Merge "Add drop shadow for HUNs when shade is opened" into tm-qpr-dev
This commit is contained in:
@@ -62,7 +62,8 @@ public class StackScrollAlgorithm {
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private StackScrollAlgorithmState mTempAlgorithmState = new StackScrollAlgorithmState();
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private boolean mIsExpanded;
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private boolean mClipNotificationScrollToTop;
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@VisibleForTesting float mHeadsUpInset;
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@VisibleForTesting
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float mHeadsUpInset;
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private int mPinnedZTranslationExtra;
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private float mNotificationScrimPadding;
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private int mMarginBottom;
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@@ -456,7 +457,7 @@ public class StackScrollAlgorithm {
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/**
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* @return Fraction to apply to view height and gap between views.
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* Does not include shelf height even if shelf is showing.
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* Does not include shelf height even if shelf is showing.
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*/
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protected float getExpansionFractionWithoutShelf(
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StackScrollAlgorithmState algorithmState,
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@@ -470,7 +471,7 @@ public class StackScrollAlgorithm {
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&& (!ambientState.isBypassEnabled() || !ambientState.isPulseExpanding())
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? 0 : mNotificationScrimPadding;
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final float stackHeight = ambientState.getStackHeight() - shelfHeight - scrimPadding;
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final float stackHeight = ambientState.getStackHeight() - shelfHeight - scrimPadding;
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final float stackEndHeight = ambientState.getStackEndHeight() - shelfHeight - scrimPadding;
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if (stackEndHeight == 0f) {
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// This should not happen, since even when the shade is empty we show EmptyShadeView
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@@ -504,13 +505,14 @@ public class StackScrollAlgorithm {
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}
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// TODO(b/172289889) polish shade open from HUN
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/**
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* Populates the {@link ExpandableViewState} for a single child.
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*
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* @param i The index of the child in
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* {@link StackScrollAlgorithmState#visibleChildren}.
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* @param algorithmState The overall output state of the algorithm.
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* @param ambientState The input state provided to the algorithm.
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* @param i The index of the child in
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* {@link StackScrollAlgorithmState#visibleChildren}.
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* @param algorithmState The overall output state of the algorithm.
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* @param ambientState The input state provided to the algorithm.
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*/
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protected void updateChild(
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int i,
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@@ -584,8 +586,8 @@ public class StackScrollAlgorithm {
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final float stackBottom = !ambientState.isShadeExpanded()
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|| ambientState.getDozeAmount() == 1f
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|| bypassPulseNotExpanding
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? ambientState.getInnerHeight()
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: ambientState.getStackHeight();
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? ambientState.getInnerHeight()
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: ambientState.getStackHeight();
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final float shelfStart = stackBottom
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- ambientState.getShelf().getIntrinsicHeight()
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- mPaddingBetweenElements;
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@@ -621,9 +623,9 @@ public class StackScrollAlgorithm {
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* Get the gap height needed for before a view
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*
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* @param sectionProvider the sectionProvider used to understand the sections
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* @param visibleIndex the visible index of this view in the list
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* @param child the child asked about
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* @param previousChild the child right before it or null if none
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* @param visibleIndex the visible index of this view in the list
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* @param child the child asked about
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* @param previousChild the child right before it or null if none
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* @return the size of the gap needed or 0 if none is needed
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*/
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public float getGapHeightForChild(
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@@ -657,9 +659,9 @@ public class StackScrollAlgorithm {
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* Does a given child need a gap, i.e spacing before a view?
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*
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* @param sectionProvider the sectionProvider used to understand the sections
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* @param visibleIndex the visible index of this view in the list
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* @param child the child asked about
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* @param previousChild the child right before it or null if none
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* @param visibleIndex the visible index of this view in the list
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* @param child the child asked about
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* @param previousChild the child right before it or null if none
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* @return if the child needs a gap height
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*/
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private boolean childNeedsGapHeight(
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@@ -862,30 +864,53 @@ public class StackScrollAlgorithm {
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}
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}
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/**
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* Calculate and update the Z positions for a given child. We currently only give shadows to
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* HUNs to distinguish a HUN from its surroundings.
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*
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* @param isTopHun Whether the child is a top HUN. A top HUN means a HUN that shows on the
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* vertically top of screen. Top HUNs should have drop shadows
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* @param childrenOnTop It is greater than 0 when there's an existing HUN that is elevated
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* @return childrenOnTop The decimal part represents the fraction of the elevated HUN's height
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* that overlaps with QQS Panel. The integer part represents the count of
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* previous HUNs whose Z positions are greater than 0.
