am 531d164d: Merge "Fix javadoc" into jb-dev

* commit '531d164d677b5f924896fd758d8f544ed7a8d07a':
  Fix javadoc
This commit is contained in:
Romain Guy
2012-05-04 11:40:07 -07:00
committed by Android Git Automerger

View File

@@ -30,7 +30,7 @@ import android.graphics.Matrix;
public abstract class DisplayList { public abstract class DisplayList {
/** /**
* Flag used when calling * Flag used when calling
* {@link HardwareCanvas#drawDisplayList(DisplayList, int, int, android.graphics.Rect, int)}. * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)}
* When this flag is set, draw operations lying outside of the bounds of the * When this flag is set, draw operations lying outside of the bounds of the
* display list will be culled early. It is recommeneded to always set this * display list will be culled early. It is recommeneded to always set this
* flag. * flag.
@@ -42,21 +42,21 @@ public abstract class DisplayList {
/** /**
* Indicates that the display list is done drawing. * Indicates that the display list is done drawing.
* *
* @see HardwareCanvas#drawDisplayList(DisplayList, int, int, android.graphics.Rect, int) * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
*/ */
public static final int STATUS_DONE = 0x0; public static final int STATUS_DONE = 0x0;
/** /**
* Indicates that the display list needs another drawing pass. * Indicates that the display list needs another drawing pass.
* *
* @see HardwareCanvas#drawDisplayList(DisplayList, int, int, android.graphics.Rect, int) * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
*/ */
public static final int STATUS_DRAW = 0x1; public static final int STATUS_DRAW = 0x1;
/** /**
* Indicates that the display list needs to re-execute its GL functors. * Indicates that the display list needs to re-execute its GL functors.
* *
* @see HardwareCanvas#drawDisplayList(DisplayList, int, int, android.graphics.Rect, int) * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
* @see HardwareCanvas#callDrawGLFunction(int) * @see HardwareCanvas#callDrawGLFunction(int)
*/ */
public static final int STATUS_INVOKE = 0x2; public static final int STATUS_INVOKE = 0x2;