Avoid drawable invalidation during draw()

Prevents infinite invalidation loop when reusing a drawable asset within
a single draw() call. Also reduces unnecessary extra invalidations due to
drawable setters (ex. setBounds()) being called during draw().

Bug: 26329675
Change-Id: I31b3c99e8efd4193415cc562a84c8939a2f56c2d
(cherry picked from commit 8cda8e9159)
This commit is contained in:
Alan Viverette
2016-01-04 12:36:28 -05:00
parent a73abeaf4b
commit e5e59c6da4

View File

@@ -3481,6 +3481,9 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
private int[] mDrawableState = null;
/** Whether draw() is currently being called. */
private boolean mInDraw = false;
ViewOutlineProvider mOutlineProvider = ViewOutlineProvider.BACKGROUND;
/**
@@ -16151,6 +16154,8 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
*/
@CallSuper
public void draw(Canvas canvas) {
mInDraw = true;
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
@@ -16195,6 +16200,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
onDrawForeground(canvas);
// we're done...
mInDraw = false;
return;
}
@@ -16342,6 +16348,8 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
mInDraw = false;
}
/**
@@ -16786,7 +16794,8 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
*/
@Override
public void invalidateDrawable(@NonNull Drawable drawable) {
if (verifyDrawable(drawable)) {
// Don't invalidate if a drawable changes during drawing.
if (verifyDrawable(drawable) && !mInDraw) {
final Rect dirty = drawable.getDirtyBounds();
final int scrollX = mScrollX;
final int scrollY = mScrollY;