Fix race condition
Bug: 17372309 AnimationContext::startFrame() happens both with and without the UI thread lock. Pass the TraversalMode into it so that ThreadedRenderer's subclass can correctly decide when it is safe to push over mPendingAnimatingRenderNodes, as doing so outside of the lock is Very Bad. Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
This commit is contained in:
@@ -158,9 +158,11 @@ public:
|
||||
|
||||
// Marks the start of a frame, which will update the frame time and move all
|
||||
// next frame animations into the current frame
|
||||
virtual void startFrame() {
|
||||
mRootNode->doAttachAnimatingNodes(this);
|
||||
AnimationContext::startFrame();
|
||||
virtual void startFrame(TreeInfo::TraversalMode mode) {
|
||||
if (mode == TreeInfo::MODE_FULL) {
|
||||
mRootNode->doAttachAnimatingNodes(this);
|
||||
}
|
||||
AnimationContext::startFrame(mode);
|
||||
}
|
||||
|
||||
// Runs any animations still left in mCurrentFrameAnimations
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
#include "Animator.h"
|
||||
#include "RenderNode.h"
|
||||
#include "TreeInfo.h"
|
||||
#include "renderthread/TimeLord.h"
|
||||
|
||||
namespace android {
|
||||
@@ -34,7 +33,7 @@ AnimationContext::~AnimationContext() {
|
||||
}
|
||||
|
||||
void AnimationContext::destroy() {
|
||||
startFrame();
|
||||
startFrame(TreeInfo::MODE_RT_ONLY);
|
||||
while (mCurrentFrameAnimations.mNextHandle) {
|
||||
AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
|
||||
AnimatorManager& animators = current->mRenderNode->animators();
|
||||
@@ -55,7 +54,7 @@ void AnimationContext::addAnimationHandle(AnimationHandle* handle) {
|
||||
handle->insertAfter(&mNextFrameAnimations);
|
||||
}
|
||||
|
||||
void AnimationContext::startFrame() {
|
||||
void AnimationContext::startFrame(TreeInfo::TraversalMode mode) {
|
||||
LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle,
|
||||
"Missed running animations last frame!");
|
||||
AnimationHandle* head = mNextFrameAnimations.mNextHandle;
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <utils/RefBase.h>
|
||||
#include <utils/StrongPointer.h>
|
||||
|
||||
#include "TreeInfo.h"
|
||||
#include "renderthread/TimeLord.h"
|
||||
#include "utils/Macros.h"
|
||||
|
||||
@@ -30,7 +31,6 @@ class AnimationContext;
|
||||
class AnimationListener;
|
||||
class BaseRenderNodeAnimator;
|
||||
class RenderNode;
|
||||
class TreeInfo;
|
||||
|
||||
/*
|
||||
* AnimationHandle is several classes merged into one.
|
||||
@@ -90,7 +90,7 @@ public:
|
||||
|
||||
// Marks the start of a frame, which will update the frame time and move all
|
||||
// next frame animations into the current frame
|
||||
ANDROID_API virtual void startFrame();
|
||||
ANDROID_API virtual void startFrame(TreeInfo::TraversalMode mode);
|
||||
|
||||
// Runs any animations still left in mCurrentFrameAnimations that were not run
|
||||
// as part of the standard RenderNode:prepareTree pass.
|
||||
|
||||
@@ -150,7 +150,7 @@ void CanvasContext::prepareTree(TreeInfo& info) {
|
||||
if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
|
||||
info.canvasContext = this;
|
||||
}
|
||||
mAnimationContext->startFrame();
|
||||
mAnimationContext->startFrame(info.mode);
|
||||
mRootRenderNode->prepareTree(info);
|
||||
mAnimationContext->runRemainingAnimations(info);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user