Implement type generation for user uniforms in vertex shader.

This commit is contained in:
Jason Sams
2010-01-12 12:12:28 -08:00
parent 917cd4fcda
commit ea87e96959
8 changed files with 137 additions and 38 deletions

View File

@@ -39,6 +39,10 @@ public class Allocation extends BaseObj {
mType = t;
}
public Type getType() {
return mType;
}
public void uploadToTexture(int baseMipLevel) {
mRS.validate();
mRS.validateSurface();