Use new method of getting top layer FBO details from SkCanvas.
This avoids having to peer through multiple layers of private Skia abstractions to get the FBO ID and size. Also use framework-only SkCanvas method to get top layer bounds. Test: Presubmit checks will test this change. Bug: skia:11019 Change-Id: I62095162e80c4837485f0f89bd40372846303309
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@@ -19,8 +19,6 @@
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#include <private/hwui/DrawGlInfo.h>
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#include "FunctorDrawable.h"
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#include "GrBackendSurface.h"
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#include "GrRenderTarget.h"
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#include "GrRenderTargetContext.h"
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#include "RenderNode.h"
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#include "SkAndroidFrameworkUtils.h"
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#include "SkClipStack.h"
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@@ -40,19 +38,13 @@ static void setScissor(int viewportHeight, const SkIRect& clip) {
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}
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static void GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) {
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GrRenderTargetContext* renderTargetContext =
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canvas->internal_private_accessTopLayerRenderTargetContext();
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LOG_ALWAYS_FATAL_IF(!renderTargetContext, "Failed to retrieve GrRenderTargetContext");
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GrRenderTarget* renderTarget = renderTargetContext->accessRenderTarget();
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LOG_ALWAYS_FATAL_IF(!renderTarget, "accessRenderTarget failed");
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GrBackendRenderTarget renderTarget = canvas->topLayerBackendRenderTarget();
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GrGLFramebufferInfo fboInfo;
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LOG_ALWAYS_FATAL_IF(!renderTarget->getBackendRenderTarget().getGLFramebufferInfo(&fboInfo),
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LOG_ALWAYS_FATAL_IF(!renderTarget.getGLFramebufferInfo(&fboInfo),
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"getGLFrameBufferInfo failed");
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*outFboID = fboInfo.fFBOID;
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*outFboSize = SkISize::Make(renderTargetContext->width(), renderTargetContext->height());
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*outFboSize = renderTarget.dimensions();
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}
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void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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@@ -75,7 +67,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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SkISize fboSize;
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GetFboDetails(canvas, &fboID, &fboSize);
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SkIRect surfaceBounds = canvas->internal_private_getTopLayerBounds();
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SkIRect surfaceBounds = canvas->topLayerBounds();
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SkIRect clipBounds = canvas->getDeviceClipBounds();
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SkM44 mat4(canvas->getLocalToDevice());
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SkRegion clipRegion;
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