Merge "Update documentation to say write not read or play"
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@@ -1784,9 +1784,9 @@ public class AudioTrack implements AudioRouting
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* Note that the actual playback of this data might occur after this function returns.
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*
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* @param audioData the array that holds the data to play.
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* @param offsetInBytes the offset expressed in bytes in audioData where the data to play
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* @param offsetInBytes the offset expressed in bytes in audioData where the data to write
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* starts.
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* @param sizeInBytes the number of bytes to read in audioData after the offset.
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* @param sizeInBytes the number of bytes to write in audioData after the offset.
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* @return zero or the positive number of bytes that were written, or
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* {@link #ERROR_INVALID_OPERATION}
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* if the track isn't properly initialized, or {@link #ERROR_BAD_VALUE} if
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@@ -1821,9 +1821,9 @@ public class AudioTrack implements AudioRouting
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* Note that the actual playback of this data might occur after this function returns.
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*
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* @param audioData the array that holds the data to play.
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* @param offsetInBytes the offset expressed in bytes in audioData where the data to play
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* @param offsetInBytes the offset expressed in bytes in audioData where the data to write
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* starts.
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* @param sizeInBytes the number of bytes to read in audioData after the offset.
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* @param sizeInBytes the number of bytes to write in audioData after the offset.
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* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
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* effect in static mode.
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* <br>With {@link #WRITE_BLOCKING}, the write will block until all data has been written
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@@ -1920,8 +1920,8 @@ public class AudioTrack implements AudioRouting
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* In static buffer mode, copies the data to the buffer starting at offset 0.
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* Note that the actual playback of this data might occur after this function returns.
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*
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* @param audioData the array that holds the data to play.
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* @param offsetInShorts the offset expressed in shorts in audioData where the data to play
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* @param audioData the array that holds the data to write.
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* @param offsetInShorts the offset expressed in shorts in audioData where the data to write
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* starts.
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* @param sizeInShorts the number of shorts to read in audioData after the offset.
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* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
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@@ -1987,7 +1987,7 @@ public class AudioTrack implements AudioRouting
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* and the write mode is ignored.
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* Note that the actual playback of this data might occur after this function returns.
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*
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* @param audioData the array that holds the data to play.
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* @param audioData the array that holds the data to write.
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* The implementation does not clip for sample values within the nominal range
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* [-1.0f, 1.0f], provided that all gains in the audio pipeline are
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* less than or equal to unity (1.0f), and in the absence of post-processing effects
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@@ -1998,8 +1998,8 @@ public class AudioTrack implements AudioRouting
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* and later processing in the audio path. Therefore applications are encouraged
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* to provide samples values within the nominal range.
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* @param offsetInFloats the offset, expressed as a number of floats,
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* in audioData where the data to play starts.
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* @param sizeInFloats the number of floats to read in audioData after the offset.
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* in audioData where the data to write starts.
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* @param sizeInFloats the number of floats to write in audioData after the offset.
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* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
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* effect in static mode.
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* <br>With {@link #WRITE_BLOCKING}, the write will block until all data has been written
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@@ -2070,7 +2070,7 @@ public class AudioTrack implements AudioRouting
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* and the write mode is ignored.
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* Note that the actual playback of this data might occur after this function returns.
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*
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* @param audioData the buffer that holds the data to play, starting at the position reported
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* @param audioData the buffer that holds the data to write, starting at the position reported
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* by <code>audioData.position()</code>.
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* <BR>Note that upon return, the buffer position (<code>audioData.position()</code>) will
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* have been advanced to reflect the amount of data that was successfully written to
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@@ -2137,7 +2137,7 @@ public class AudioTrack implements AudioRouting
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/**
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* Writes the audio data to the audio sink for playback in streaming mode on a HW_AV_SYNC track.
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* The blocking behavior will depend on the write mode.
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* @param audioData the buffer that holds the data to play, starting at the position reported
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* @param audioData the buffer that holds the data to write, starting at the position reported
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* by <code>audioData.position()</code>.
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* <BR>Note that upon return, the buffer position (<code>audioData.position()</code>) will
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* have been advanced to reflect the amount of data that was successfully written to
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