Clean unused parameters, disable warnings
Change-Id: Iddb872f53075dd022eeef45265594d1c6a9e2bc0
This commit is contained in:
@@ -58,6 +58,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
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external/skia/include/utils
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LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
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LOCAL_CFLAGS += -Wno-unused-parameter
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libEGL libGLESv2 libskia libui
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LOCAL_MODULE := libhwui
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@@ -115,7 +115,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) {
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
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void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
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if (texture) {
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const uint32_t size = texture->width * texture->height * bytesPerPixel();
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mSize -= size;
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@@ -185,7 +185,7 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
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mCache.removeOldest();
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}
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generateTexture(colors, positions, count, texture);
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generateTexture(colors, positions, texture);
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mSize += size;
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mCache.put(gradient, texture);
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@@ -238,8 +238,7 @@ void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float am
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dst += 4 * sizeof(float);
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}
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void GradientCache::generateTexture(uint32_t* colors, float* positions,
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int count, Texture* texture) {
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void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) {
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const uint32_t width = texture->width;
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const GLsizei rowBytes = width * bytesPerPixel();
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uint8_t pixels[rowBytes * texture->height];
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@@ -151,7 +151,7 @@ private:
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Texture* addLinearGradient(GradientCacheEntry& gradient,
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uint32_t* colors, float* positions, int count);
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void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture);
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void generateTexture(uint32_t* colors, float* positions, Texture* texture);
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struct GradientInfo {
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uint32_t width;
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@@ -779,11 +779,10 @@ bool OpenGLRenderer::restoreSnapshot() {
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int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
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int alpha, SkXfermode::Mode mode, int flags) {
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const GLuint previousFbo = mSnapshot->fbo;
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const int count = saveSnapshot(flags);
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if (!mSnapshot->isIgnored()) {
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createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
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createLayer(left, top, right, bottom, alpha, mode, flags);
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}
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return count;
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@@ -835,7 +834,6 @@ void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect
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int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
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int alpha, SkXfermode::Mode mode, int flags) {
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const GLuint previousFbo = mSnapshot->fbo;
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const int count = saveSnapshot(flags);
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if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
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@@ -911,7 +909,7 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float
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* something actually gets drawn are the layers regions cleared.
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*/
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bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
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int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
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int alpha, SkXfermode::Mode mode, int flags) {
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LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
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LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
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@@ -948,7 +946,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
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startMark("SaveLayer");
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if (fboLayer) {
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return createFboLayer(layer, bounds, clip, previousFbo);
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return createFboLayer(layer, bounds, clip);
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} else {
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// Copy the framebuffer into the layer
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layer->bindTexture();
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@@ -974,7 +972,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
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return true;
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}
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bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
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bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
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layer->clipRect.set(clip);
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layer->setFbo(mCaches.fboCache.get());
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@@ -1268,15 +1266,15 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
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}
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#if DEBUG_LAYERS_AS_REGIONS
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drawRegionRects(layer->region);
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drawRegionRectsDebug(layer->region);
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#endif
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layer->region.clear();
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}
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}
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void OpenGLRenderer::drawRegionRects(const Region& region) {
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#if DEBUG_LAYERS_AS_REGIONS
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void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
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size_t count;
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const android::Rect* rects = region.getArray(&count);
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@@ -1298,8 +1296,8 @@ void OpenGLRenderer::drawRegionRects(const Region& region) {
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drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
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SkXfermode::kSrcOver_Mode);
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}
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#endif
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}
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#endif
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void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
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SkXfermode::Mode mode, bool dirty) {
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@@ -1792,7 +1790,7 @@ void OpenGLRenderer::setupDrawColor(int color, int alpha) {
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mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
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mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
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mColorSet = true;
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mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
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mSetShaderColor = mDescription.setColorModulate(mColorA);
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}
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void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
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@@ -1801,7 +1799,7 @@ void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
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mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
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mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
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mColorSet = true;
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mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
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mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
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}
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void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
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@@ -1814,7 +1812,7 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
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mColorG = g;
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mColorB = b;
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mColorSet = true;
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mSetShaderColor = mDescription.setColor(r, g, b, a);
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mSetShaderColor = mDescription.setColorModulate(a);
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}
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void OpenGLRenderer::setupDrawShader() {
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@@ -2998,7 +2996,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f
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dirtyLayerUnchecked(layerBounds, getRegion());
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}
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drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
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drawTextDecorations(totalAdvance, oldX, oldY, paint);
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return DrawGlInfo::kStatusDrew;
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}
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@@ -3132,7 +3130,7 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
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}
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#if DEBUG_LAYERS_AS_REGIONS
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drawRegionRects(layer->region);
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drawRegionRectsDebug(layer->region);
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#endif
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}
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@@ -3272,8 +3270,7 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
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#define kStdUnderline_Offset (1.0f / 9.0f)
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#define kStdUnderline_Thickness (1.0f / 18.0f)
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void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
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float x, float y, SkPaint* paint) {
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void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, SkPaint* paint) {
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// Handle underline and strike-through
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uint32_t flags = paint->getFlags();
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if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
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@@ -654,12 +654,11 @@ private:
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* @param alpha The translucency of the layer
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* @param mode The blending mode of the layer
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* @param flags The layer save flags
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* @param previousFbo The name of the current framebuffer
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*
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* @return True if the layer was successfully created, false otherwise
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*/
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bool createLayer(float left, float top, float right, float bottom,
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int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
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int alpha, SkXfermode::Mode mode, int flags);
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/**
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* Creates a new layer stored in the specified snapshot as an FBO.
