Don't destroy the same texture twice
Bug #7221449 SurfaceTexture already deletes the GL texture when detachFromContext is invoked. The newly introduced refcount would casue the Layer object to be destroyed later and attempt to delete the GL texture again. By the time the second cleanup occurs, the texture name might have been reused by somebody else, resulting in erroneous behaviors. Change-Id: I257c589fea64b34c00f46fbfaa7732e6854a5e41
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@@ -166,6 +166,7 @@ class GLES20Canvas extends HardwareCanvas {
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static native void nSetLayerColorFilter(int layerId, int nativeColorFilter);
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static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque,
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SurfaceTexture surface);
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static native void nClearLayerTexture(int layerId);
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static native void nSetTextureLayerTransform(int layerId, int matrix);
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static native void nDestroyLayer(int layerId);
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static native void nDestroyLayerDeferred(int layerId);
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@@ -66,6 +66,11 @@ abstract class GLES20Layer extends HardwareLayer {
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mLayer = 0;
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}
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@Override
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void clearStorage() {
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if (mLayer != 0) GLES20Canvas.nClearLayerTexture(mLayer);
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}
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static class Finalizer {
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private int mLayerId;
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@@ -39,7 +39,7 @@ class GLES20TextureLayer extends GLES20Layer {
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mFinalizer = new Finalizer(mLayer);
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} else {
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mFinalizer = null;
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}
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}
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}
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@Override
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@@ -204,4 +204,9 @@ abstract class HardwareLayer {
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* @param dirtyRect The dirty region of the layer that needs to be redrawn
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*/
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abstract void redrawLater(DisplayList displayList, Rect dirtyRect);
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/**
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* Indicates that this layer has lost its underlying storage.
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*/
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abstract void clearStorage();
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}
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@@ -224,6 +224,7 @@ public class TextureView extends View {
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private void destroySurface() {
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if (mLayer != null) {
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mSurface.detachFromGLContext();
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mLayer.clearStorage();
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boolean shouldRelease = true;
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if (mListener != null) {
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@@ -822,6 +822,11 @@ static void android_view_GLES20Canvas_updateRenderLayer(JNIEnv* env, jobject cla
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layer->updateDeferred(renderer, displayList, left, top, right, bottom);
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}
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static void android_view_GLES20Canvas_clearLayerTexture(JNIEnv* env, jobject clazz,
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Layer* layer) {
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layer->clearTexture();
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}
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static void android_view_GLES20Canvas_setTextureLayerTransform(JNIEnv* env, jobject clazz,
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Layer* layer, SkMatrix* matrix) {
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@@ -1016,6 +1021,7 @@ static JNINativeMethod gMethods[] = {
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{ "nUpdateTextureLayer", "(IIIZLandroid/graphics/SurfaceTexture;)V",
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(void*) android_view_GLES20Canvas_updateTextureLayer },
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{ "nUpdateRenderLayer", "(IIIIIII)V", (void*) android_view_GLES20Canvas_updateRenderLayer },
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{ "nClearLayerTexture", "(I)V", (void*) android_view_GLES20Canvas_clearLayerTexture },
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{ "nDestroyLayer", "(I)V", (void*) android_view_GLES20Canvas_destroyLayer },
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{ "nDestroyLayerDeferred", "(I)V", (void*) android_view_GLES20Canvas_destroyLayerDeferred },
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{ "nDrawLayer", "(IIFFI)V", (void*) android_view_GLES20Canvas_drawLayer },
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@@ -134,10 +134,6 @@ struct Layer {
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return fbo;
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}
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inline GLuint* getTexturePointer() {
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return &texture.id;
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}
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inline GLuint getTexture() {
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return texture.id;
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}
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@@ -181,15 +177,31 @@ struct Layer {
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ANDROID_API void setColorFilter(SkiaColorFilter* filter);
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inline void bindTexture() {
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glBindTexture(renderTarget, texture.id);
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if (texture.id) {
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glBindTexture(renderTarget, texture.id);
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}
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}
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inline void generateTexture() {
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glGenTextures(1, &texture.id);
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if (!texture.id) {
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glGenTextures(1, &texture.id);
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}
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}
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inline void deleteTexture() {
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if (texture.id) glDeleteTextures(1, &texture.id);
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if (texture.id) {
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glDeleteTextures(1, &texture.id);
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texture.id = 0;
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}
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}
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/**
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* When the caller frees the texture itself, the caller
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* must call this method to tell this layer that it lost
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* the texture.
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*/
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void clearTexture() {
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texture.id = 0;
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}
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inline void deleteFbo() {
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