Merge "SpriteController: Reparent SurfaceControls to null before disposing"

This commit is contained in:
Prabir Pradhan
2021-11-19 12:13:12 +00:00
committed by Android (Google) Code Review
2 changed files with 15 additions and 8 deletions

View File

@@ -70,8 +70,8 @@ void SpriteController::closeTransaction() {
}
void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
mLocked.invalidatedSprites.push(sprite);
bool wasEmpty = mLocked.invalidatedSprites.empty();
mLocked.invalidatedSprites.push_back(sprite);
if (wasEmpty) {
if (mLocked.transactionNestingCount != 0) {
mLocked.deferredSpriteUpdate = true;
@@ -82,8 +82,8 @@ void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
}
void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) {
bool wasEmpty = mLocked.disposedSurfaces.isEmpty();
mLocked.disposedSurfaces.push(surfaceControl);
bool wasEmpty = mLocked.disposedSurfaces.empty();
mLocked.disposedSurfaces.push_back(surfaceControl);
if (wasEmpty) {
mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES));
}
@@ -113,7 +113,7 @@ void SpriteController::doUpdateSprites() {
numSprites = mLocked.invalidatedSprites.size();
for (size_t i = 0; i < numSprites; i++) {
const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites[i];
updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
sprite->resetDirtyLocked();
@@ -305,7 +305,7 @@ void SpriteController::doUpdateSprites() {
void SpriteController::doDisposeSurfaces() {
// Collect disposed surfaces.
Vector<sp<SurfaceControl> > disposedSurfaces;
std::vector<sp<SurfaceControl>> disposedSurfaces;
{ // acquire lock
AutoMutex _l(mLock);
@@ -313,6 +313,13 @@ void SpriteController::doDisposeSurfaces() {
mLocked.disposedSurfaces.clear();
} // release lock
// Remove the parent from all surfaces.
SurfaceComposerClient::Transaction t;
for (const sp<SurfaceControl>& sc : disposedSurfaces) {
t.reparent(sc, nullptr);
}
t.apply();
// Release the last reference to each surface outside of the lock.
// We don't want the surfaces to be deleted while we are holding our lock.
disposedSurfaces.clear();

View File

@@ -251,8 +251,8 @@ private:
sp<SurfaceComposerClient> mSurfaceComposerClient;
struct Locked {
Vector<sp<SpriteImpl> > invalidatedSprites;
Vector<sp<SurfaceControl> > disposedSurfaces;
std::vector<sp<SpriteImpl>> invalidatedSprites;
std::vector<sp<SurfaceControl>> disposedSurfaces;
uint32_t transactionNestingCount;
bool deferredSpriteUpdate;
} mLocked; // guarded by mLock