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*/
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protected float updateChildZValue(int i, float childrenOnTop,
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StackScrollAlgorithmState algorithmState,
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AmbientState ambientState,
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boolean shouldElevateHun) {
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boolean isTopHun) {
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ExpandableView child = algorithmState.visibleChildren.get(i);
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ExpandableViewState childViewState = child.getViewState();
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int zDistanceBetweenElements = ambientState.getZDistanceBetweenElements();
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float baseZ = ambientState.getBaseZHeight();
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// Handles HUN shadow when Shade is opened
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if (child.mustStayOnScreen() && !childViewState.headsUpIsVisible
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&& !ambientState.isDozingAndNotPulsing(child)
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&& childViewState.getYTranslation() < ambientState.getTopPadding()
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+ ambientState.getStackTranslation()) {
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// Handles HUN shadow when Shade is opened, and AmbientState.mScrollY > 0
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// Calculate the HUN's z-value based on its overlapping fraction with QQS Panel.
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// When scrolling down shade to make HUN back to in-position in Notification Panel,
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// The over-lapping fraction goes to 0, and shadows hides gradually.
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if (childrenOnTop != 0.0f) {
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// To elevate the later HUN over previous HUN
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childrenOnTop++;
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} else {
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float overlap = ambientState.getTopPadding()
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+ ambientState.getStackTranslation() - childViewState.getYTranslation();
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childrenOnTop += Math.min(1.0f, overlap / childViewState.height);
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// To prevent over-shadow during HUN entry
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childrenOnTop += Math.min(
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1.0f,
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overlap / childViewState.height
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);
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MathUtils.saturate(childrenOnTop);
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}
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childViewState.setZTranslation(baseZ
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+ childrenOnTop * zDistanceBetweenElements);
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} else if (shouldElevateHun) {
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+ childrenOnTop * mPinnedZTranslationExtra);
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} else if (isTopHun) {
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// In case this is a new view that has never been measured before, we don't want to
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// elevate if we are currently expanded more then the notification
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// elevate if we are currently expanded more than the notification
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int shelfHeight = ambientState.getShelf() == null ? 0 :
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ambientState.getShelf().getIntrinsicHeight();
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float shelfStart = ambientState.getInnerHeight()
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@@ -894,23 +919,28 @@ public class StackScrollAlgorithm {
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float notificationEnd = childViewState.getYTranslation() + child.getIntrinsicHeight()
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+ mPaddingBetweenElements;
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if (shelfStart > notificationEnd) {
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// When the notification doesn't overlap with Notification Shelf, there's no shadow
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childViewState.setZTranslation(baseZ);
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} else {
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// Give shadow to the notification if it overlaps with Notification Shelf
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float factor = (notificationEnd - shelfStart) / shelfHeight;
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if (Float.isNaN(factor)) { // Avoid problems when the above is 0/0.
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factor = 1.0f;
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}
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factor = Math.min(factor, 1.0f);
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childViewState.setZTranslation(baseZ + factor * zDistanceBetweenElements);
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childViewState.setZTranslation(baseZ + factor * mPinnedZTranslationExtra);
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}
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} else {
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childViewState.setZTranslation(baseZ);
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}
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// We need to scrim the notification more from its surrounding content when we are pinned,
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// and we therefore elevate it higher.
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// We can use the headerVisibleAmount for this, since the value nicely goes from 0 to 1 when
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// expanding after which we have a normal elevation again.
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// Handles HUN shadow when shade is closed.
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// While HUN is showing and Shade is closed: headerVisibleAmount stays 0, shadow stays.
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// During HUN-to-Shade (eg. dragging down HUN to open Shade): headerVisibleAmount goes
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// gradually from 0 to 1, shadow hides gradually.
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// Header visibility is a deprecated concept, we are using headerVisibleAmount only because
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// this value nicely goes from 0 to 1 during the HUN-to-Shade process.
