Merge change 6862 into donut
* changes: fix [1967226] Donut orientation animation (dimming and blur) is slower than Cupcake
This commit is contained in:
@@ -15,7 +15,6 @@ LOCAL_SRC_FILES:= \
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LayerBitmap.cpp \
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LayerDim.cpp \
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LayerOrientationAnim.cpp \
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LayerOrientationAnimRotate.cpp \
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OrientationAnimation.cpp \
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SurfaceFlinger.cpp \
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Tokenizer.cpp \
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@@ -46,10 +46,7 @@ const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim";
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// Animation...
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const float DURATION = ms2ns(200);
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const float BOUNCES_PER_SECOND = 0.5f;
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//const float BOUNCES_AMPLITUDE = 1.0f/16.0f;
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const float BOUNCES_AMPLITUDE = 0;
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const float DIM_TARGET = 0.40f;
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//#define INTERPOLATED_TIME(_t) ((_t)*(_t))
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#define INTERPOLATED_TIME(_t) (_t)
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// ---------------------------------------------------------------------------
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@@ -64,14 +61,8 @@ LayerOrientationAnim::LayerOrientationAnim(
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mTextureName(-1), mTextureNameIn(-1)
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{
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// blur that texture.
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mStartTime = systemTime();
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mFinishTime = 0;
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mOrientationCompleted = false;
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mFirstRedraw = false;
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mLastNormalizedTime = 0;
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mNeedsBlending = false;
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mAlphaInLerp.set(1.0f, DIM_TARGET);
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mAlphaOutLerp.set(0.5f, 1.0f);
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}
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LayerOrientationAnim::~LayerOrientationAnim()
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@@ -117,108 +108,37 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
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void LayerOrientationAnim::onOrientationCompleted()
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{
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mFinishTime = systemTime();
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mOrientationCompleted = true;
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mFirstRedraw = true;
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mNeedsBlending = true;
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mFlinger->invalidateLayerVisibility(this);
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mAnim->onAnimationFinished();
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}
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void LayerOrientationAnim::onDraw(const Region& clip) const
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{
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const nsecs_t now = systemTime();
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float alphaIn, alphaOut;
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float alphaIn = DIM_TARGET;
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if (mOrientationCompleted) {
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if (mFirstRedraw) {
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mFirstRedraw = false;
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// make a copy of what's on screen
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copybit_image_t image;
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mBitmapOut.getBitmapSurface(&image);
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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hw.copyBackToImage(image);
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// and erase the screen for this round
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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// FIXME: code below is gross
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mNeedsBlending = false;
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LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
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mFlinger->invalidateLayerVisibility(self);
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}
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// make sure pick-up where we left off
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const float duration = DURATION * mLastNormalizedTime;
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const float normalizedTime = (float(now - mFinishTime) / duration);
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if (normalizedTime <= 1.0f) {
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const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
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alphaIn = mAlphaInLerp.getOut();
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alphaOut = mAlphaOutLerp(interpolatedTime);
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} else {
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mAnim->onAnimationFinished();
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alphaIn = mAlphaInLerp.getOut();
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alphaOut = mAlphaOutLerp.getOut();
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}
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} else {
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const float normalizedTime = float(now - mStartTime) / DURATION;
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if (normalizedTime <= 1.0f) {
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mLastNormalizedTime = normalizedTime;
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const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
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alphaIn = mAlphaInLerp(interpolatedTime);
