Force clipping on layers that fail to be allocated
bug:8666842 In SW rendering, a previous optimization avoided clipping to the bounds of views that are layers. This breaks if the view fails to create a layer (such as if it's too big), so instead look at whether the view has a layer. Change-Id: I653882035512012aefd91f06ff0bdc73aa5e4430
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@@ -13785,7 +13785,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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}
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if ((flags & ViewGroup.FLAG_CLIP_CHILDREN) == ViewGroup.FLAG_CLIP_CHILDREN &&
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!useDisplayListProperties && layerType == LAYER_TYPE_NONE) {
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!useDisplayListProperties && cache == null) {
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if (offsetForScroll) {
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canvas.clipRect(sx, sy, sx + (mRight - mLeft), sy + (mBottom - mTop));
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} else {
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