {
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void onUserSwitching(TargetUser from, TargetUser to) {
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final int toUserId = to.getUserIdentifier();
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if (from != null) {
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synchronized (mLock) {
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final int fromUserId = from.getUserIdentifier();
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if (mSettings.containsKey(fromUserId)) {
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sendUserMessage(fromUserId, REMOVE_SETTINGS, "ON_USER_SWITCHING",
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0 /*delayMillis*/);
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}
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}
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}
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// we want to re-populate the setting when switching user as the device config may have
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// changed, which will only update for the previous user, see
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// DeviceConfigListener#onPropertiesChanged.
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sendUserMessage(toUserId, POPULATE_GAME_MODE_SETTINGS, "ON_USER_SWITCHING",
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0 /*delayMillis*/);
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@@ -1392,8 +1385,9 @@ public final class GameManagerService extends IGameManagerService.Stub {
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Slog.v(TAG, "Package configuration not found for " + packageName);
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return;
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}
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} else {
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updateFps(packageConfig, packageName, gameMode, userId);
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}
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updateFps(packageConfig, packageName, gameMode, userId);
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updateUseAngle(packageName, gameMode);
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}
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@@ -1506,6 +1506,39 @@ public class GameManagerServiceTests {
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}
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@Test
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public void testSwitchUser() {
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mockManageUsersGranted();
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mockModifyGameModeGranted();
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mockDeviceConfigBattery();
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final Context context = InstrumentationRegistry.getContext();
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GameManagerService gameManagerService = new GameManagerService(mMockContext,
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mTestLooper.getLooper(), context.getFilesDir());
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startUser(gameManagerService, USER_ID_1);
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startUser(gameManagerService, USER_ID_2);
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gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
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checkReportedModes(gameManagerService, GameManager.GAME_MODE_STANDARD,
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GameManager.GAME_MODE_BATTERY);
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assertEquals(gameManagerService.getGameMode(mPackageName, USER_ID_1),
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GameManager.GAME_MODE_BATTERY);
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mockDeviceConfigAll();
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switchUser(gameManagerService, USER_ID_1, USER_ID_2);
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assertEquals(gameManagerService.getGameMode(mPackageName, USER_ID_2),
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GameManager.GAME_MODE_STANDARD);
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checkReportedModes(gameManagerService, GameManager.GAME_MODE_STANDARD,
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GameManager.GAME_MODE_BATTERY, GameManager.GAME_MODE_PERFORMANCE);
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gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_2);
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gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
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switchUser(gameManagerService, USER_ID_2, USER_ID_1);
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checkReportedModes(gameManagerService, GameManager.GAME_MODE_STANDARD,
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GameManager.GAME_MODE_BATTERY, GameManager.GAME_MODE_PERFORMANCE);
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gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_2);
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gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
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}
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@Test
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public void testUpdateResolutionScalingFactor() {
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mockModifyGameModeGranted();
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