Merge "Update the global light position based on the rotation of the surface." into sc-v2-dev
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@@ -74,7 +74,15 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
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if (backBuffer.get() == nullptr) {
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return false;
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}
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LightingInfo::updateLighting(lightGeometry, lightInfo);
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// update the coordinates of the global light position based on surface rotation
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SkPoint lightCenter = mVkSurface->getCurrentPreTransform().mapXY(lightGeometry.center.x,
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lightGeometry.center.y);
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LightGeometry localGeometry = lightGeometry;
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localGeometry.center.x = lightCenter.fX;
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localGeometry.center.y = lightCenter.fY;
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LightingInfo::updateLighting(localGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer,
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mVkSurface->getCurrentPreTransform());
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