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alphaOut = 0.0f;
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} else {
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mLastNormalizedTime = 1.0f;
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const float to_seconds = DURATION / seconds(1);
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alphaIn = mAlphaInLerp.getOut();
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if (BOUNCES_AMPLITUDE > 0.0f) {
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const float phi = BOUNCES_PER_SECOND *
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(((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
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if (alphaIn > 1.0f) alphaIn = 1.0f;
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else if (alphaIn < 0.0f) alphaIn = 0.0f;
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alphaIn += BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
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}
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alphaOut = 0.0f;
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}
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mAlphaOutLerp.setIn(alphaIn);
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// clear screen
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// TODO: with update on demand, we may be able
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// to not erase the screen at all during the animation
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if (!mOrientationCompleted) {
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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drawScaled(1.0f, alphaIn, alphaOut);
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}
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void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut) const
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{
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copybit_image_t dst;
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const GraphicPlane& plane(graphicPlane(0));
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const DisplayHardware& hw(plane.displayHardware());
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hw.getDisplaySurface(&dst);
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// clear screen
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// TODO: with update on demand, we may be able
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// to not erase the screen at all during the animation
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if (!mOrientationCompleted) {
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if (scale==1.0f && (alphaIn>=1.0f || alphaOut>=1.0f)) {
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// we don't need to erase the screen in that case
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} else {
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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copybit_image_t src;
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mBitmapIn.getBitmapSurface(&src);
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copybit_image_t srcOut;
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mBitmapOut.getBitmapSurface(&srcOut);
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const int w = dst.w*scale;
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const int h = dst.h*scale;
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const int w = dst.w;
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const int h = dst.h;
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const int xc = uint32_t(dst.w-w)/2;
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const int yc = uint32_t(dst.h-h)/2;
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const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
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@@ -237,13 +157,7 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
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copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
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err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
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}
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if (!err && alphaOut > 0.0f) {
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region_iterator it(reg);
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copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255));
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err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it);
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}
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LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
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}
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@@ -258,7 +172,6 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
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t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
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Transform tr;
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tr.set(scale,0,0,scale);
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tr.set(xc, yc);
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// FIXME: we should not access mVertices and mDrawingState like that,
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@@ -285,18 +198,6 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
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self.mDrawingState.alpha = int(alphaIn*255);
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drawWithOpenGL(reg, mTextureNameIn, t);
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}
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if (alphaOut > 0.0f) {
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t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
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if (UNLIKELY(mTextureName == -1LU)) {
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mTextureName = createTexture();
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GLuint w=0, h=0;
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const Region dirty(Rect(t.width, t.height));
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loadTexture(dirty, mTextureName, t, w, h);
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}
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self.mDrawingState.alpha = int(alphaOut*255);
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drawWithOpenGL(reg, mTextureName, t);
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}
