Merge "Adjustments to PIP heuristics to snapping along edges of screen"

This commit is contained in:
Mady Mellor
2017-01-26 14:36:49 +00:00
committed by Android (Google) Code Review

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@@ -39,14 +39,20 @@ public class PipSnapAlgorithm {
private static final int SNAP_MODE_CORNERS_AND_SIDES = 1;
// Allows snapping to anywhere along the edge of the screen
private static final int SNAP_MODE_EDGE = 2;
// Allows snapping to four corners on a fling towards a corner or slow move near a corner
// snaps anywhere along the edge of screen otherwise
private static final int SNAP_MODE_CORNERS_AND_EDGES = 3;
// The friction multiplier to control how slippery the PIP is when flung
private static final float SCROLL_FRICTION_MULTIPLIER = 8f;
// Threshold to magnet to a corner
private static final float CORNER_MAGNET_THRESHOLD = 0.3f;
private final Context mContext;
private final ArrayList<Integer> mSnapGravities = new ArrayList<>();
private final int mDefaultSnapMode = SNAP_MODE_CORNERS_ONLY;
private final int mDefaultSnapMode = SNAP_MODE_CORNERS_AND_EDGES;
private int mSnapMode = mDefaultSnapMode;
private Scroller mScroller;
@@ -107,7 +113,24 @@ public class PipSnapAlgorithm {
movementBounds.right + stackBounds.width(),
movementBounds.bottom + stackBounds.height());
final Rect newBounds = new Rect(stackBounds);
if (mSnapMode == SNAP_MODE_EDGE) {
if (mSnapMode == SNAP_MODE_CORNERS_AND_EDGES) {
final Rect tmpBounds = new Rect();
final Point[] snapTargets = new Point[mSnapGravities.size()];
for (int i = 0; i < mSnapGravities.size(); i++) {
Gravity.apply(mSnapGravities.get(i), stackBounds.width(), stackBounds.height(),
pipBounds, 0, 0, tmpBounds);
snapTargets[i] = new Point(tmpBounds.left, tmpBounds.top);
}
Point snapTarget = findClosestPoint(stackBounds.left, stackBounds.top, snapTargets);
float distance = distanceToPoint(snapTarget, stackBounds.left, stackBounds.top);
final float thresh = stackBounds.width() * CORNER_MAGNET_THRESHOLD;
if (distance < thresh) {
newBounds.offsetTo(snapTarget.x, snapTarget.y);
} else {
// Otherwise we snap to the edge
snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
}
} else if (mSnapMode == SNAP_MODE_EDGE) {
// Find the closest edge to the given stack bounds and snap to it
snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
} else {
@@ -273,6 +296,7 @@ public class PipSnapAlgorithm {
}
// Fall through
case SNAP_MODE_CORNERS_ONLY:
case SNAP_MODE_CORNERS_AND_EDGES:
mSnapGravities.add(Gravity.TOP | Gravity.LEFT);
mSnapGravities.add(Gravity.TOP | Gravity.RIGHT);
mSnapGravities.add(Gravity.BOTTOM | Gravity.LEFT);