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@@ -667,9 +666,8 @@ private:
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* @param layer The layer to store as an FBO
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* @param snapshot The snapshot associated with the new layer
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* @param bounds The bounds of the layer
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* @param previousFbo The name of the current framebuffer
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*/
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bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
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bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
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/**
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* Compose the specified layer as a region.
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@@ -868,8 +866,7 @@ private:
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* @param y The y coordinate where the text will be drawn
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* @param paint The paint to draw the text with
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*/
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void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
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float x, float y, SkPaint* paint);
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void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
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/**
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* Draws shadow layer on text (with optional positions).
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@@ -1004,11 +1001,13 @@ private:
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void updateLayers();
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void flushLayers();
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#if DEBUG_LAYERS_AS_REGIONS
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/**
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* Renders the specified region as a series of rectangles. This method
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* is used for debugging only.
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*/
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void drawRegionRects(const Region& region);
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void drawRegionRectsDebug(const Region& region);
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#endif
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/**
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* Renders the specified region as a series of rectangles. The region
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@@ -207,7 +207,7 @@ struct ProgramDescription {
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* the fragment shader. When this method returns true, the program should
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* be provided with a modulation color.
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*/
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bool setColor(const float r, const float g, const float b, const float a) {
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bool setColorModulate(const float a) {
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modulate = a < COLOR_COMPONENT_THRESHOLD;
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return modulate;
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}
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@@ -217,7 +217,7 @@ struct ProgramDescription {
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* the fragment shader. When this method returns true, the program should
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* be provided with a modulation color.
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*/
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bool setAlpha8Color(const float r, const float g, const float b, const float a) {
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bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) {
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modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
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g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
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return modulate;
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@@ -142,7 +142,7 @@ void SkiaBitmapShader::describe(ProgramDescription& description, const Extension
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}
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void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
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const Snapshot& snapshot, GLuint* textureUnit) {
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const Snapshot&, GLuint* textureUnit) {
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GLuint textureSlot = (*textureUnit)++;
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Caches::getInstance().activeTexture(textureSlot);
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@@ -228,7 +228,7 @@ void SkiaLinearGradientShader::describe(ProgramDescription& description,
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}
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void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
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const Snapshot& snapshot, GLuint* textureUnit) {
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const Snapshot&, GLuint* textureUnit) {
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if (CC_UNLIKELY(!mIsSimple)) {
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GLuint textureSlot = (*textureUnit)++;
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Caches::getInstance().activeTexture(textureSlot);
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@@ -264,7 +264,7 @@ static void toCircularUnitMatrix(const float x, const float y, const float radiu
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SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
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uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
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SkMatrix* matrix, bool blend):
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SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
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SkiaSweepGradientShader(kCircularGradient, colors, positions, count, key,
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tileMode, matrix, blend) {
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SkMatrix unitMatrix;
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toCircularUnitMatrix(x, y, radius, &unitMatrix);
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@@ -314,11 +314,12 @@ SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* col
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mIsSimple = count == 2;
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}
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SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
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SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, uint32_t* colors,
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float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
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SkMatrix* matrix, bool blend):
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SkiaShader(type, key, tileMode, tileMode, matrix, blend),
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mColors(colors), mPositions(positions), mCount(count) {
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// protected method, that doesn't setup mUnitMatrix - should be handled by subclass
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mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
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}
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@@ -192,7 +192,7 @@ struct SkiaSweepGradientShader: public SkiaShader {
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GLuint* textureUnit);
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protected:
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SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
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SkiaSweepGradientShader(Type type, uint32_t* colors, float* positions,
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int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
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SkiaSweepGradientShader() {
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}
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@@ -147,7 +147,7 @@ void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
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void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
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if (texture) {
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mSize -= texture->bitmapSize;
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@@ -103,7 +103,7 @@ void TextureCache::setFlushRate(float flushRate) {
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
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void TextureCache::operator()(SkBitmap*&, Texture*& texture) {
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// This will be called already locked
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if (texture) {
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mSize -= texture->bitmapSize;
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@@ -114,7 +114,7 @@ CacheTexture::CacheTexture(uint16_t width, uint16_t height, GLenum format, uint3
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mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount),
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mCaches(Caches::getInstance()) {
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mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
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mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
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mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE);
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// OpenGL ES 3.0+ lets us specify the row length for unpack operations such
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// as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
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@@ -143,7 +143,7 @@ void CacheTexture::init() {
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// reset, then create a new remainder space to start again
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reset();
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mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
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mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
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mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE);
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}
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void CacheTexture::releaseMesh() {
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@@ -54,7 +54,7 @@ struct CacheBlock {
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CacheBlock* mNext;
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CacheBlock* mPrev;
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CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false):
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CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height):
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mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) {
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}
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