Merge "Special case EGL_BAD_SURFACE" into lmp-dev

This commit is contained in:
John Reck
2014-09-17 23:30:43 +00:00
committed by Android (Google) Code Review
3 changed files with 20 additions and 6 deletions

View File

@@ -91,7 +91,9 @@ void CanvasContext::setSurface(ANativeWindow* window) {
}
void CanvasContext::swapBuffers() {
mEglManager.swapBuffers(mEglSurface);
if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) {
setSurface(NULL);
}
mHaveNewSurface = false;
}
@@ -102,8 +104,8 @@ void CanvasContext::requireSurface() {
}
bool CanvasContext::initialize(ANativeWindow* window) {
if (mCanvas) return false;
setSurface(window);
if (mCanvas) return false;
mCanvas = new OpenGLRenderer(mRenderThread.renderState());
mCanvas->initProperties();
return true;

View File

@@ -254,11 +254,23 @@ void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
eglBeginFrame(mEglDisplay, surface);
}
void EglManager::swapBuffers(EGLSurface surface) {
bool EglManager::swapBuffers(EGLSurface surface) {
eglSwapBuffers(mEglDisplay, surface);
EGLint err = eglGetError();
LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
"Encountered EGL error %d %s during rendering", err, egl_error_str(err));
if (CC_LIKELY(err == EGL_SUCCESS)) {
return true;
}
if (err == EGL_BAD_SURFACE) {
// For some reason our surface was destroyed out from under us
// This really shouldn't happen, but if it does we can recover easily
// by just not trying to use the surface anymore
ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
return false;
}
LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
err, egl_error_str(err));
// Impossible to hit this, but the compiler doesn't know that
return false;
}
bool EglManager::enableDirtyRegions(EGLSurface surface) {

View File

@@ -47,7 +47,7 @@ public:
// Returns true if the current surface changed, false if it was already current
bool makeCurrent(EGLSurface surface);
void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
void swapBuffers(EGLSurface surface);
bool swapBuffers(EGLSurface surface);
bool enableDirtyRegions(EGLSurface surface);