Avoid drawable invalidation during draw()
Prevents infinite invalidation loop when reusing a drawable asset within
a single draw() call. Also reduces unnecessary extra invalidations due to
drawable setters (ex. setBounds()) being called during draw().
Bug: 26329675
Change-Id: I31b3c99e8efd4193415cc562a84c8939a2f56c2d
(cherry picked from commit 8cda8e9159)
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@@ -3481,6 +3481,9 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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private int[] mDrawableState = null;
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/** Whether draw() is currently being called. */
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private boolean mInDraw = false;
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ViewOutlineProvider mOutlineProvider = ViewOutlineProvider.BACKGROUND;
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/**
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@@ -16151,6 +16154,8 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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*/
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@CallSuper
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public void draw(Canvas canvas) {
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mInDraw = true;
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final int privateFlags = mPrivateFlags;
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final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
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(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
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@@ -16195,6 +16200,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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onDrawForeground(canvas);
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// we're done...
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mInDraw = false;
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return;
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}
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@@ -16342,6 +16348,8 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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// Step 6, draw decorations (foreground, scrollbars)
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onDrawForeground(canvas);
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mInDraw = false;
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}
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/**
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@@ -16786,7 +16794,8 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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*/
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@Override
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public void invalidateDrawable(@NonNull Drawable drawable) {
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if (verifyDrawable(drawable)) {
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// Don't invalidate if a drawable changes during drawing.
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if (verifyDrawable(drawable) && !mInDraw) {
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final Rect dirty = drawable.getDirtyBounds();
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final int scrollX = mScrollX;
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final int scrollY = mScrollY;
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