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childViewState.setZTranslation(childViewState.getZTranslation()
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+ (1.0f - child.getHeaderVisibleAmount()) * mPinnedZTranslationExtra);
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return childrenOnTop;
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@@ -14,6 +14,7 @@ import com.android.systemui.statusbar.StatusBarState
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import com.android.systemui.statusbar.notification.row.ExpandableNotificationRow
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import com.android.systemui.statusbar.notification.row.ExpandableView
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import com.android.systemui.statusbar.phone.StatusBarKeyguardViewManager
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import com.android.systemui.util.mockito.mock
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import com.google.common.truth.Truth.assertThat
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import junit.framework.Assert.assertEquals
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import junit.framework.Assert.assertFalse
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@@ -31,10 +32,10 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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private val hostView = FrameLayout(context)
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private val stackScrollAlgorithm = StackScrollAlgorithm(context, hostView)
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private val notificationRow = mock(ExpandableNotificationRow::class.java)
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private val dumpManager = mock(DumpManager::class.java)
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private val mStatusBarKeyguardViewManager = mock(StatusBarKeyguardViewManager::class.java)
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private val notificationShelf = mock(NotificationShelf::class.java)
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private val notificationRow = mock<ExpandableNotificationRow>()
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private val dumpManager = mock<DumpManager>()
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private val mStatusBarKeyguardViewManager = mock<StatusBarKeyguardViewManager>()
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private val notificationShelf = mock<NotificationShelf>()
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private val emptyShadeView = EmptyShadeView(context, /* attrs= */ null).apply {
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layout(/* l= */ 0, /* t= */ 0, /* r= */ 100, /* b= */ 100)
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}
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@@ -46,7 +47,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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mStatusBarKeyguardViewManager
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)
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private val testableResources = mContext.orCreateTestableResources
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private val testableResources = mContext.getOrCreateTestableResources()
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private fun px(@DimenRes id: Int): Float =
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testableResources.resources.getDimensionPixelSize(id).toFloat()
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@@ -98,7 +99,7 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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stackScrollAlgorithm.resetViewStates(ambientState, /* speedBumpIndex= */ 0)
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val marginBottom =
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context.resources.getDimensionPixelSize(R.dimen.notification_panel_margin_bottom)
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context.resources.getDimensionPixelSize(R.dimen.notification_panel_margin_bottom)
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val fullHeight = ambientState.layoutMaxHeight + marginBottom - ambientState.stackY
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val centeredY = ambientState.stackY + fullHeight / 2f - emptyShadeView.height / 2f
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assertThat(emptyShadeView.viewState?.yTranslation).isEqualTo(centeredY)
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@@ -507,6 +508,192 @@ class StackScrollAlgorithmTest : SysuiTestCase() {
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assertEquals(1f, currentRoundness)
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}
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@Test
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fun shadeOpened_hunFullyOverlapsQqsPanel_hunShouldHaveFullShadow() {
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// Given: shade is opened, yTranslation of HUN is 0,
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// the height of HUN equals to the height of QQS Panel,
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// and HUN fully overlaps with QQS Panel
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ambientState.stackTranslation = px(R.dimen.qqs_layout_margin_top) +
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px(R.dimen.qqs_layout_padding_bottom)
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val childHunView = createHunViewMock(
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isShadeOpen = true,
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fullyVisible = false,
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headerVisibleAmount = 1f
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)
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val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
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algorithmState.visibleChildren.add(childHunView)
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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)
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// Then: full shadow would be applied
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assertEquals(px(R.dimen.heads_up_pinned_elevation), childHunView.viewState.zTranslation)
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}
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@Test
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fun shadeOpened_hunPartiallyOverlapsQQS_hunShouldHavePartialShadow() {
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// Given: shade is opened, yTranslation of HUN is greater than 0,
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// the height of HUN is equal to the height of QQS Panel,
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// and HUN partially overlaps with QQS Panel
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ambientState.stackTranslation = px(R.dimen.qqs_layout_margin_top) +
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px(R.dimen.qqs_layout_padding_bottom)
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val childHunView = createHunViewMock(
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isShadeOpen = true,
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fullyVisible = false,
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headerVisibleAmount = 1f
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)
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// Use half of the HUN's height as overlap
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childHunView.viewState.yTranslation = (childHunView.viewState.height + 1 shr 1).toFloat()
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val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
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algorithmState.visibleChildren.add(childHunView)
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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)
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// Then: HUN should have shadow, but not as full size
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assertThat(childHunView.viewState.zTranslation).isGreaterThan(0.0f)
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assertThat(childHunView.viewState.zTranslation)
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.isLessThan(px(R.dimen.heads_up_pinned_elevation))
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}
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@Test
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fun shadeOpened_hunDoesNotOverlapQQS_hunShouldHaveNoShadow() {
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// Given: shade is opened, yTranslation of HUN is equal to QQS Panel's height,
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// the height of HUN is equal to the height of QQS Panel,
