get rid of the "show fps" debug option
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@@ -177,7 +177,6 @@ SurfaceFlinger::SurfaceFlinger()
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mFreezeCount(0),
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mFreezeDisplayTime(0),
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mDebugRegion(0),
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mDebugFps(0),
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mDebugBackground(0),
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mDebugNoBootAnimation(0),
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mConsoleSignals(0),
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@@ -196,14 +195,11 @@ void SurfaceFlinger::init()
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mDebugRegion = atoi(value);
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property_get("debug.sf.showbackground", value, "0");
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mDebugBackground = atoi(value);
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property_get("debug.sf.showfps", value, "0");
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mDebugFps = atoi(value);
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property_get("debug.sf.nobootanimation", value, "0");
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mDebugNoBootAnimation = atoi(value);
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LOGI_IF(mDebugRegion, "showupdates enabled");
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LOGI_IF(mDebugBackground, "showbackground enabled");
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LOGI_IF(mDebugFps, "showfps enabled");
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LOGI_IF(mDebugNoBootAnimation, "boot animation disabled");
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}
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@@ -525,10 +521,6 @@ void SurfaceFlinger::postFramebuffer()
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if (!mInvalidRegion.isEmpty()) {
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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if (UNLIKELY(mDebugFps)) {
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debugShowFPS();
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}
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hw.flip(mInvalidRegion);
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mInvalidRegion.clear();
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@@ -1547,9 +1539,7 @@ status_t SurfaceFlinger::onTransact(
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switch (code) {
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case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
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return NO_ERROR;
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case 1001: // SHOW_FPS
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n = data.readInt32();
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mDebugFps = n ? 1 : 0;
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case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
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return NO_ERROR;
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case 1002: // SHOW_UPDATES
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n = data.readInt32();
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@@ -340,7 +340,6 @@ private:
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// don't use a lock for these, we don't care
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int mDebugRegion;
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int mDebugFps;
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int mDebugBackground;
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int mDebugNoBootAnimation;
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