Sanitize display list properties
The comparisons used in the various properties setters could fail badly in some specific conditions. The scale properties in particular did not use the same comparisons. This change also clamps alpha to the 0..1 range which avoids overflow issues with lowp registers in GLSL computations. Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
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@@ -170,9 +170,10 @@ public:
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}
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void setAlpha(float alpha) {
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alpha = fminf(1.0f, fmaxf(0.0f, alpha));
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if (alpha != mAlpha) {
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mAlpha = alpha;
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mMultipliedAlpha = (int)(255 * alpha);
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mMultipliedAlpha = (int) (255 * alpha);
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}
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}
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@@ -184,7 +185,7 @@ public:
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if (translationX != mTranslationX) {
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mTranslationX = translationX;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
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if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
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mMatrixFlags &= ~TRANSLATION;
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} else {
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mMatrixFlags |= TRANSLATION;
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@@ -196,7 +197,7 @@ public:
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if (translationY != mTranslationY) {
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mTranslationY = translationY;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
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if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
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mMatrixFlags &= ~TRANSLATION;
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} else {
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mMatrixFlags |= TRANSLATION;
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@@ -208,7 +209,7 @@ public:
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if (rotation != mRotation) {
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mRotation = rotation;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mRotation, 0)) {
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if (mRotation == 0.0f) {
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mMatrixFlags &= ~ROTATION;
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} else {
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mMatrixFlags |= ROTATION;
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@@ -220,7 +221,7 @@ public:
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if (rotationX != mRotationX) {
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mRotationX = rotationX;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
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if (mRotationX == 0.0f && mRotationY == 0.0f) {
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mMatrixFlags &= ~ROTATION_3D;
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} else {
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mMatrixFlags |= ROTATION_3D;
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@@ -232,7 +233,7 @@ public:
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if (rotationY != mRotationY) {
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mRotationY = rotationY;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
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if (mRotationX == 0.0f && mRotationY == 0.0f) {
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mMatrixFlags &= ~ROTATION_3D;
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} else {
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mMatrixFlags |= ROTATION_3D;
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@@ -244,7 +245,7 @@ public:
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if (scaleX != mScaleX) {
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mScaleX = scaleX;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mScaleX, 1) && ALMOST_EQUAL(mScaleY, 1)) {
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if (mScaleX == 1.0f && mScaleY == 1.0f) {
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mMatrixFlags &= ~SCALE;
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} else {
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mMatrixFlags |= SCALE;
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@@ -267,7 +268,7 @@ public:
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void setPivotX(float pivotX) {
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mPivotX = pivotX;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
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if (mPivotX == 0.0f && mPivotY == 0.0f) {
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mMatrixFlags &= ~PIVOT;
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} else {
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mMatrixFlags |= PIVOT;
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@@ -278,7 +279,7 @@ public:
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void setPivotY(float pivotY) {
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mPivotY = pivotY;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
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if (mPivotX == 0.0f && mPivotY == 0.0f) {
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mMatrixFlags &= ~PIVOT;
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} else {
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mMatrixFlags |= PIVOT;
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@@ -90,7 +90,7 @@ public:
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virtual int saveLayerAlpha(float left, float top, float right, float bottom,
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int alpha, int flags);
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virtual void setAlpha(float alpha) {
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void setAlpha(float alpha) {
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mSnapshot->alpha = alpha;
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}
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@@ -19,10 +19,6 @@
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#include <cmath>
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#define EPSILON 0.00001f
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#define ALMOST_EQUAL(u, v) (fabs((u) - (v)) < EPSILON)
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/**
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* Compare floats.
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*/
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