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}
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}
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@@ -64,45 +64,13 @@ public:
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virtual bool needsBlending() const;
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virtual bool isSecure() const { return false; }
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private:
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void drawScaled(float scale, float alphaIn, float alphaOut) const;
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class Lerp {
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float in;
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float outMinusIn;
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public:
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Lerp() : in(0), outMinusIn(0) { }
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Lerp(float in, float out) : in(in), outMinusIn(out-in) { }
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float getIn() const { return in; };
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float getOut() const { return in + outMinusIn; }
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void set(float in, float out) {
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this->in = in;
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this->outMinusIn = out-in;
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}
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void setIn(float in) {
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this->in = in;
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}
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void setOut(float out) {
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this->outMinusIn = out - this->in;
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}
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float operator()(float t) const {
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return outMinusIn*t + in;
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}
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};
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OrientationAnimation* mAnim;
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LayerBitmap mBitmapIn;
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LayerBitmap mBitmapOut;
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nsecs_t mStartTime;
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nsecs_t mFinishTime;
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bool mOrientationCompleted;
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mutable bool mFirstRedraw;
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mutable float mLastNormalizedTime;
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mutable GLuint mTextureName;
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mutable GLuint mTextureNameIn;
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mutable bool mNeedsBlending;
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mutable Lerp mAlphaInLerp;
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mutable Lerp mAlphaOutLerp;
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};
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// ---------------------------------------------------------------------------
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@@ -1,274 +0,0 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceFlinger"
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <core/SkBitmap.h>
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#include <ui/EGLDisplaySurface.h>
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#include "LayerBase.h"
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#include "LayerOrientationAnim.h"
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#include "LayerOrientationAnimRotate.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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#include "OrientationAnimation.h"
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100;
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const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate";
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// ---------------------------------------------------------------------------
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const float ROTATION = M_PI * 0.5f;
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const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
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const float DURATION = ms2ns(200);
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const float BOUNCES_PER_SECOND = 0.8;
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const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
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LayerOrientationAnimRotate::LayerOrientationAnimRotate(
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SurfaceFlinger* flinger, DisplayID display,
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OrientationAnimation* anim,
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const LayerBitmap& bitmap,
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const LayerBitmap& bitmapIn)
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: LayerOrientationAnimBase(flinger, display), mAnim(anim),
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mBitmap(bitmap), mBitmapIn(bitmapIn),
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mTextureName(-1), mTextureNameIn(-1)
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{
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mStartTime = systemTime();
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mFinishTime = 0;
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mOrientationCompleted = false;
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mFirstRedraw = false;
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mLastNormalizedTime = 0;
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mLastAngle = 0;
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mLastScale = 0;
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mNeedsBlending = false;
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const GraphicPlane& plane(graphicPlane(0));
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mOriginalTargetOrientation = plane.getOrientation();
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}
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LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
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{
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if (mTextureName != -1U) {
