Merge "Add a test program for Sapphire viewport rotation issue."
This commit is contained in:
committed by
Android (Google) Code Review
commit
eae38936a3
22
opengl/tests/testViewport/Android.mk
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22
opengl/tests/testViewport/Android.mk
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#########################################################################
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# OpenGL ES JNI sample
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# This makefile builds both an activity and a shared library.
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#########################################################################
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ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
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TOP_LOCAL_PATH:= $(call my-dir)
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# Build activity
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE_TAGS := optional
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LOCAL_SRC_FILES := $(call all-subdir-java-files)
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LOCAL_PACKAGE_NAME := TestViewport
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include $(BUILD_PACKAGE)
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endif # TARGET_SIMULATOR
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36
opengl/tests/testViewport/AndroidManifest.xml
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36
opengl/tests/testViewport/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.test">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<application
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android:label="@string/test_activity">
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<activity android:name="TestActivity"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:configChanges="orientation|keyboardHidden">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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28
opengl/tests/testViewport/README
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28
opengl/tests/testViewport/README
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Repro steps:
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build, install and run the attached test program TestViewport.apk
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Run on Sapphire with Froyo.
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The program clears the screen to blue, then draws a full screen white quad that
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is alligned to the screen.
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(Therefore the whole screen should appear to be white.)
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Note that screen is all white.
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Rotate screen 90 degrees.
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Expected: screen is still all white.
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Actual: screen is blue with offset white rectangle.
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This bug only happens on Sapphire, it works correctly on Passion.
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What happens:
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I think the bug is that the gl.glViewport() call in onSurfaceChanged() is
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being ignored by the OpenGL driver.
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NOTE: If a gl.glViewport call is added at the beginning of the onDrawFrame()
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call (which means it is called before every draw), the program runs correctly.
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29
opengl/tests/testViewport/res/values/strings.xml
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29
opengl/tests/testViewport/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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-->
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<!-- This file contains resource definitions for displayed strings, allowing
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them to be changed based on the locale and options. -->
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<resources>
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<!-- Simple strings. -->
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<string name="test_activity">Test Viewport</string>
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</resources>
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@@ -0,0 +1,46 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test;
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import android.app.Activity;
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import android.os.Bundle;
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import android.util.Log;
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public class TestActivity extends Activity {
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private final static String TAG = "TestActivity";
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TestView mView;
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@Override
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protected void onCreate(Bundle icicle) {
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super.onCreate(icicle);
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mView = new TestView(getApplication());
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mView.setFocusableInTouchMode(true);
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setContentView(mView);
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}
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@Override
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protected void onPause() {
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super.onPause();
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mView.onPause();
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}
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@Override
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protected void onResume() {
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super.onResume();
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mView.onResume();
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}
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}
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262
opengl/tests/testViewport/src/com/android/test/TestView.java
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262
opengl/tests/testViewport/src/com/android/test/TestView.java
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test;
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.CharBuffer;
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import java.nio.FloatBuffer;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL;
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import javax.microedition.khronos.opengles.GL10;
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import javax.microedition.khronos.opengles.GL11;
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/**
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* An implementation of SurfaceView that uses the dedicated surface for
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* displaying an OpenGL animation. This allows the animation to run in a
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* separate thread, without requiring that it be driven by the update mechanism
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* of the view hierarchy.
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*
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* The application-specific rendering code is delegated to a GLView.Renderer
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* instance.
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*/
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class TestView extends GLSurfaceView {
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TestView(Context context) {
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super(context);
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init();
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}
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public TestView(Context context, AttributeSet attrs) {
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super(context, attrs);
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init();
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}
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private void init() {
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setRenderer(new Renderer());
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setRenderMode(RENDERMODE_WHEN_DIRTY);
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}
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/** A grid is a topologically rectangular array of vertices.
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*
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* The vertex and index data are held in VBO objects because on most
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* GPUs VBO objects are the fastest way of rendering static vertex
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* and index data.
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*
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*/
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private static class Grid {
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// Size of vertex data elements in bytes:
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final static int FLOAT_SIZE = 4;
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final static int CHAR_SIZE = 2;
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// Vertex structure:
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// float x, y, z;
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final static int VERTEX_SIZE = 3 * FLOAT_SIZE;
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private int mVertexBufferObjectId;
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private int mElementBufferObjectId;
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// These buffers are used to hold the vertex and index data while
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// constructing the grid. Once createBufferObjects() is called
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// the buffers are nulled out to save memory.