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// and HUN doesn't overlap with QQS Panel
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ambientState.stackTranslation = px(R.dimen.qqs_layout_margin_top) +
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px(R.dimen.qqs_layout_padding_bottom)
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// Mock the height of shade
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ambientState.setLayoutMinHeight(1000)
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val childHunView = createHunViewMock(
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isShadeOpen = true,
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fullyVisible = true,
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headerVisibleAmount = 1f
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)
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// HUN doesn't overlap with QQS Panel
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childHunView.viewState.yTranslation = ambientState.topPadding +
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ambientState.stackTranslation
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val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
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algorithmState.visibleChildren.add(childHunView)
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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)
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// Then: HUN should not have shadow
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assertEquals(0f, childHunView.viewState.zTranslation)
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}
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@Test
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fun shadeClosed_hunShouldHaveFullShadow() {
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// Given: shade is closed, ambientState.stackTranslation == -ambientState.topPadding,
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// the height of HUN is equal to the height of QQS Panel,
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ambientState.stackTranslation = -ambientState.topPadding
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// Mock the height of shade
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ambientState.setLayoutMinHeight(1000)
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val childHunView = createHunViewMock(
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isShadeOpen = false,
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fullyVisible = false,
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headerVisibleAmount = 0f
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)
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childHunView.viewState.yTranslation = 0f
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// Shade is closed, thus childHunView's headerVisibleAmount is 0
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childHunView.headerVisibleAmount = 0f
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val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
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algorithmState.visibleChildren.add(childHunView)
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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)
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// Then: HUN should have full shadow
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assertEquals(px(R.dimen.heads_up_pinned_elevation), childHunView.viewState.zTranslation)
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}
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@Test
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fun draggingHunToOpenShade_hunShouldHavePartialShadow() {
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// Given: shade is closed when HUN pops up,
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// now drags down the HUN to open shade
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ambientState.stackTranslation = -ambientState.topPadding
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// Mock the height of shade
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ambientState.setLayoutMinHeight(1000)
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val childHunView = createHunViewMock(
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isShadeOpen = false,
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fullyVisible = false,
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headerVisibleAmount = 0.5f
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)
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childHunView.viewState.yTranslation = 0f
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// Shade is being opened, thus childHunView's headerVisibleAmount is between 0 and 1
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// use 0.5 as headerVisibleAmount here
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childHunView.headerVisibleAmount = 0.5f
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val algorithmState = StackScrollAlgorithm.StackScrollAlgorithmState()
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algorithmState.visibleChildren.add(childHunView)
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// When: updateChildZValue() is called for the top HUN
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stackScrollAlgorithm.updateChildZValue(
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/* i= */ 0,
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/* childrenOnTop= */ 0.0f,
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/* StackScrollAlgorithmState= */ algorithmState,
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/* ambientState= */ ambientState,
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/* shouldElevateHun= */ true
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)
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// Then: HUN should have shadow, but not as full size
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assertThat(childHunView.viewState.zTranslation).isGreaterThan(0.0f)
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assertThat(childHunView.viewState.zTranslation)
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.isLessThan(px(R.dimen.heads_up_pinned_elevation))
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}
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private fun createHunViewMock(
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isShadeOpen: Boolean,
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fullyVisible: Boolean,
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headerVisibleAmount: Float
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) =
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mock<ExpandableNotificationRow>().apply {
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val childViewStateMock = createHunChildViewState(isShadeOpen, fullyVisible)
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whenever(this.viewState).thenReturn(childViewStateMock)
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whenever(this.mustStayOnScreen()).thenReturn(true)
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whenever(this.headerVisibleAmount).thenReturn(headerVisibleAmount)
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}
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private fun createHunChildViewState(isShadeOpen: Boolean, fullyVisible: Boolean) =
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ExpandableViewState().apply {
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// Mock the HUN's height with ambientState.topPadding +
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// ambientState.stackTranslation
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height = (ambientState.topPadding + ambientState.stackTranslation).toInt()
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if (isShadeOpen && fullyVisible) {
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yTranslation =
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ambientState.topPadding + ambientState.stackTranslation
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} else {
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yTranslation = 0f
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}
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headsUpIsVisible = fullyVisible
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}
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private fun resetViewStates_expansionChanging_notificationAlphaUpdated(
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expansionFraction: Float,
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expectedAlpha: Float
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Reference in New Issue
Block a user