Merge "Fix DisplayManager race condition when state is unknown" into tm-qpr-dev
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Android (Google) Code Review
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ee0c2b11c0
@@ -817,9 +817,9 @@ final class DisplayPowerController implements AutomaticBrightnessController.Call
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mDisplayDeviceConfig = config;
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loadFromDisplayDeviceConfig(token, info);
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// Since the underlying display-device changed, we really don't know the
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// last command that was sent to change it's state. Lets assume it is off and we
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// trigger a change immediately.
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/// Since the underlying display-device changed, we really don't know the
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// last command that was sent to change it's state. Lets assume it is unknown so
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// that we trigger a change immediately.
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mPowerState.resetScreenState();
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}
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if (mIsEnabled != isEnabled || mIsInTransition != isInTransition) {
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@@ -340,20 +340,12 @@ final class DisplayPowerState {
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}
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/**
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* Resets the screen state to {@link Display#STATE_OFF}. Even though we do not know the last
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* state that was sent to the underlying display-device, we assume it is off.
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*
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* We do not set the screen state to {@link Display#STATE_UNKNOWN} to avoid getting in the state
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* where PhotonicModulator holds onto the lock. This happens because we currently try to keep
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* the mScreenState and mPendingState in sync, however if the screenState is set to
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* {@link Display#STATE_UNKNOWN} here, mPendingState will get progressed to this, which will
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* force the PhotonicModulator thread to wait onto the lock to take it out of that state.
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* b/262294651 for more info.
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* Resets the screen state to unknown. Useful when the underlying display-device changes for the
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* LogicalDisplay and we do not know the last state that was sent to it.
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*/
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void resetScreenState() {
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mScreenState = Display.STATE_OFF;
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mScreenState = Display.STATE_UNKNOWN;
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mScreenReady = false;
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scheduleScreenUpdate();
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}
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private void scheduleScreenUpdate() {
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@@ -514,6 +506,8 @@ final class DisplayPowerState {
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boolean valid = state != Display.STATE_UNKNOWN && !Float.isNaN(brightnessState);
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boolean changed = stateChanged || backlightChanged;
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if (!valid || !changed) {
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mStateChangeInProgress = false;
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mBacklightChangeInProgress = false;
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try {
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mLock.wait();
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} catch (InterruptedException ex) {
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