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private ByteBuffer mVertexByteBuffer;
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private FloatBuffer mVertexBuffer;
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private CharBuffer mIndexBuffer;
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private int mW;
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private int mH;
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private int mIndexCount;
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public Grid(int w, int h) {
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if (w < 0 || w >= 65536) {
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throw new IllegalArgumentException("w");
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}
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if (h < 0 || h >= 65536) {
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throw new IllegalArgumentException("h");
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}
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if (w * h >= 65536) {
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throw new IllegalArgumentException("w * h >= 65536");
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}
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mW = w;
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mH = h;
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int size = w * h;
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mVertexByteBuffer = ByteBuffer.allocateDirect(VERTEX_SIZE * size)
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.order(ByteOrder.nativeOrder());
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mVertexBuffer = mVertexByteBuffer.asFloatBuffer();
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int quadW = mW - 1;
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int quadH = mH - 1;
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int quadCount = quadW * quadH;
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int indexCount = quadCount * 6;
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mIndexCount = indexCount;
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mIndexBuffer = ByteBuffer.allocateDirect(CHAR_SIZE * indexCount)
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.order(ByteOrder.nativeOrder()).asCharBuffer();
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/*
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* Initialize triangle list mesh.
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*
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* [0]-----[ 1] ...
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* | / |
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* | / |
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* | / |
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* [w]-----[w+1] ...
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* | |
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*
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*/
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{
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int i = 0;
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for (int y = 0; y < quadH; y++) {
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for (int x = 0; x < quadW; x++) {
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char a = (char) (y * mW + x);
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char b = (char) (y * mW + x + 1);
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char c = (char) ((y + 1) * mW + x);
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char d = (char) ((y + 1) * mW + x + 1);
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mIndexBuffer.put(i++, a);
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mIndexBuffer.put(i++, c);
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mIndexBuffer.put(i++, b);
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mIndexBuffer.put(i++, b);
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mIndexBuffer.put(i++, c);
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mIndexBuffer.put(i++, d);
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}
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}
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}
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}
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public void set(int i, int j, float x, float y, float z) {
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if (i < 0 || i >= mW) {
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throw new IllegalArgumentException("i");
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}
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if (j < 0 || j >= mH) {
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throw new IllegalArgumentException("j");
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}
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int index = mW * j + i;
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mVertexBuffer.position(index * VERTEX_SIZE / FLOAT_SIZE);
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mVertexBuffer.put(x);
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mVertexBuffer.put(y);
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mVertexBuffer.put(z);
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}
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public void createBufferObjects(GL gl) {
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// Generate a the vertex and element buffer IDs
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int[] vboIds = new int[2];
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GL11 gl11 = (GL11) gl;
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gl11.glGenBuffers(2, vboIds, 0);
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mVertexBufferObjectId = vboIds[0];
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mElementBufferObjectId = vboIds[1];
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// Upload the vertex data
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gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId);
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mVertexByteBuffer.position(0);
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gl11.glBufferData(GL11.GL_ARRAY_BUFFER, mVertexByteBuffer.capacity(), mVertexByteBuffer, GL11.GL_STATIC_DRAW);
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gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId);
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mIndexBuffer.position(0);
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gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer.capacity() * CHAR_SIZE, mIndexBuffer, GL11.GL_STATIC_DRAW);
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// We don't need the in-memory data any more
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mVertexBuffer = null;
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mVertexByteBuffer = null;
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mIndexBuffer = null;
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}
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public void draw(GL10 gl) {
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GL11 gl11 = (GL11) gl;
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gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId);
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gl11.glVertexPointer(3, GL10.GL_FLOAT, VERTEX_SIZE, 0);
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gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId);
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gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0);
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gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
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gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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}
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private class Renderer implements GLSurfaceView.Renderer {
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private static final String TAG = "Renderer";
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private Grid mGrid;
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public void onDrawFrame(GL10 gl) {
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gl.glClearColor(0,0,1,1);
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gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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mGrid.draw(gl);
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}
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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gl.glViewport(0, 0, width, height);
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gl.glMatrixMode(GL11.GL_PROJECTION);
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gl.glLoadIdentity();
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gl.glOrthof(0, width, height, 0, -1, 1);
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gl.glMatrixMode(GL11.GL_MODELVIEW);
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createGrid(gl, width, height);
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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}
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private void createGrid(GL10 gl, float w, float h) {
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mGrid = new Grid(2, 2);
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for (int j = 0; j < 2; j++) {
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for (int i = 0; i < 2; i++) {
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float x = w * i;
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float y = h * j;
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float z = 0.0f;
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mGrid.set(i,j, x, y, z);
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}
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}
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mGrid.createBufferObjects(gl);
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}
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}
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}
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