Make navbar deadzone silent in touch exploration.

Bug: 5827342
Change-Id: Id93ab35f488a6aa48318b0f17dc510c443800aff
This commit is contained in:
Daniel Sandler
2012-03-19 22:56:42 -04:00
parent b106153ba9
commit e97a776e9c
2 changed files with 45 additions and 4 deletions

View File

@@ -144,11 +144,11 @@
/>
</LinearLayout>
<View android:id="@+id/deadzone"
<com.android.systemui.statusbar.policy.DeadZone
android:id="@+id/deadzone"
android:layout_height="@dimen/navigation_bar_deadzone_size"
android:layout_width="match_parent"
android:layout_gravity="top"
android:clickable="true"
/>
</FrameLayout>
@@ -272,11 +272,11 @@
/>
</LinearLayout>
<View android:id="@+id/deadzone"
<com.android.systemui.statusbar.policy.DeadZone
android:id="@+id/deadzone"
android:layout_width="@dimen/navigation_bar_deadzone_size"
android:layout_height="match_parent"
android:layout_gravity="left"
android:clickable="true"
/>
</FrameLayout>

View File

@@ -0,0 +1,41 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.statusbar.policy;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.android.systemui.R;
public class DeadZone extends View {
public DeadZone(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public DeadZone(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs);
}
// I made you a touch event
@Override
public boolean onTouchEvent (MotionEvent event) {
return true; // but I eated it
}
}