Check the array before accessing it
TODO: Figure out why the path is generating empty polygon. bug: 14615368 Change-Id: If116e34388b7c6a71bf5ddd36e0c9716d7450732
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@@ -196,6 +196,10 @@ Vector2 ShadowTessellator::centroid2d(const Vector2* poly, int polyLength) {
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* @param len the number of points of the polygon
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*/
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bool ShadowTessellator::isClockwise(const Vector2* polygon, int len) {
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if (len < 2 || polygon == NULL) {
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ALOGW("Invalid polygon %p, length is %d @ isClockwise()", polygon, len);
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return true;
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}
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double sum = 0;
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double p1x = polygon[len - 1].x;
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double p1y = polygon[len - 1].y;
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