Restores a capture rate limit for long screenshots

A previous change accidentally lost this delay between
incremental screen captures. This rate limit is needed
to prevent pushing screen capture faster than it can
render correctly.

Bug: 173700533
Bug: 217046739
Test: manual; long screenshot, observe app systrace
Change-Id: Ibd7940299b502c40212957395d272b6e52cc28be
This commit is contained in:
Mark Renouf
2022-04-27 16:59:00 -04:00
parent 2b7ad933d7
commit e8f1a8c559

View File

@@ -76,6 +76,7 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
ContentResolver contentResolver = context.getContentResolver();
mPostScrollDelayMillis = Settings.Global.getLong(contentResolver,
SETTING_CAPTURE_DELAY, SETTING_CAPTURE_DELAY_DEFAULT);
Log.d(TAG, "screenshot.scroll_capture_delay = " + mPostScrollDelayMillis);
}
/** Based on ViewRootImpl#updateColorModeIfNeeded */
@@ -271,6 +272,13 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
Rect viewCaptureArea = new Rect(scrollResult.availableArea);
viewCaptureArea.offset(0, -scrollResult.scrollDelta);
view.postOnAnimationDelayed(
() -> doCapture(scrollResult, view, viewCaptureArea, onComplete),
mPostScrollDelayMillis);
}
private void doCapture(ScrollResult scrollResult, V view, Rect viewCaptureArea,
Consumer<Rect> onComplete) {
int result = mRenderer.renderView(view, viewCaptureArea);
if (result == HardwareRenderer.SYNC_OK
|| result == HardwareRenderer.SYNC_REDRAW_REQUESTED) {