Merge "Fix notification shade inefficient contrast" into qt-dev
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Android (Google) Code Review
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f185b652bd
@@ -31,7 +31,10 @@
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<color name="notification_divider_color">#212121</color>
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<!-- The background color of the notification shade -->
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<color name="notification_shade_background_color">#181818</color>
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<color name="notification_shade_background_color">@color/GM2_grey_900</color>
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<!-- The color of the gear shown behind a notification -->
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<color name="notification_gear_color">@color/GM2_grey_500</color>
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<!-- The color of the ripples on the untinted notifications -->
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<color name="notification_ripple_untinted_color">#30ffffff</color>
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@@ -74,7 +74,7 @@
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<color name="notification_divider_color">#FF616161</color>
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<!-- The background color of the notification shade -->
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<color name="notification_shade_background_color">#ffeeeeee</color>
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<color name="notification_shade_background_color">@color/GM2_grey_200</color>
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<!-- The color of the ripples on the untinted notifications -->
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<color name="notification_ripple_untinted_color">#28000000</color>
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@@ -83,7 +83,7 @@
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<color name="notification_ripple_tinted_color">#30ffffff</color>
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<!-- The color of the gear shown behind a notification -->
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<color name="notification_gear_color">#ff757575</color>
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<color name="notification_gear_color">@color/GM2_grey_700</color>
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<!-- The color of the text inside a notification -->
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<color name="notification_primary_text_color">@*android:color/notification_primary_text_color_light</color>
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@@ -939,18 +939,11 @@ public class NotificationStackScrollLayout extends ViewGroup implements ScrollAd
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return;
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}
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float alpha =
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BACKGROUND_ALPHA_DIMMED + (1 - BACKGROUND_ALPHA_DIMMED) * (1.0f - mDimAmount);
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alpha *= 1f - mInterpolatedDarkAmount;
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// We need to manually blend in the background color.
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int scrimColor = mScrimController.getBackgroundColor();
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int awakeColor = ColorUtils.blendARGB(scrimColor, mBgColor, alpha);
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// Interpolate between semi-transparent notification panel background color
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// and white AOD separator.
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float colorInterpolation = MathUtils.smoothStep(0.4f /* start */, 1f /* end */,
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mLinearDarkAmount);
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int color = ColorUtils.blendARGB(awakeColor, Color.WHITE, colorInterpolation);
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int color = ColorUtils.blendARGB(mBgColor, Color.WHITE, colorInterpolation);
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if (mCachedBackgroundColor != color) {
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mCachedBackgroundColor = color;
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