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LayerBase::deletedTextures.add(mTextureName);
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}
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if (mTextureNameIn != -1U) {
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LayerBase::deletedTextures.add(mTextureNameIn);
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}
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}
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bool LayerOrientationAnimRotate::needsBlending() const
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{
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return mNeedsBlending;
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}
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Point LayerOrientationAnimRotate::getPhysicalSize() const
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{
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const GraphicPlane& plane(graphicPlane(0));
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const DisplayHardware& hw(plane.displayHardware());
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return Point(hw.getWidth(), hw.getHeight());
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}
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void LayerOrientationAnimRotate::validateVisibility(const Transform&)
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{
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const Layer::State& s(drawingState());
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const Transform tr(s.transform);
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const Point size(getPhysicalSize());
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uint32_t w = size.x;
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uint32_t h = size.y;
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mTransformedBounds = tr.makeBounds(w, h);
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mLeft = tr.tx();
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mTop = tr.ty();
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transparentRegionScreen.clear();
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mTransformed = true;
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mCanUseCopyBit = false;
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}
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void LayerOrientationAnimRotate::onOrientationCompleted()
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{
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mFinishTime = systemTime();
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mOrientationCompleted = true;
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mFirstRedraw = true;
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mNeedsBlending = true;
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mFlinger->invalidateLayerVisibility(this);
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}
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void LayerOrientationAnimRotate::onDraw(const Region& clip) const
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{
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// Animation...
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const nsecs_t now = systemTime();
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float angle, scale, alpha;
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if (mOrientationCompleted) {
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if (mFirstRedraw) {
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// make a copy of what's on screen
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copybit_image_t image;
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mBitmapIn.getBitmapSurface(&image);
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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hw.copyBackToImage(image);
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// FIXME: code below is gross
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mFirstRedraw = false;
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mNeedsBlending = false;
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LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this));
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mFlinger->invalidateLayerVisibility(self);
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}
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// make sure pick-up where we left off
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const float duration = DURATION * mLastNormalizedTime;
|
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const float normalizedTime = (float(now - mFinishTime) / duration);
|
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if (normalizedTime <= 1.0f) {
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const float squaredTime = normalizedTime*normalizedTime;
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angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
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scale = (1.0f - mLastScale)*squaredTime + mLastScale;
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alpha = normalizedTime;
|
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} else {
|
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mAnim->onAnimationFinished();
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angle = ROTATION;
|
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alpha = 1.0f;
|
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scale = 1.0f;
|
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}
|
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} else {
|
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// FIXME: works only for portrait framebuffers
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const Point size(getPhysicalSize());
|
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const float TARGET_SCALE = size.x * (1.0f / size.y);
|
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const float normalizedTime = float(now - mStartTime) / DURATION;
|
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if (normalizedTime <= 1.0f) {
|
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mLastNormalizedTime = normalizedTime;
|
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const float squaredTime = normalizedTime*normalizedTime;
|
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angle = ROTATION * squaredTime;
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scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
|
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alpha = 0;
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} else {
|
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mLastNormalizedTime = 1.0f;
|
