Merge "Fix RecordingCanvas::refPaint, add tests"

This commit is contained in:
Chris Craik
2015-11-25 20:51:47 +00:00
committed by Android (Google) Code Review
5 changed files with 95 additions and 52 deletions

View File

@@ -205,10 +205,6 @@ private:
return dstBuffer;
}
inline char* refText(const char* text, size_t byteLength) {
return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
}
inline const SkPath* refPath(const SkPath* path) {
if (!path) return nullptr;
@@ -220,13 +216,8 @@ private:
}
/**
* Returns a RenderThread-safe, const copy of the SkPaint parameter passed in (with deduping
* based on paint generation ID)
*
* Note that this forces Left_Align, since drawText glyph rendering expects left alignment,
* since alignment offsetting has been done at a higher level. This is done to essentially all
* copied paints, since the deduping can mean a paint is shared by drawText commands and other
* types (which wouldn't care about alignment).
* Returns a RenderThread-safe, const copy of the SkPaint parameter passed in
* (with deduping based on paint hash / equality check)
*/
inline const SkPaint* refPaint(const SkPaint* paint) {
if (!paint) return nullptr;
@@ -246,11 +237,8 @@ private:
// In the unlikely event that 2 unique paints have the same hash we do a
// object equality check to ensure we don't erroneously dedup them.
if (cachedPaint == nullptr || *cachedPaint != *paint) {
SkPaint* copy = new SkPaint(*paint);
copy->setTextAlign(SkPaint::kLeft_Align);
cachedPaint = copy;
mDisplayList->paints.emplace_back(copy);
cachedPaint = new SkPaint(*paint);
mDisplayList->paints.emplace_back(cachedPaint);
// replaceValueFor() performs an add if the entry doesn't exist
mPaintMap.replaceValueFor(key, cachedPaint);
refBitmapsInShader(cachedPaint->getShader());

View File

@@ -184,6 +184,7 @@ TEST(OpReorderer, textStrikethroughBatching) {
textPaint.setAntiAlias(true);
textPaint.setTextSize(20);
textPaint.setStrikeThruText(true);
textPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
for (int i = 0; i < LOOPS; i++) {
TestUtils::drawTextToCanvas(&canvas, "test text", textPaint, 10, 100 * (i + 1));
}

View File

@@ -75,6 +75,7 @@ TEST(RecordingCanvas, drawText) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(20);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
TestUtils::drawTextToCanvas(&canvas, "test text", paint, 25, 25);
});
@@ -95,6 +96,7 @@ TEST(RecordingCanvas, drawText_strikeThruAndUnderline) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(20);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
paint.setUnderlineText(i != 0);
@@ -126,6 +128,7 @@ TEST(RecordingCanvas, drawText_forceAlignLeft) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(20);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
paint.setTextAlign(SkPaint::kLeft_Align);
TestUtils::drawTextToCanvas(&canvas, "test text", paint, 25, 25);
paint.setTextAlign(SkPaint::kCenter_Align);
@@ -135,12 +138,17 @@ TEST(RecordingCanvas, drawText_forceAlignLeft) {
});
int count = 0;
playbackOps(*dl, [&count](const RecordedOp& op) {
float lastX = FLT_MAX;
playbackOps(*dl, [&count, &lastX](const RecordedOp& op) {
count++;
ASSERT_EQ(RecordedOpId::TextOp, op.opId);
EXPECT_EQ(SkPaint::kLeft_Align, op.paint->getTextAlign())
<< "recorded drawText commands must force kLeft_Align on their paint";
EXPECT_EQ(SkPaint::kGlyphID_TextEncoding, op.paint->getTextEncoding()); // verify TestUtils
// verify TestUtils alignment offsetting (TODO: move asserts to Canvas base class)
EXPECT_GT(lastX, ((const TextOp&)op).x)
<< "x coordinate should reduce across each of the draw commands, from alignment";
lastX = ((const TextOp&)op).x;
});
ASSERT_EQ(3, count);
}
@@ -334,5 +342,39 @@ TEST(RecordingCanvas, insertReorderBarrier) {
EXPECT_TRUE(chunks[1].reorderChildren);
}
TEST(RecordingCanvas, refPaint) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(20);
paint.setTextAlign(SkPaint::kLeft_Align);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
auto dl = TestUtils::createDisplayList<RecordingCanvas>(200, 200, [&paint](RecordingCanvas& canvas) {
paint.setColor(SK_ColorBLUE);
// first three should use same paint
canvas.drawRect(0, 0, 200, 10, paint);
SkPaint paintCopy(paint);
canvas.drawRect(0, 10, 200, 20, paintCopy);
TestUtils::drawTextToCanvas(&canvas, "helloworld", paint, 50, 25);
// only here do we use different paint ptr
paint.setColor(SK_ColorRED);
canvas.drawRect(0, 20, 200, 30, paint);
});
auto ops = dl->getOps();
ASSERT_EQ(4u, ops.size());
// first three are the same
EXPECT_NE(nullptr, ops[0]->paint);
EXPECT_NE(&paint, ops[0]->paint);
EXPECT_EQ(ops[0]->paint, ops[1]->paint);
EXPECT_EQ(ops[0]->paint, ops[2]->paint);
// last is different, but still copied / non-null
EXPECT_NE(nullptr, ops[3]->paint);
EXPECT_NE(ops[0]->paint, ops[3]->paint);
EXPECT_NE(&paint, ops[3]->paint);
}
} // namespace uirenderer
} // namespace android

