am 8deb2391: Merge "Remove upside-down portrait orientation." into froyo
Merge commit '8deb239169f9b60cf19b6f4293978e654fa15a03' into froyo-plus-aosp * commit '8deb239169f9b60cf19b6f4293978e654fa15a03': Remove upside-down portrait orientation.
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@@ -120,39 +120,36 @@ public abstract class WindowOrientationListener {
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private static final int _DATA_Z = 2;
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// Internal aliases for the four orientation states. ROTATION_0 = default portrait mode,
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// ROTATION_90 = left side of device facing the sky, etc.
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// ROTATION_90 = right side of device facing the sky, etc.
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private static final int ROTATION_0 = 0;
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private static final int ROTATION_90 = 1;
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private static final int ROTATION_180 = 2;
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private static final int ROTATION_270 = 3;
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private static final int ROTATION_270 = 2;
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// Current orientation state
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private int mRotation = ROTATION_0;
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// Mapping our internal aliases into actual Surface rotation values
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private final int[] SURFACE_ROTATIONS = new int[] {Surface.ROTATION_0, Surface.ROTATION_90,
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Surface.ROTATION_180, Surface.ROTATION_270};
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Surface.ROTATION_270};
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// Threshold ranges of orientation angle to transition into other orientation states.
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// The first list is for transitions from ROTATION_0, the next for ROTATION_90, etc.
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// ROTATE_TO defines the orientation each threshold range transitions to, and must be kept
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// in sync with this.
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// The thresholds are nearly regular -- we generally transition about the halfway point
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// between two states with a swing of 30 degreees for hysteresis. For ROTATION_180,
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// between two states with a swing of 30 degrees for hysteresis. For ROTATION_180,
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// however, we enforce stricter thresholds, pushing the thresholds 15 degrees closer to 180.
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private final int[][][] THRESHOLDS = new int[][][] {
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{{60, 165}, {165, 195}, {195, 300}},
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{{0, 45}, {45, 165}, {165, 195}, {330, 360}},
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{{0, 45}, {45, 135}, {225, 315}, {315, 360}},
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{{0, 30}, {165, 195}, {195, 315}, {315, 360}}
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{{60, 180}, {180, 300}},
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{{0, 45}, {45, 165}, {330, 360}},
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{{0, 30}, {195, 315}, {315, 360}}
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};
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// See THRESHOLDS
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private final int[][] ROTATE_TO = new int[][] {
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{ROTATION_270, ROTATION_180, ROTATION_90},
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{ROTATION_0, ROTATION_270, ROTATION_180, ROTATION_0},
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{ROTATION_0, ROTATION_270, ROTATION_90, ROTATION_0},
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{ROTATION_0, ROTATION_180, ROTATION_90, ROTATION_0}
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{ROTATION_270, ROTATION_90},
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{ROTATION_0, ROTATION_270, ROTATION_0},
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{ROTATION_0, ROTATION_90, ROTATION_0}
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};
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// Maximum absolute tilt angle at which to consider orientation changes. Beyond this (i.e.
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