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angle = ROTATION;
|
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if (BOUNCES_AMPLITUDE) {
|
||||
const float to_seconds = DURATION / seconds(1);
|
||||
const float phi = BOUNCES_PER_SECOND *
|
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(((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
|
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angle += BOUNCES_AMPLITUDE * sinf(phi);
|
||||
}
|
||||
scale = TARGET_SCALE;
|
||||
alpha = 0;
|
||||
}
|
||||
mLastAngle = angle;
|
||||
mLastScale = scale;
|
||||
}
|
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drawScaled(angle, scale, alpha);
|
||||
}
|
||||
|
||||
void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
|
||||
{
|
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copybit_image_t dst;
|
||||
const GraphicPlane& plane(graphicPlane(0));
|
||||
const DisplayHardware& hw(plane.displayHardware());
|
||||
hw.getDisplaySurface(&dst);
|
||||
|
||||
// clear screen
|
||||
// TODO: with update on demand, we may be able
|
||||
// to not erase the screen at all during the animation
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DITHER);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearColor(0,0,0,0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
const int w = dst.w;
|
||||
const int h = dst.h;
|
||||
|
||||
copybit_image_t src;
|
||||
mBitmap.getBitmapSurface(&src);
|
||||
const copybit_rect_t srect = { 0, 0, src.w, src.h };
|
||||
|
||||
|
||||
GGLSurface t;
|
||||
t.version = sizeof(GGLSurface);
|
||||
t.width = src.w;
|
||||
t.height = src.h;
|
||||
t.stride = src.w;
|
||||
t.vstride= src.h;
|
||||
t.format = src.format;
|
||||
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
|
||||
|
||||
if (!mOriginalTargetOrientation) {
|
||||
f = -f;
|
||||
}
|
||||
|
||||
Transform tr;
|
||||
tr.set(f, w*0.5f, h*0.5f);
|
||||
tr.scale(s, w*0.5f, h*0.5f);
|
||||
|
||||
// FIXME: we should not access mVertices and mDrawingState like that,
|
||||
// but since we control the animation, we know it's going to work okay.
|
||||
// eventually we'd need a more formal way of doing things like this.
|
||||
LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this));
|
||||
tr.transform(self.mVertices[0], 0, 0);
|
||||
tr.transform(self.mVertices[1], 0, src.h);
|
||||
tr.transform(self.mVertices[2], src.w, src.h);
|
||||
tr.transform(self.mVertices[3], src.w, 0);
|
||||
|
||||
if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
|
||||
// Too slow to do this in software
|
||||
self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
|
||||
}
|
||||
|
||||
if (UNLIKELY(mTextureName == -1LU)) {
|
||||
mTextureName = createTexture();
|
||||
GLuint w=0, h=0;
|
||||
const Region dirty(Rect(t.width, t.height));
|
||||
loadTexture(dirty, mTextureName, t, w, h);
|
||||
}
|
||||
self.mDrawingState.alpha = 255; //-int(alpha*255);
|
||||
const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
|
||||
drawWithOpenGL(clip, mTextureName, t);
|
||||
|
||||
if (alpha > 0) {
|
||||
const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f;
|
||||
tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
|
||||
tr.scale(s, w*0.5f, h*0.5f);
|
||||
tr.transform(self.mVertices[0], 0, 0);
|
||||
tr.transform(self.mVertices[1], 0, src.h);
|
||||
tr.transform(self.mVertices[2], src.w, src.h);
|
||||
tr.transform(self.mVertices[3], src.w, 0);
|
||||
|
||||
copybit_image_t src;
|
||||
mBitmapIn.getBitmapSurface(&src);
|
||||
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
|
||||
if (UNLIKELY(mTextureNameIn == -1LU)) {
|
||||
mTextureNameIn = createTexture();
|
||||
GLuint w=0, h=0;
|
||||
const Region dirty(Rect(t.width, t.height));
|
||||
loadTexture(dirty, mTextureNameIn, t, w, h);
|
||||
}
|
||||
self.mDrawingState.alpha = int(alpha*255);
|
||||
const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
|
||||
drawWithOpenGL(clip, mTextureNameIn, t);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
}; // namespace android
|
||||
@@ -1,77 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
|
||||
#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <sys/types.h>
|
||||
#include <utils/threads.h>
|
||||
#include <utils/Parcel.h>
|
||||
|
||||
#include "LayerBase.h"
|
||||
#include "LayerBitmap.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
class OrientationAnimation;
|
||||
|
||||
class LayerOrientationAnimRotate : public LayerOrientationAnimBase
|
||||
{
|
||||
public:
|
||||
static const uint32_t typeInfo;
|
||||
static const char* const typeID;
|
||||
virtual char const* getTypeID() const { return typeID; }
|
||||
virtual uint32_t getTypeInfo() const { return typeInfo; }
|
||||
|
||||
LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
|
||||
OrientationAnimation* anim,
|
||||
const LayerBitmap& zoomOut,
|
||||
const LayerBitmap& zoomIn);
|
||||
virtual ~LayerOrientationAnimRotate();
|
||||
|
||||
void onOrientationCompleted();
|
||||
|
||||
virtual void onDraw(const Region& clip) const;
|
||||
virtual Point getPhysicalSize() const;
|
||||
virtual void validateVisibility(const Transform& globalTransform);
|
||||
virtual bool needsBlending() const;
|
||||
virtual bool isSecure() const { return false; }
|
||||
private:
|
||||
void drawScaled(float angle, float scale, float alpha) const;
|
||||
|
||||
OrientationAnimation* mAnim;
|
||||
LayerBitmap mBitmap;
|
||||
LayerBitmap mBitmapIn;
|
||||
nsecs_t mStartTime;
|
||||
nsecs_t mFinishTime;
|
||||
bool mOrientationCompleted;
|
||||
int mOriginalTargetOrientation;
|
||||
mutable bool mFirstRedraw;
|
||||
mutable float mLastNormalizedTime;
|
||||
mutable float mLastAngle;
|
||||
mutable float mLastScale;
|
||||
mutable GLuint mTextureName;
|
||||
mutable GLuint mTextureNameIn;
|
||||
mutable bool mNeedsBlending;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
|
||||
@@ -21,7 +21,6 @@
|
||||
#include <limits.h>
|
||||
|
||||
#include "LayerOrientationAnim.h"
|
||||
#include "LayerOrientationAnimRotate.h"
|
||||
#include "OrientationAnimation.h"
|
||||
#include "SurfaceFlinger.h"
|
||||
#include "VRamHeap.h"
|
||||
@@ -112,13 +111,8 @@ bool OrientationAnimation::prepare()
|
||||
|
||||
LayerOrientationAnimBase* l;
|
||||
|
||||
if (mType & 0x80) {
|
||||
l = new LayerOrientationAnimRotate(
|
||||
mFlinger.get(), 0, this, bitmap, bitmapIn);
|
||||
} else {
|
||||
l = new LayerOrientationAnim(
|
||||
mFlinger.get(), 0, this, bitmap, bitmapIn);
|
||||
}
|
||||
l = new LayerOrientationAnim(
|
||||
mFlinger.get(), 0, this, bitmap, bitmapIn);
|
||||
|
||||
l->initStates(w, h, 0);
|
||||
l->setLayer(INT_MAX-1);
|
||||
@@ -137,7 +131,7 @@ bool OrientationAnimation::phase1()
|
||||
return true;
|
||||
|
||||
}
|
||||
mLayerOrientationAnim->invalidate();
|
||||
//mLayerOrientationAnim->invalidate();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user