Remove a bit of animation clutter from group update cascades.
Bug: 180625950 Test: manual testing with notify app Change-Id: Ia78737442b72e8a3b1a8d44f832a0aac044f174e
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@@ -40,6 +40,7 @@ public class Interpolators {
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new PathInterpolator(0.8f, 0f, 0.6f, 1f);
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public static final Interpolator FAST_OUT_LINEAR_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
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public static final Interpolator LINEAR_OUT_SLOW_IN = new PathInterpolator(0f, 0f, 0.2f, 1f);
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public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f);
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public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
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public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f);
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public static final Interpolator LINEAR = new LinearInterpolator();
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@@ -720,6 +720,10 @@ public abstract class ActivatableNotificationView extends ExpandableOutlineView
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mCurrentAppearInterpolator = mSlowOutFastInInterpolator;
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mCurrentAlphaInterpolator = Interpolators.LINEAR_OUT_SLOW_IN;
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targetValue = 1.0f;
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if (!mIsHeadsUpAnimation && isChildInGroup()) {
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// slower fade in of children to avoid visibly overlapping with other children
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mCurrentAlphaInterpolator = Interpolators.SLOW_OUT_LINEAR_IN;
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}
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} else {
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mCurrentAppearInterpolator = Interpolators.FAST_OUT_SLOW_IN;
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mCurrentAlphaInterpolator = mSlowOutLinearInInterpolator;
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@@ -819,6 +823,10 @@ public abstract class ActivatableNotificationView extends ExpandableOutlineView
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if (mIsHeadsUpAnimation && !mIsAppearing) {
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startWidthFraction = 0;
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}
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if (mIsAppearing && !mIsHeadsUpAnimation && isChildInGroup()) {
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// Children in a group (when not heads up) should simply fade in.
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startWidthFraction = 1;
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}
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float width = MathUtils.lerp(startWidthFraction, 1.0f, 1.0f - widthFraction)
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* getWidth();
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float left;
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