Merge "Remove the (deprecated) isOpaque parameter when making SkSL shaders"

This commit is contained in:
Brian Osman
2022-02-09 13:48:53 +00:00
committed by Android (Google) Code Review
4 changed files with 4 additions and 4 deletions

View File

@@ -227,7 +227,7 @@ sk_sp<SkShader> StretchEffect::getShader(float width, float height,
mBuilder->uniform("viewportWidth").set(&width, 1);
mBuilder->uniform("viewportHeight").set(&height, 1);
auto result = mBuilder->makeShader(nullptr, false);
auto result = mBuilder->makeShader();
mBuilder->child(CONTENT_TEXTURE) = nullptr;
return result;
}

View File

@@ -264,7 +264,7 @@ static jlong RuntimeShader_getNativeFinalizer(JNIEnv*, jobject) {
static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) {
SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder);
const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
sk_sp<SkShader> shader = builder->makeShader(matrix, false);
sk_sp<SkShader> shader = builder->makeShader(matrix);
ThrowIAE_IfNull(env, shader);
return reinterpret_cast<jlong>(shader.release());
}

View File

@@ -110,7 +110,7 @@ public:
const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI;
setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3));
params.paint->value.setShader(effectBuilder.makeShader(nullptr, false));
params.paint->value.setShader(effectBuilder.makeShader());
canvas->drawCircle(params.x->value, params.y->value, params.radius->value,
params.paint->value);
}

View File

@@ -98,7 +98,7 @@ static sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> shader,
effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size());
}
return effectBuilder.makeShader(nullptr, false);
return effectBuilder.makeShader();
}
static bool isHdrDataspace(ui::Dataspace dataspace) {