View File

@@ -37,44 +37,56 @@ SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end)
}
void TestUtils::drawTextToCanvas(TestCanvas* canvas, const char* text,
const SkPaint& inPaint, float x, float y) {
// copy to force TextEncoding (which JNI layer would have done)
SkPaint paint(inPaint);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
const SkPaint& paint, float x, float y) {
// drawing text requires GlyphID TextEncoding (which JNI layer would have done)
LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding,
"must use glyph encoding");
SkMatrix identity;
identity.setIdentity();
SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &identity);
SkMatrix identity;
identity.setIdentity();
SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &identity);
float totalAdvance = 0;
std::vector<glyph_t> glyphs;
std::vector<float> positions;
Rect bounds;
while (*text != '\0') {
SkUnichar unichar = SkUTF8_NextUnichar(&text);
glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar);
autoCache.getCache()->unicharToGlyph(unichar);
float totalAdvance = 0;
std::vector<glyph_t> glyphs;
std::vector<float> positions;
Rect bounds;
while (*text != '\0') {
SkUnichar unichar = SkUTF8_NextUnichar(&text);
glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar);
autoCache.getCache()->unicharToGlyph(unichar);
// push glyph and its relative position
glyphs.push_back(glyph);
positions.push_back(totalAdvance);
positions.push_back(0);
// push glyph and its relative position
glyphs.push_back(glyph);
positions.push_back(totalAdvance);
positions.push_back(0);
// compute bounds
SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar);
Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight);
glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop);
bounds.unionWith(glyphBounds);
// compute bounds
SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar);
Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight);
glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop);
bounds.unionWith(glyphBounds);
// advance next character
SkScalar skWidth;
paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL);
totalAdvance += skWidth;
}
bounds.translate(x, y);
canvas->drawText(glyphs.data(), positions.data(), glyphs.size(), paint, x, y,
bounds.left, bounds.top, bounds.right, bounds.bottom, totalAdvance);
// advance next character
SkScalar skWidth;
paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL);
totalAdvance += skWidth;
}
// apply alignment via x parameter (which JNI layer would have done)
if (paint.getTextAlign() == SkPaint::kCenter_Align) {
x -= totalAdvance / 2;
} else if (paint.getTextAlign() == SkPaint::kRight_Align) {
x -= totalAdvance;
}
bounds.translate(x, y);
// Force left alignment, since alignment offset is already baked in
SkPaint alignPaintCopy(paint);
alignPaintCopy.setTextAlign(SkPaint::kLeft_Align);
canvas->drawText(glyphs.data(), positions.data(), glyphs.size(), alignPaintCopy, x, y,
bounds.left, bounds.top, bounds.right, bounds.bottom, totalAdvance);
}
} /* namespace uirenderer */

View File

@@ -197,7 +197,7 @@ public:
static SkColor interpolateColor(float fraction, SkColor start, SkColor end);
static void drawTextToCanvas(TestCanvas* canvas, const char* text,
const SkPaint& inPaint, float x, float y);
const SkPaint& paint, float x, float y);
private:
static void syncHierarchyPropertiesAndDisplayListImpl(RenderNode* node) {