Sanitize display list properties

The comparisons used in the various properties setters could fail badly
in some specific conditions. The scale properties in particular did not
use the same comparisons.

This change also clamps alpha to the 0..1 range which avoids overflow
issues with lowp registers in GLSL computations.

Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
This commit is contained in:
Romain Guy
2012-05-18 10:58:45 -07:00
parent 7e22a223af
commit f26c8be01b
3 changed files with 11 additions and 14 deletions

View File

@@ -170,9 +170,10 @@ public:
}
void setAlpha(float alpha) {
alpha = fminf(1.0f, fmaxf(0.0f, alpha));
if (alpha != mAlpha) {
mAlpha = alpha;
mMultipliedAlpha = (int)(255 * alpha);
mMultipliedAlpha = (int) (255 * alpha);
}
}
@@ -184,7 +185,7 @@ public:
if (translationX != mTranslationX) {
mTranslationX = translationX;
mMatrixDirty = true;
if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
@@ -196,7 +197,7 @@ public:
if (translationY != mTranslationY) {
mTranslationY = translationY;
mMatrixDirty = true;
if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
@@ -208,7 +209,7 @@ public:
if (rotation != mRotation) {
mRotation = rotation;
mMatrixDirty = true;
if (ALMOST_EQUAL(mRotation, 0)) {
if (mRotation == 0.0f) {
mMatrixFlags &= ~ROTATION;
} else {
mMatrixFlags |= ROTATION;
@@ -220,7 +221,7 @@ public:
if (rotationX != mRotationX) {
mRotationX = rotationX;
mMatrixDirty = true;
if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
@@ -232,7 +233,7 @@ public:
if (rotationY != mRotationY) {
mRotationY = rotationY;
mMatrixDirty = true;
if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
@@ -244,7 +245,7 @@ public:
if (scaleX != mScaleX) {
mScaleX = scaleX;
mMatrixDirty = true;
if (ALMOST_EQUAL(mScaleX, 1) && ALMOST_EQUAL(mScaleY, 1)) {
if (mScaleX == 1.0f && mScaleY == 1.0f) {
mMatrixFlags &= ~SCALE;
} else {
mMatrixFlags |= SCALE;
@@ -267,7 +268,7 @@ public:
void setPivotX(float pivotX) {
mPivotX = pivotX;
mMatrixDirty = true;
if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;
@@ -278,7 +279,7 @@ public:
void setPivotY(float pivotY) {
mPivotY = pivotY;
mMatrixDirty = true;
if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;

View File

@@ -90,7 +90,7 @@ public:
virtual int saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, int flags);
virtual void setAlpha(float alpha) {
void setAlpha(float alpha) {
mSnapshot->alpha = alpha;
}

View File

@@ -19,10 +19,6 @@
#include <cmath>
#define EPSILON 0.00001f
#define ALMOST_EQUAL(u, v) (fabs((u) - (v)) < EPSILON)
/**
* Compare floats.
*/